My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Zappies Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Barbarians Battle Ram Zappies
Zap
Skeletons Battle Ram Zappies
Barbarian Barrel
Skeletons Barbarians Battle Ram Zappies Wizard Barbarian Hut
The Log
Skeletons Barbarians Battle Ram Zappies Barbarian Hut
Earthquake
Skeletons Barbarians Zappies Barbarian Hut
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Barbarians Battle Ram Zappies Wizard
Fireball
Barbarians Battle Ram Zappies Wizard Barbarian Hut
Poison
Barbarians Zappies Wizard Barbarian Hut
Lightning
Battle Ram Wizard Barbarian Hut
Rocket
Barbarians Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Battle Ram Zappies Freeze Barbarians Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Battle Ram Zappies

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Battle Ram Zappies Barbarian Hut Freeze
Barbarians
Battle Ram
Zap Zappies Barbarian Hut Freeze
Zappies
Zap Battle Ram
Wizard
Barbarian Hut
Zap Battle Ram
Freeze
Zap Battle Ram

Defense Synergies 0 9

Skeletons
Zap Zappies Wizard Barbarian Hut
Zap
Skeletons Barbarians Zappies Barbarian Hut
Barbarians
Zap Zappies
Battle Ram
Zappies
Skeletons Zap Barbarians
Wizard
Skeletons Freeze
Barbarian Hut
Skeletons Zap
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Zappies Wizard
Barbarians Barbarian Hut Skeletons Zap Zappies
Barbarians Barbarian Hut Skeletons Zappies Freeze
Barbarians Barbarian Hut Skeletons Zappies
Barbarians
Freeze Skeletons Zap Zappies
Zap Zappies Wizard Barbarian Hut Freeze
Barbarian Hut Zap Barbarians
Barbarians Zappies Barbarian Hut Skeletons
Skeletons Barbarians Zappies
Barbarians Skeletons Zap Zappies Wizard Freeze
Zap Zappies Wizard Barbarian Hut
Barbarians Barbarian Hut Skeletons Zap Zappies Wizard Freeze
Wizard Barbarian Hut Zap Barbarians Zappies Freeze
Barbarians Barbarian Hut Zappies
Barbarians Barbarian Hut Zap Zappies Freeze
Barbarians Wizard Barbarian Hut Skeletons Zappies
Zap Barbarians Zappies Wizard Barbarian Hut
Zap Wizard Freeze Barbarians Zappies Barbarian Hut
Barbarians Barbarian Hut Zappies
Wizard Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Skeletons Zap Zappies
Zap Wizard
Barbarians Zappies Skeletons Zap Barbarian Hut
Zap Barbarians Zappies Barbarian Hut
Barbarians Barbarian Hut Skeletons Zappies
Wizard Skeletons Zap Zappies Freeze
Skeletons Barbarians Zappies Barbarian Hut
Barbarians Zappies Barbarian Hut
Zap Freeze Skeletons Barbarians Zappies Barbarian Hut
Skeletons Barbarians Zappies Barbarian Hut
Barbarians Zappies
Zap Barbarians
Barbarians Skeletons Zappies Wizard Barbarian Hut
Wizard Barbarians Zappies Barbarian Hut
Barbarians Zappies Skeletons Zap Barbarian Hut Freeze
Zap Barbarians Zappies Wizard Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Freeze
Zap
Barbarian Hut
Barbarians Barbarian Hut Freeze
Wizard Zap
Wizard Zap Freeze
Wizard
Zap Wizard Barbarian Hut Freeze
Zap Wizard
Zap Wizard
Zap Wizard
Barbarian Hut
Freeze
Zap Barbarian Hut
Zap Wizard Barbarian Hut
Wizard Barbarian Hut
Freeze
Zap Wizard
Zap Wizard
Wizard
Zap Barbarians Barbarian Hut
Zap Freeze Wizard
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Zap Zappies Wizard Freeze
Zap Wizard
Zap Zappies Freeze
Wizard
Zap Barbarians Zappies Barbarian Hut Freeze
Zap Zappies Wizard
Freeze
Wizard
Zap Wizard
Zap
Zap Zappies Freeze
Zap Zappies
Zap Freeze

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