My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Giant Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant Three Musketeers
Giant Snowball
Skeletons Archers Barbarians Three Musketeers
Zap
Skeletons Archers Three Musketeers
Barbarian Barrel
Skeletons Archers Barbarians Three Musketeers
The Log
Skeletons Archers Barbarians Three Musketeers
Earthquake
Skeletons Archers Barbarians Elixir Collector
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Barbarians Three Musketeers
Fireball
Archers Barbarians Elixir Collector Three Musketeers
Poison
Archers Barbarians Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Poison Barbarians Giant Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Archers Poison

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Giant
Barbarians
Giant
Poison Archers Three Musketeers The Log
Elixir Collector
Three Musketeers
Giant The Log
Poison
Giant The Log
The Log
Giant Three Musketeers Poison

Defense Synergies 0 6

Skeletons
Archers Poison The Log
Archers
Skeletons The Log
Barbarians
Giant
Elixir Collector
Three Musketeers
The Log
Poison
Skeletons The Log
The Log
Skeletons Archers Three Musketeers Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Skeletons Three Musketeers The Log
Barbarians Three Musketeers Skeletons Archers
Barbarians Three Musketeers Skeletons
Barbarians Poison The Log
The Log Skeletons Archers
Three Musketeers Archers Poison
Barbarians Poison The Log
Barbarians Three Musketeers Skeletons
Skeletons Archers Barbarians
Archers Barbarians Poison Skeletons The Log
Three Musketeers Archers Poison
Barbarians Skeletons Three Musketeers The Log
Three Musketeers Barbarians Poison The Log
Barbarians Three Musketeers
Barbarians Three Musketeers The Log
Barbarians Three Musketeers Skeletons Poison
Archers Barbarians Three Musketeers The Log
Poison The Log Archers Barbarians
Barbarians Three Musketeers
Archers Barbarians Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Archers
Poison Archers The Log
Barbarians Skeletons The Log
Barbarians The Log
Barbarians Skeletons Three Musketeers
Poison Skeletons Archers Three Musketeers
Skeletons Archers Barbarians
Barbarians
Skeletons Barbarians Poison The Log
Skeletons Barbarians Three Musketeers
Barbarians
Barbarians Poison The Log
Barbarians Skeletons Three Musketeers
Archers Barbarians Three Musketeers
Barbarians Skeletons Archers Three Musketeers Poison The Log
Poison Archers Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log
Poison The Log
Barbarians Poison The Log
Poison The Log
Poison
Archers Poison The Log
Poison The Log
Poison The Log
Three Musketeers Poison
Poison The Log
Poison Archers
Poison Three Musketeers The Log
Poison
Poison The Log
Three Musketeers Poison The Log
Three Musketeers Poison The Log
Three Musketeers Poison
Archers Three Musketeers Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Barbarians Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison The Log
Poison Archers
Poison
Poison The Log
Poison
Poison The Log
Archers Barbarians
Poison Archers Three Musketeers
The Log
Poison Three Musketeers
The Log Poison
Poison
Three Musketeers
Poison The Log
Poison
Poison The Log

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