My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Valkyrie Barbarian Hut Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Skeleton Army
Giant Snowball
Spear Goblins Musketeer Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Elite Barbarians Musketeer Valkyrie Barbarian Hut Skeleton Army Royal Ghost
The Log
Spear Goblins Elite Barbarians Musketeer Barbarian Hut Skeleton Army
Earthquake
Spear Goblins Barbarian Hut Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Elite Barbarians Musketeer Valkyrie Skeleton Army Royal Ghost
Fireball
Elite Barbarians Musketeer Barbarian Hut Skeleton Army
Poison
Spear Goblins Musketeer Barbarian Hut Skeleton Army
Lightning
Elite Barbarians Musketeer Valkyrie Barbarian Hut
Rocket
Elite Barbarians Musketeer Valkyrie Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Skeleton Army Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Royal Ghost Musketeer Valkyrie Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Skeleton Army Royal Ghost

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Barbarian Hut Elite Barbarians Royal Ghost
Arrows
Elite Barbarians Barbarian Hut
Elite Barbarians
Arrows Valkyrie Spear Goblins Royal Ghost
Musketeer
Valkyrie Barbarian Hut Royal Ghost
Valkyrie
Spear Goblins Elite Barbarians Musketeer Barbarian Hut Royal Ghost
Barbarian Hut
Spear Goblins Musketeer Arrows Valkyrie Royal Ghost
Skeleton Army
Royal Ghost
Spear Goblins Elite Barbarians Musketeer Valkyrie Barbarian Hut

Defense Synergies 2 12

Spear Goblins
Arrows Musketeer Valkyrie Barbarian Hut Skeleton Army Royal Ghost
Arrows
Spear Goblins Valkyrie Barbarian Hut
Elite Barbarians
Valkyrie
Musketeer
Valkyrie Spear Goblins Barbarian Hut Skeleton Army Royal Ghost
Valkyrie
Elite Barbarians Musketeer Spear Goblins Arrows
Barbarian Hut
Spear Goblins Arrows Musketeer Skeleton Army
Skeleton Army
Spear Goblins Musketeer Barbarian Hut
Royal Ghost
Spear Goblins Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Musketeer Valkyrie
Elite Barbarians Barbarian Hut Skeleton Army Musketeer Valkyrie
Barbarian Hut Skeleton Army Elite Barbarians Musketeer Valkyrie
Elite Barbarians Barbarian Hut Skeleton Army Musketeer Valkyrie
Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Spear Goblins Musketeer Valkyrie Royal Ghost
Musketeer Spear Goblins Arrows Barbarian Hut
Barbarian Hut Arrows Musketeer Valkyrie
Barbarian Hut Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Musketeer Valkyrie Royal Ghost
Valkyrie Skeleton Army Spear Goblins Arrows Musketeer Royal Ghost
Arrows Musketeer Spear Goblins Barbarian Hut
Barbarian Hut Skeleton Army Elite Barbarians Musketeer Valkyrie
Valkyrie Barbarian Hut Skeleton Army Arrows Royal Ghost
Elite Barbarians Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army Elite Barbarians
Barbarian Hut Arrows Elite Barbarians Musketeer Valkyrie Skeleton Army
Arrows Spear Goblins Elite Barbarians Musketeer Valkyrie Barbarian Hut Skeleton Army Royal Ghost
Arrows Valkyrie Spear Goblins Musketeer Barbarian Hut Royal Ghost
Barbarian Hut Elite Barbarians Musketeer
Valkyrie Skeleton Army Royal Ghost Spear Goblins Arrows Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Skeleton Army Spear Goblins Elite Barbarians Royal Ghost
Arrows Elite Barbarians Musketeer Valkyrie Royal Ghost
Skeleton Army Spear Goblins Elite Barbarians Musketeer Valkyrie Barbarian Hut
Valkyrie Skeleton Army Elite Barbarians Musketeer Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer Valkyrie Skeleton Army
Arrows Musketeer
Skeleton Army Spear Goblins Elite Barbarians Musketeer Valkyrie Barbarian Hut
Elite Barbarians Valkyrie Barbarian Hut Skeleton Army
Spear Goblins Elite Barbarians Valkyrie Barbarian Hut Skeleton Army
Musketeer Barbarian Hut Skeleton Army
Elite Barbarians Musketeer Valkyrie
Skeleton Army Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Barbarian Hut
Musketeer Valkyrie Barbarian Hut Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Musketeer Valkyrie Barbarian Hut
Arrows Valkyrie Elite Barbarians Musketeer Barbarian Hut Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Barbarian Hut Royal Ghost
Arrows Musketeer Royal Ghost
Arrows Barbarian Hut
Arrows Musketeer Valkyrie Barbarian Hut
Arrows Valkyrie
Arrows Spear Goblins Musketeer
Arrows Musketeer
Arrows Barbarian Hut
Arrows
Elite Barbarians Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Elite Barbarians Musketeer Barbarian Hut
Arrows Musketeer
Arrows Elite Barbarians Musketeer Barbarian Hut
Spear Goblins Arrows Musketeer Barbarian Hut
Arrows Musketeer Barbarian Hut
Arrows
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer Barbarian Hut
Arrows Valkyrie
Arrows Musketeer Royal Ghost
Arrows Musketeer
Arrows Musketeer
Elite Barbarians Arrows Musketeer
Musketeer
Elite Barbarians
Arrows Musketeer
Arrows
Arrows
Spear Goblins Musketeer Barbarian Hut Skeleton Army
Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Elite Barbarians Musketeer
Elite Barbarians Musketeer
Musketeer
Musketeer Royal Ghost

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