My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Barbarians Baby Dragon Balloon Lumberjack
Zap
Archers Mortar Balloon
Barbarian Barrel
Archers Mortar Barbarians Lumberjack
The Log
Archers Barbarians Lumberjack
Earthquake
Archers Mortar Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Baby Dragon Balloon Lumberjack
Fireball
Archers Mortar Barbarians Baby Dragon Balloon Lumberjack
Poison
Archers Mortar Barbarians Balloon
Lightning
Mortar Baby Dragon Balloon Lumberjack
Rocket
Mortar Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mortar Baby Dragon Freeze Lumberjack Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Mortar Baby Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar Baby Dragon Balloon Lumberjack
Arrows
Balloon Archers Mortar Freeze Lumberjack
Mortar
Archers Arrows Baby Dragon
Barbarians
Balloon
Baby Dragon
Archers Mortar Balloon Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Archers Barbarians Baby Dragon
Lumberjack
Balloon Archers Arrows Baby Dragon

Defense Synergies 0 10

Archers
Mortar Baby Dragon Lumberjack
Arrows
Mortar Barbarians Lumberjack
Mortar
Archers Arrows Baby Dragon Lumberjack
Barbarians
Arrows
Baby Dragon
Archers Mortar Lumberjack
Freeze
Lumberjack
Balloon
Lumberjack
Archers Arrows Mortar Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Baby Dragon
Barbarians Lumberjack Mortar
Mortar Barbarians Lumberjack Archers Freeze
Barbarians Lumberjack Mortar
Arrows Barbarians Lumberjack
Arrows Freeze Archers Baby Dragon Lumberjack
Archers Arrows Mortar Baby Dragon Freeze
Arrows Barbarians Baby Dragon
Barbarians Mortar Lumberjack
Archers Barbarians Lumberjack
Archers Barbarians Arrows Baby Dragon Freeze Lumberjack
Arrows Archers Baby Dragon
Mortar Barbarians Lumberjack Freeze
Arrows Mortar Barbarians Baby Dragon Freeze Lumberjack
Barbarians Mortar Lumberjack
Barbarians Mortar Freeze Lumberjack
Barbarians Arrows Mortar Lumberjack
Arrows Mortar Archers Barbarians Baby Dragon Lumberjack
Arrows Mortar Baby Dragon Freeze Archers Barbarians Lumberjack
Barbarians Mortar Lumberjack
Archers Arrows Barbarians Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Archers
Archers Arrows Mortar Baby Dragon Lumberjack
Barbarians Lumberjack
Lumberjack Barbarians
Barbarians Lumberjack
Arrows Archers Baby Dragon Freeze
Archers Barbarians Lumberjack
Barbarians Lumberjack
Freeze Mortar Barbarians Baby Dragon
Barbarians
Barbarians Lumberjack
Arrows Barbarians
Barbarians Lumberjack
Archers Barbarians Baby Dragon
Barbarians Archers Mortar Baby Dragon Freeze Lumberjack
Arrows Archers Barbarians Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Baby Dragon Freeze
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Freeze
Arrows Mortar Baby Dragon
Arrows Baby Dragon Freeze
Archers Arrows Mortar Baby Dragon
Arrows Baby Dragon Freeze
Arrows Mortar
Lumberjack
Arrows Mortar
Archers Arrows Baby Dragon
Mortar Baby Dragon
Arrows Mortar Baby Dragon Freeze
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Freeze
Archers Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Baby Dragon
Arrows
Arrows Mortar Barbarians Baby Dragon
Arrows Freeze Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Archers Arrows Baby Dragon
Freeze
Arrows Mortar
Arrows Freeze
Arrows
Archers Barbarians Freeze
Archers Arrows Baby Dragon
Freeze
Arrows
Baby Dragon Lumberjack
Arrows Mortar Baby Dragon
Arrows
Baby Dragon Freeze
Mortar Baby Dragon Freeze

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