My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Barbarian Hut Dark Prince Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Dark Prince Bandit Lava Hound
Giant Snowball
Zappies Royal Hogs Skeleton Army Lava Hound
Zap
Zappies Royal Hogs Skeleton Army Dark Prince Bandit Lava Hound
Barbarian Barrel
Zappies Royal Hogs Barbarian Hut Skeleton Army Dark Prince Bandit
The Log
Zappies Royal Hogs Barbarian Hut Skeleton Army Dark Prince Bandit
Earthquake
Zappies Royal Hogs Barbarian Hut Skeleton Army
Arrows
Zappies Royal Hogs Skeleton Army Lava Hound
Royal Delivery
Zappies Royal Hogs Skeleton Army Dark Prince Bandit Lava Hound
Fireball
Zappies Royal Hogs Barbarian Hut Skeleton Army Bandit Lava Hound
Poison
Zappies Royal Hogs Barbarian Hut Skeleton Army Lava Hound
Lightning
Barbarian Hut Dark Prince Bandit
Rocket
Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Skeleton Army Bandit Zappies Dark Prince Royal Hogs Barbarian Hut Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Skeleton Army Bandit Zappies

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Royal Hogs Barbarian Hut Dark Prince Lava Hound
Zappies
Royal Hogs Dark Prince Bandit Lava Hound
Royal Hogs
Earthquake Zappies Barbarian Hut Dark Prince Bandit
Barbarian Hut
Earthquake Royal Hogs Dark Prince Bandit
Skeleton Army
Lava Hound
Dark Prince
Earthquake Zappies Royal Hogs Barbarian Hut Bandit
Bandit
Zappies Royal Hogs Barbarian Hut Dark Prince
Lava Hound
Earthquake Zappies Skeleton Army

Defense Synergies 0 7

Earthquake
Zappies Barbarian Hut
Zappies
Earthquake Skeleton Army Bandit
Royal Hogs
Barbarian Hut
Earthquake Skeleton Army
Skeleton Army
Zappies Barbarian Hut Bandit
Dark Prince
Bandit
Bandit
Zappies Skeleton Army Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Zappies
Barbarian Hut Skeleton Army Zappies Dark Prince Bandit
Barbarian Hut Skeleton Army Zappies Dark Prince Bandit
Barbarian Hut Skeleton Army Zappies Dark Prince Bandit
Earthquake Skeleton Army Dark Prince
Skeleton Army Earthquake Zappies Dark Prince Bandit
Zappies Barbarian Hut
Earthquake Barbarian Hut Bandit
Zappies Barbarian Hut Skeleton Army
Skeleton Army Zappies Dark Prince Bandit
Skeleton Army Earthquake Zappies Dark Prince Bandit
Zappies Barbarian Hut
Barbarian Hut Skeleton Army Earthquake Zappies Dark Prince Bandit
Barbarian Hut Skeleton Army Earthquake Zappies Dark Prince
Barbarian Hut Skeleton Army Zappies Bandit
Barbarian Hut Skeleton Army Zappies Bandit
Barbarian Hut Zappies Skeleton Army Dark Prince
Zappies Barbarian Hut Skeleton Army Dark Prince Bandit
Earthquake Zappies Barbarian Hut Dark Prince Bandit
Barbarian Hut Zappies
Skeleton Army Dark Prince Earthquake Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Zappies Dark Prince Bandit
Bandit
Zappies Skeleton Army Bandit Barbarian Hut Dark Prince
Skeleton Army Dark Prince Zappies Barbarian Hut Bandit
Barbarian Hut Zappies Skeleton Army Dark Prince Bandit
Zappies
Skeleton Army Dark Prince Zappies Barbarian Hut Bandit
Zappies Barbarian Hut Skeleton Army Dark Prince
Zappies Barbarian Hut Skeleton Army Dark Prince Bandit
Zappies Barbarian Hut Skeleton Army
Zappies Dark Prince
Skeleton Army Dark Prince
Skeleton Army Dark Prince Zappies Barbarian Hut Bandit
Zappies Barbarian Hut Skeleton Army
Zappies Skeleton Army Barbarian Hut Dark Prince
Earthquake Zappies Barbarian Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Hut Bandit
Bandit
Earthquake Barbarian Hut Bandit
Earthquake Barbarian Hut Dark Prince
Earthquake Dark Prince
Earthquake
Earthquake Barbarian Hut
Bandit
Earthquake Dark Prince Bandit
Earthquake Barbarian Hut Bandit
Earthquake Bandit
Earthquake Barbarian Hut
Earthquake Barbarian Hut Bandit
Earthquake Barbarian Hut Bandit
Earthquake
Earthquake Dark Prince Bandit
Earthquake
Earthquake
Earthquake Barbarian Hut
Earthquake Dark Prince
Earthquake Bandit
Bandit
Bandit
Zappies
Earthquake Bandit
Zappies
Earthquake
Earthquake Zappies Barbarian Hut Skeleton Army Dark Prince Bandit
Zappies
Dark Prince
Earthquake
Dark Prince
Zappies
Zappies
Dark Prince Bandit

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