My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Goblins Archers Barbarians Hog Rider
Zap
Fire Spirit Goblins Archers
Barbarian Barrel
Fire Spirit Goblins Archers Barbarians
The Log
Fire Spirit Goblins Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Fire Spirit Goblins Archers
Royal Delivery
Fire Spirit Goblins Archers Barbarians Hog Rider
Fireball
Archers Barbarians Hog Rider
Poison
Archers Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Zap Rage Archers Hog Rider Poison Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Goblins Zap Rage

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Goblins
Hog Rider Zap Archers
Zap
Hog Rider Fire Spirit Goblins Archers Poison
Archers
Goblins Zap Hog Rider
Barbarians
Hog Rider
Hog Rider
Fire Spirit Goblins Zap Rage Archers Barbarians Poison
Rage
Hog Rider
Poison
Zap Hog Rider

Defense Synergies 0 7

Fire Spirit
Zap
Goblins
Zap Archers Poison
Zap
Fire Spirit Goblins Archers Barbarians Poison
Archers
Goblins Zap
Barbarians
Zap
Hog Rider
Rage
Poison
Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Goblins Zap
Barbarians Fire Spirit Goblins Archers
Barbarians Goblins
Barbarians Poison
Fire Spirit Goblins Zap Archers
Fire Spirit Zap Archers Poison
Zap Barbarians Poison
Barbarians Goblins
Fire Spirit Goblins Archers Barbarians
Goblins Archers Barbarians Poison Zap
Zap Archers Poison
Barbarians Fire Spirit Zap
Fire Spirit Goblins Zap Barbarians Poison
Barbarians
Barbarians Zap
Barbarians Goblins Poison
Fire Spirit Goblins Zap Archers Barbarians
Zap Poison Fire Spirit Archers Barbarians
Barbarians
Fire Spirit Goblins Archers Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zap Archers
Poison Zap Archers
Barbarians Goblins Zap
Zap Barbarians
Barbarians
Fire Spirit Poison Zap Archers
Goblins Archers Barbarians
Barbarians
Zap Goblins Barbarians Poison
Barbarians
Barbarians
Zap Barbarians Poison
Barbarians
Archers Barbarians
Barbarians Goblins Zap Archers Poison
Poison Zap Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Barbarians Poison
Poison Fire Spirit Zap
Poison Fire Spirit Zap
Fire Spirit Archers Poison
Poison Fire Spirit Zap
Poison Zap
Fire Spirit Goblins Poison
Poison Zap
Poison Fire Spirit Zap Archers
Poison Fire Spirit
Poison
Zap Poison
Zap Poison
Poison
Poison
Fire Spirit Zap Archers Poison
Fire Spirit Zap Poison
Poison
Poison
Zap Barbarians Poison
Zap Poison Fire Spirit
Poison Zap
Zap Poison
Poison Zap
Poison Fire Spirit Zap Archers
Zap Poison
Poison Zap
Zap Poison
Poison
Zap Fire Spirit Archers Barbarians
Poison Fire Spirit Zap Archers
Poison
Zap Poison
Zap Poison
Zap Poison
Zap Poison
Poison Zap

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