My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Goblin Barrel
Giant Snowball
Goblin Gang Barbarians Minion Horde Goblin Barrel
Zap
Goblin Gang Minion Horde Inferno Tower Goblin Barrel
Barbarian Barrel
Goblin Gang Barbarians Bomb Tower Inferno Tower Goblin Barrel
The Log
Goblin Gang Barbarians Goblin Barrel
Earthquake
Goblin Gang Barbarians Bomb Tower Inferno Tower Goblin Barrel
Arrows
Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Goblin Gang Barbarians Minion Horde Goblin Barrel
Fireball
Goblin Gang Barbarians Minion Horde Bomb Tower Inferno Tower Goblin Barrel
Poison
Goblin Gang Barbarians Minion Horde Bomb Tower Inferno Tower
Lightning
Bomb Tower Inferno Tower
Rocket
Barbarians Minion Horde Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Fireball Bomb Tower Barbarians Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Goblin Barrel Fireball

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel
Goblin Gang
Goblin Barrel
Barbarians
Minion Horde
Fireball
Arrows
Bomb Tower
Inferno Tower
Goblin Barrel
Goblin Gang Arrows

Defense Synergies 1 10

Arrows
Barbarians Fireball Bomb Tower Inferno Tower
Goblin Gang
Inferno Tower Barbarians Bomb Tower
Barbarians
Arrows Goblin Gang Minion Horde
Minion Horde
Barbarians Inferno Tower
Fireball
Arrows Bomb Tower Inferno Tower
Bomb Tower
Arrows Goblin Gang Fireball
Inferno Tower
Goblin Gang Arrows Minion Horde Fireball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower
Barbarians Minion Horde Bomb Tower Inferno Tower Goblin Gang
Goblin Gang Barbarians Minion Horde Bomb Tower Inferno Tower
Barbarians Minion Horde Bomb Tower Inferno Tower Goblin Gang
Arrows Barbarians Fireball Bomb Tower
Arrows Goblin Gang Fireball Bomb Tower
Minion Horde Inferno Tower Arrows Goblin Gang Fireball Bomb Tower
Arrows Barbarians Fireball Bomb Tower Inferno Tower
Barbarians Minion Horde Inferno Tower Goblin Gang Bomb Tower
Goblin Gang Barbarians Minion Horde Inferno Tower
Goblin Gang Barbarians Minion Horde Arrows Fireball Bomb Tower
Arrows Minion Horde Inferno Tower Goblin Gang Fireball
Barbarians Minion Horde Bomb Tower Inferno Tower Goblin Gang Fireball
Fireball Bomb Tower Arrows Goblin Gang Barbarians Minion Horde
Barbarians Inferno Tower Goblin Gang Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Inferno Tower Goblin Gang Fireball
Barbarians Minion Horde Bomb Tower Arrows Goblin Gang Fireball Inferno Tower
Arrows Fireball Bomb Tower Goblin Gang Barbarians Minion Horde
Arrows Bomb Tower Barbarians Fireball
Barbarians Bomb Tower Inferno Tower
Goblin Gang Arrows Barbarians Minion Horde Fireball Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Inferno Tower
Fireball Arrows Goblin Gang Bomb Tower
Goblin Gang Barbarians Minion Horde Bomb Tower Inferno Tower
Goblin Gang Barbarians Minion Horde Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang Minion Horde
Arrows Fireball Goblin Gang Minion Horde Bomb Tower
Goblin Gang Barbarians Minion Horde Fireball Bomb Tower Inferno Tower
Inferno Tower Barbarians Minion Horde Bomb Tower
Minion Horde Barbarians Fireball Bomb Tower Inferno Tower
Inferno Tower Goblin Gang Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower Inferno Tower
Arrows Barbarians Fireball
Barbarians Goblin Gang Minion Horde Fireball Bomb Tower Inferno Tower
Barbarians Minion Horde Fireball Bomb Tower
Goblin Gang Barbarians Inferno Tower Minion Horde Fireball Bomb Tower
Arrows Barbarians Minion Horde Fireball Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Goblin Gang Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Goblin Gang Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde
Goblin Gang Minion Horde Fireball
Fireball
Fireball

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