My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Goblin Hut Barbarian Hut Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Furnace Goblin Hut
Zap
Flying Machine Furnace Goblin Hut
Barbarian Barrel
Furnace Goblin Hut Barbarian Hut Electro Wizard
The Log
Furnace Goblin Hut Barbarian Hut
Earthquake
Furnace Goblin Hut Barbarian Hut Elixir Collector
Arrows
Flying Machine Furnace Goblin Hut
Royal Delivery
Flying Machine Goblin Hut Electro Wizard
Fireball
Flying Machine Furnace Goblin Hut Barbarian Hut Elixir Collector Electro Wizard
Poison
Flying Machine Furnace Goblin Hut Barbarian Hut Elixir Collector Electro Wizard
Lightning
Furnace Goblin Hut Barbarian Hut Elixir Collector Electro Wizard
Rocket
Furnace Goblin Hut Barbarian Hut Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Flying Machine Furnace Poison Electro Wizard Goblin Hut Barbarian Hut Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Flying Machine Furnace Poison

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard
Flying Machine
Furnace Goblin Hut Barbarian Hut
Furnace
Flying Machine Goblin Hut Barbarian Hut
Goblin Hut
Flying Machine Furnace Barbarian Hut
Barbarian Hut
Flying Machine Furnace Goblin Hut
Elixir Collector
Poison
Electro Wizard
Fireball

Defense Synergies 0 14

Fireball
Goblin Hut Barbarian Hut Electro Wizard
Flying Machine
Furnace Goblin Hut Barbarian Hut Electro Wizard
Furnace
Flying Machine Goblin Hut Barbarian Hut Electro Wizard
Goblin Hut
Fireball Flying Machine Furnace Barbarian Hut Electro Wizard
Barbarian Hut
Fireball Flying Machine Furnace Goblin Hut Electro Wizard
Elixir Collector
Poison
Electro Wizard
Electro Wizard
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Flying Machine Goblin Hut Electro Wizard
Barbarian Hut Flying Machine Furnace Goblin Hut Electro Wizard
Furnace Goblin Hut Barbarian Hut Electro Wizard
Goblin Hut Barbarian Hut Furnace Electro Wizard
Fireball Poison
Fireball Flying Machine Furnace Electro Wizard
Furnace Electro Wizard Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Barbarian Hut Fireball Flying Machine Poison Electro Wizard
Barbarian Hut Furnace Goblin Hut
Electro Wizard
Poison Electro Wizard Fireball Flying Machine Furnace Goblin Hut
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Poison Electro Wizard
Furnace Goblin Hut Barbarian Hut Fireball Flying Machine Electro Wizard
Fireball Barbarian Hut Furnace Goblin Hut Poison Electro Wizard
Barbarian Hut Furnace Goblin Hut Electro Wizard
Barbarian Hut Fireball Furnace Goblin Hut Electro Wizard
Barbarian Hut Fireball Furnace Goblin Hut Poison Electro Wizard
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Electro Wizard
Furnace Poison Fireball Flying Machine Goblin Hut Barbarian Hut Electro Wizard
Barbarian Hut Goblin Hut Electro Wizard
Fireball Flying Machine Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Furnace Goblin Hut Electro Wizard
Fireball Poison Electro Wizard Flying Machine
Furnace Goblin Hut Barbarian Hut Electro Wizard
Fireball Barbarian Hut Electro Wizard
Barbarian Hut Goblin Hut
Fireball Furnace Poison Flying Machine Goblin Hut Electro Wizard
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Electro Wizard
Barbarian Hut
Electro Wizard Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut
Flying Machine Goblin Hut
Fireball Poison Electro Wizard
Fireball Barbarian Hut
Fireball Flying Machine Furnace Barbarian Hut
Goblin Hut Electro Wizard Fireball Flying Machine Furnace Barbarian Hut Poison
Poison Fireball Flying Machine Goblin Hut Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Flying Machine Barbarian Hut
Fireball Poison Flying Machine Electro Wizard
Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Fireball Flying Machine Barbarian Hut Poison
Fireball Poison Furnace
Fireball Poison Flying Machine Furnace
Flying Machine Furnace Poison
Fireball Poison Flying Machine Barbarian Hut
Fireball Poison Flying Machine
Fireball Poison Electro Wizard
Poison Fireball Flying Machine Electro Wizard
Fireball Poison Flying Machine
Flying Machine Poison Fireball Goblin Hut Barbarian Hut
Fireball Flying Machine Poison
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Poison
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Poison
Fireball Flying Machine Furnace Goblin Hut Barbarian Hut Poison
Fireball Poison
Fireball Flying Machine Poison Electro Wizard
Fireball Flying Machine Poison
Fireball Poison
Fireball Poison
Fireball Flying Machine Barbarian Hut Poison
Poison Fireball Furnace
Fireball Poison Flying Machine Electro Wizard
Fireball Flying Machine Poison
Fireball Poison
Poison Fireball Flying Machine Furnace Electro Wizard
Electro Wizard Fireball Flying Machine Goblin Hut Poison
Fireball
Poison Fireball
Fireball Poison Electro Wizard
Fireball Poison
Electro Wizard Fireball Flying Machine Goblin Hut Barbarian Hut
Fireball Poison Flying Machine Electro Wizard
Fireball
Fireball Poison Flying Machine Electro Wizard
Fireball Flying Machine Poison
Fireball Poison
Flying Machine
Fireball Flying Machine Poison Electro Wizard
Fireball Flying Machine Poison Electro Wizard
Poison Fireball Flying Machine Electro Wizard

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