My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Ice Golem Barbarian Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Goblin Barrel
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Royal Giant Goblin Barrel
Barbarian Barrel
Bomber Barbarian Hut Goblin Barrel Electro Wizard
The Log
Bomber Royal Giant Barbarian Hut Goblin Barrel
Earthquake
Bomber Barbarian Hut Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Goblin Barrel Electro Wizard
Fireball
Bomber Barbarian Hut Goblin Barrel Electro Wizard
Poison
Bomber Barbarian Hut Electro Wizard
Lightning
Ice Golem Barbarian Hut Electro Wizard
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Ice Golem Goblin Barrel Poison Electro Wizard Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Ice Golem Goblin Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Ice Golem Barbarian Hut
Zap
Electro Wizard Bomber Royal Giant Ice Golem Barbarian Hut Poison
Royal Giant
Bomber Goblin Barrel Poison Zap Ice Golem Barbarian Hut Electro Wizard
Ice Golem
Goblin Barrel Bomber Zap Royal Giant Barbarian Hut Electro Wizard
Barbarian Hut
Bomber Zap Royal Giant Ice Golem Goblin Barrel
Goblin Barrel
Royal Giant Ice Golem Barbarian Hut
Poison
Royal Giant Zap
Electro Wizard
Zap Royal Giant Ice Golem

Defense Synergies 2 11

Bomber
Ice Golem Zap Barbarian Hut Electro Wizard
Zap
Electro Wizard Bomber Ice Golem Barbarian Hut Poison
Royal Giant
Ice Golem
Bomber Zap Barbarian Hut Poison Electro Wizard
Barbarian Hut
Bomber Zap Ice Golem Electro Wizard
Goblin Barrel
Poison
Zap Ice Golem Electro Wizard
Electro Wizard
Zap Bomber Ice Golem Barbarian Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Zap Ice Golem Electro Wizard
Barbarian Hut Bomber Zap Electro Wizard
Barbarian Hut Bomber Electro Wizard
Barbarian Hut Bomber Electro Wizard
Bomber Poison
Bomber Zap Electro Wizard
Electro Wizard Zap Barbarian Hut Poison
Barbarian Hut Zap Ice Golem Poison Electro Wizard
Barbarian Hut
Bomber Ice Golem Electro Wizard
Poison Electro Wizard Bomber Zap Ice Golem
Zap Barbarian Hut Poison Electro Wizard
Barbarian Hut Bomber Zap Electro Wizard
Bomber Barbarian Hut Zap Poison Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Zap Electro Wizard
Barbarian Hut Bomber Poison Electro Wizard
Bomber Zap Barbarian Hut Electro Wizard
Zap Poison Bomber Ice Golem Barbarian Hut Electro Wizard
Barbarian Hut Electro Wizard
Bomber Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Ice Golem Electro Wizard
Poison Electro Wizard Bomber Zap Ice Golem
Zap Ice Golem Barbarian Hut Electro Wizard
Zap Ice Golem Barbarian Hut Electro Wizard
Barbarian Hut
Poison Zap Ice Golem Electro Wizard
Ice Golem Barbarian Hut Electro Wizard
Barbarian Hut
Zap Electro Wizard Ice Golem Barbarian Hut Poison
Barbarian Hut
Zap Poison Electro Wizard
Ice Golem Barbarian Hut
Bomber Barbarian Hut
Electro Wizard Bomber Zap Ice Golem Barbarian Hut Poison
Poison Bomber Zap Ice Golem Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Barbarian Hut
Poison Zap Electro Wizard
Barbarian Hut Poison
Ice Golem Barbarian Hut Poison
Bomber Poison Zap
Poison Zap Ice Golem
Bomber Poison
Poison Zap Ice Golem Barbarian Hut
Poison Zap
Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison Ice Golem Barbarian Hut
Poison
Zap Ice Golem Barbarian Hut Poison
Bomber Zap Barbarian Hut Poison
Barbarian Hut Poison
Poison
Bomber
Bomber Zap Poison Electro Wizard
Bomber Zap Poison
Poison
Poison
Zap Barbarian Hut Poison
Zap Ice Golem Poison Bomber
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Ice Golem Electro Wizard
Zap Electro Wizard Poison
Poison Bomber Zap
Zap Poison Electro Wizard
Poison
Zap Electro Wizard Barbarian Hut
Poison Zap Electro Wizard
Poison Electro Wizard
Bomber Zap Ice Golem Poison
Zap Poison
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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