My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton
Giant Snowball
Spear Goblins Barbarians Musketeer Goblin Hut
Zap
Spear Goblins Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
The Log
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton
Earthquake
Spear Goblins Barbarians Goblin Hut Barbarian Hut
Arrows
Spear Goblins Goblin Hut
Royal Delivery
Spear Goblins Barbarians Musketeer Goblin Hut Giant Skeleton Ice Wizard
Fireball
Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Poison
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Lightning
Musketeer Goblin Hut Barbarian Hut Ice Wizard
Rocket
Barbarians Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Ice Wizard Musketeer Barbarians Goblin Hut Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Ice Wizard Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Hut Goblin Hut Giant Skeleton
Arrows
Barbarian Hut Giant Skeleton
Barbarians
Musketeer
Barbarian Hut Goblin Hut Giant Skeleton
Goblin Hut
Spear Goblins Musketeer Barbarian Hut Giant Skeleton Ice Wizard
Barbarian Hut
Spear Goblins Musketeer Arrows Goblin Hut Giant Skeleton Ice Wizard
Giant Skeleton
Spear Goblins Arrows Musketeer Goblin Hut Barbarian Hut Ice Wizard
Ice Wizard
Goblin Hut Barbarian Hut Giant Skeleton

Defense Synergies 0 20

Spear Goblins
Arrows Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
Arrows
Spear Goblins Barbarians Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
Barbarians
Spear Goblins Arrows
Musketeer
Spear Goblins Goblin Hut Barbarian Hut Giant Skeleton
Goblin Hut
Spear Goblins Arrows Musketeer Barbarian Hut Giant Skeleton Ice Wizard
Barbarian Hut
Spear Goblins Arrows Musketeer Goblin Hut Ice Wizard
Giant Skeleton
Spear Goblins Arrows Musketeer Goblin Hut Ice Wizard
Ice Wizard
Spear Goblins Arrows Goblin Hut Barbarian Hut Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Musketeer Goblin Hut
Barbarians Barbarian Hut Musketeer Goblin Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Musketeer Giant Skeleton Ice Wizard
Barbarians Goblin Hut Barbarian Hut Musketeer Ice Wizard
Arrows Barbarians Giant Skeleton
Arrows Spear Goblins Musketeer Ice Wizard
Musketeer Spear Goblins Arrows Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Arrows Barbarians Musketeer Giant Skeleton
Barbarians Barbarian Hut Musketeer Goblin Hut Ice Wizard
Spear Goblins Barbarians Musketeer Giant Skeleton Ice Wizard
Barbarians Ice Wizard Spear Goblins Arrows Musketeer Goblin Hut Giant Skeleton
Arrows Musketeer Spear Goblins Goblin Hut Barbarian Hut Ice Wizard
Barbarians Goblin Hut Barbarian Hut Musketeer Giant Skeleton Ice Wizard
Barbarian Hut Arrows Barbarians Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Goblin Hut
Barbarians Barbarian Hut Arrows Musketeer Goblin Hut
Arrows Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut Ice Wizard
Arrows Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
Barbarians Barbarian Hut Musketeer Goblin Hut
Spear Goblins Arrows Barbarians Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Spear Goblins Goblin Hut Giant Skeleton
Arrows Musketeer
Barbarians Giant Skeleton Spear Goblins Musketeer Goblin Hut Barbarian Hut
Giant Skeleton Barbarians Musketeer Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Musketeer Goblin Hut
Arrows Musketeer Goblin Hut Ice Wizard
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
Giant Skeleton Barbarians Barbarian Hut
Giant Skeleton Spear Goblins Barbarians Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut Barbarian Hut
Barbarians Musketeer Goblin Hut Giant Skeleton
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Barbarian Hut
Barbarians Musketeer Barbarian Hut
Barbarians Goblin Hut Spear Goblins Musketeer Barbarian Hut Giant Skeleton
Arrows Barbarians Musketeer Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Hut Giant Skeleton
Arrows Musketeer Ice Wizard
Arrows Goblin Hut Barbarian Hut Giant Skeleton
Arrows Barbarians Musketeer Barbarian Hut Giant Skeleton
Arrows
Arrows Spear Goblins Musketeer Ice Wizard
Arrows Musketeer
Arrows Barbarian Hut Ice Wizard
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut Barbarian Hut
Spear Goblins Arrows Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Goblin Hut Barbarian Hut
Arrows
Arrows Musketeer
Arrows
Musketeer Giant Skeleton
Arrows
Musketeer
Arrows Barbarians Musketeer Barbarian Hut
Arrows Ice Wizard
Arrows Musketeer Ice Wizard
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Ice Wizard
Musketeer Goblin Hut
Arrows Musketeer
Arrows
Giant Skeleton
Arrows
Spear Goblins Barbarians Musketeer Goblin Hut Barbarian Hut
Arrows Musketeer Ice Wizard
Arrows
Musketeer
Arrows Musketeer
Arrows Giant Skeleton
Musketeer
Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton

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