My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Goblin Hut
Zap
Royal Giant Goblin Hut
Barbarian Barrel
Elite Barbarians Goblin Hut Wizard Barbarian Hut
The Log
Royal Giant Elite Barbarians Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Elite Barbarians Goblin Hut Wizard
Fireball
Elite Barbarians Goblin Hut Wizard Barbarian Hut
Poison
Goblin Hut Wizard Barbarian Hut
Lightning
Elite Barbarians Goblin Hut Wizard Barbarian Hut
Rocket
Elite Barbarians Goblin Hut Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Goblin Hut Wizard Royal Giant Elite Barbarians Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 The Log Fireball Goblin Hut Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Elite Barbarians Goblin Hut Wizard Rocket Barbarian Hut The Log
Elite Barbarians
Royal Giant Fireball Wizard The Log
Fireball
Royal Giant Elite Barbarians The Log
Goblin Hut
Royal Giant Barbarian Hut The Log
Wizard
Royal Giant Elite Barbarians
Rocket
Royal Giant
Barbarian Hut
Royal Giant Goblin Hut
The Log
Royal Giant Elite Barbarians Fireball Goblin Hut

Defense Synergies 1 9

Royal Giant
Elite Barbarians
Wizard The Log
Fireball
The Log Goblin Hut Barbarian Hut
Goblin Hut
Fireball Wizard Barbarian Hut
Wizard
Elite Barbarians Goblin Hut The Log
Rocket
The Log
Barbarian Hut
Fireball Goblin Hut The Log
The Log
Fireball Elite Barbarians Wizard Rocket Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Fireball Goblin Hut Wizard The Log
Elite Barbarians Barbarian Hut Goblin Hut The Log
Goblin Hut Rocket Barbarian Hut Elite Barbarians
Elite Barbarians Goblin Hut Barbarian Hut
Elite Barbarians Fireball Rocket The Log
Fireball The Log
Rocket Fireball Goblin Hut Wizard Barbarian Hut
Rocket Barbarian Hut Fireball The Log
Barbarian Hut Elite Barbarians Goblin Hut
Elite Barbarians
Fireball Goblin Hut Wizard The Log
Fireball Goblin Hut Wizard Barbarian Hut
Goblin Hut Barbarian Hut Elite Barbarians Fireball Wizard Rocket The Log
Fireball Wizard Rocket Barbarian Hut Goblin Hut The Log
Elite Barbarians Barbarian Hut Goblin Hut
Rocket Barbarian Hut Elite Barbarians Fireball Goblin Hut The Log
Wizard Barbarian Hut Elite Barbarians Fireball Goblin Hut
Fireball Elite Barbarians Goblin Hut Wizard Barbarian Hut The Log
Wizard The Log Fireball Goblin Hut Barbarian Hut
Barbarian Hut Elite Barbarians Goblin Hut
Wizard Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Elite Barbarians Fireball Goblin Hut
Fireball Elite Barbarians Wizard Rocket The Log
Elite Barbarians Goblin Hut Rocket Barbarian Hut The Log
Rocket Elite Barbarians Fireball Barbarian Hut The Log
Barbarian Hut Elite Barbarians Goblin Hut
Fireball Wizard Rocket Goblin Hut
Rocket Elite Barbarians Fireball Goblin Hut Barbarian Hut
Elite Barbarians Barbarian Hut
Rocket Elite Barbarians Fireball Goblin Hut Barbarian Hut The Log
Goblin Hut Barbarian Hut
Elite Barbarians Goblin Hut
Rocket Elite Barbarians Fireball The Log
Elite Barbarians Rocket Fireball Wizard Barbarian Hut
Wizard Fireball Barbarian Hut
Elite Barbarians Goblin Hut Fireball Rocket Barbarian Hut The Log
Elite Barbarians Fireball Goblin Hut Wizard Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Barbarian Hut The Log
Fireball The Log
Rocket Fireball Goblin Hut Barbarian Hut The Log
Fireball Rocket Barbarian Hut The Log
Fireball Wizard Rocket The Log
Fireball Wizard Rocket
Wizard The Log
Fireball The Log Wizard Barbarian Hut
Fireball The Log Wizard
Rocket Elite Barbarians Fireball
Rocket Fireball Wizard The Log
Fireball Wizard Rocket
Rocket Elite Barbarians Fireball Goblin Hut Barbarian Hut The Log
Fireball Rocket
Elite Barbarians Fireball Goblin Hut Barbarian Hut The Log
Rocket Fireball Goblin Hut Wizard Barbarian Hut The Log
Fireball Goblin Hut Wizard Rocket Barbarian Hut The Log
Fireball Rocket
Rocket
Rocket Fireball Wizard The Log
Rocket Fireball Wizard The Log
Rocket Fireball The Log
Rocket Fireball Wizard
Rocket The Log
Rocket Fireball Barbarian Hut The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball Rocket The Log
Elite Barbarians Fireball Wizard
Rocket Fireball Goblin Hut Wizard
Elite Barbarians Fireball
Fireball Wizard Rocket The Log
Rocket Fireball
Rocket Fireball Wizard The Log
Fireball Goblin Hut Rocket Barbarian Hut
Fireball Rocket Wizard
The Log Fireball
Fireball Wizard Rocket
The Log Fireball Wizard
Rocket Fireball
Elite Barbarians
Elite Barbarians Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log

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