My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Balloon Princess
Zap
Inferno Tower Balloon Princess
Barbarian Barrel
Barbarians Inferno Tower Princess Ice Wizard
The Log
Barbarians Princess
Earthquake
Barbarians Inferno Tower
Arrows
Princess
Royal Delivery
Barbarians Balloon Princess Ice Wizard
Fireball
Barbarians Inferno Tower Balloon Princess Ice Wizard
Poison
Barbarians Inferno Tower Balloon Princess Ice Wizard
Lightning
Inferno Tower Balloon Ice Wizard
Rocket
Barbarians Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Ice Wizard Fireball Freeze Barbarians Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Princess Ice Wizard Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Freeze
Barbarians
Balloon
Fireball
Arrows Freeze Princess
Inferno Tower
Freeze
Balloon Arrows Fireball
Balloon
Arrows Freeze Barbarians Princess Ice Wizard
Princess
Fireball Balloon
Ice Wizard
Balloon

Defense Synergies 0 11

Arrows
Barbarians Fireball Inferno Tower Ice Wizard
Barbarians
Arrows
Fireball
Arrows Inferno Tower Freeze Princess Ice Wizard
Inferno Tower
Arrows Fireball Princess Ice Wizard
Freeze
Fireball
Balloon
Princess
Fireball Inferno Tower Ice Wizard
Ice Wizard
Arrows Fireball Inferno Tower Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower
Barbarians Inferno Tower Ice Wizard
Barbarians Inferno Tower Freeze Ice Wizard
Barbarians Inferno Tower Ice Wizard
Arrows Barbarians Fireball Princess
Arrows Fireball Freeze Ice Wizard
Inferno Tower Arrows Fireball Freeze Princess Ice Wizard
Arrows Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Princess Ice Wizard
Barbarians Inferno Tower Ice Wizard
Barbarians Ice Wizard Arrows Fireball Freeze Princess
Arrows Inferno Tower Fireball Princess Ice Wizard
Barbarians Inferno Tower Fireball Freeze Ice Wizard
Fireball Arrows Barbarians Freeze Princess
Barbarians Inferno Tower
Barbarians Inferno Tower Fireball Freeze
Barbarians Arrows Fireball Inferno Tower
Arrows Fireball Barbarians Ice Wizard
Arrows Freeze Barbarians Fireball Princess Ice Wizard
Barbarians Inferno Tower
Arrows Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower
Fireball Arrows
Barbarians Inferno Tower
Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Arrows Fireball Freeze Princess Ice Wizard
Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower Barbarians
Freeze Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower
Arrows Barbarians Fireball
Barbarians Fireball Inferno Tower
Barbarians Fireball Princess
Barbarians Inferno Tower Fireball Freeze
Arrows Barbarians Fireball Inferno Tower Freeze Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Freeze
Arrows Fireball Princess Ice Wizard
Arrows Fireball
Arrows Barbarians Fireball Freeze
Fireball Arrows
Arrows Fireball Freeze Princess Ice Wizard
Arrows Princess
Arrows Fireball Freeze Princess Ice Wizard
Arrows Fireball
Fireball
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Princess
Arrows Fireball Freeze Princess
Princess Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball Freeze
Arrows Fireball Princess
Arrows Fireball Princess
Fireball
Arrows Fireball Princess
Arrows Barbarians Fireball
Arrows Freeze Fireball Princess Ice Wizard
Arrows Fireball Princess Ice Wizard
Fireball Arrows Princess
Fireball Arrows
Arrows Fireball Princess Ice Wizard
Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze Princess
Arrows Fireball Princess
Barbarians Fireball Freeze Princess
Fireball Arrows Princess Ice Wizard
Freeze
Arrows Fireball
Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Fireball Freeze Princess
Fireball Princess
Fireball Freeze Princess

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