My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Barbarian Hut Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Knight Barbarian Hut Goblin Barrel Witch Magic Archer
The Log
Ice Spirit Barbarian Hut Goblin Barrel Witch
Earthquake
Barbarian Hut Goblin Barrel Witch
Arrows
Ice Spirit Goblin Barrel Witch
Royal Delivery
Ice Spirit Knight Goblin Barrel Witch Magic Archer
Fireball
Barbarian Hut Goblin Barrel Witch Magic Archer
Poison
Barbarian Hut Witch Magic Archer
Lightning
Knight Barbarian Hut Witch Magic Archer
Rocket
Barbarian Hut Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Goblin Barrel Tornado Poison Magic Archer Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Goblin Barrel Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel Barbarian Hut Witch
Knight
Ice Spirit Goblin Barrel Barbarian Hut Poison Witch Magic Archer
Barbarian Hut
Ice Spirit Knight Goblin Barrel Magic Archer
Goblin Barrel
Ice Spirit Knight Barbarian Hut
Tornado
Magic Archer Poison Witch
Poison
Knight Tornado
Witch
Ice Spirit Knight Tornado
Magic Archer
Tornado Knight Barbarian Hut

Defense Synergies 2 12

Ice Spirit
Knight Tornado Poison Witch Magic Archer
Knight
Magic Archer Ice Spirit Barbarian Hut Tornado Poison Witch
Barbarian Hut
Knight Magic Archer
Goblin Barrel
Tornado
Magic Archer Ice Spirit Knight Poison Witch
Poison
Ice Spirit Knight Tornado
Witch
Ice Spirit Knight Tornado
Magic Archer
Knight Tornado Ice Spirit Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Magic Archer
Barbarian Hut Ice Spirit Knight Witch
Barbarian Hut Tornado Witch Knight
Barbarian Hut Witch Knight
Tornado Poison
Tornado Magic Archer
Tornado Ice Spirit Barbarian Hut Poison Witch Magic Archer
Barbarian Hut Poison Magic Archer
Barbarian Hut Witch Tornado
Knight Tornado Ice Spirit
Poison Witch Knight Tornado Magic Archer
Barbarian Hut Tornado Poison Witch Magic Archer
Barbarian Hut Ice Spirit Knight Witch
Barbarian Hut Ice Spirit Tornado Poison Witch Magic Archer
Barbarian Hut Knight
Barbarian Hut Tornado Ice Spirit
Barbarian Hut Knight Tornado Poison Witch
Ice Spirit Knight Barbarian Hut Tornado Witch Magic Archer
Tornado Poison Witch Ice Spirit Knight Barbarian Hut Magic Archer
Barbarian Hut Tornado
Knight Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Witch
Poison Knight Magic Archer
Ice Spirit Knight Barbarian Hut Witch
Knight Barbarian Hut Tornado
Barbarian Hut Knight Witch
Poison Ice Spirit Tornado Witch Magic Archer
Knight Barbarian Hut Witch
Knight Barbarian Hut
Ice Spirit Knight Barbarian Hut Tornado Poison Witch Magic Archer
Witch Barbarian Hut
Knight Witch
Tornado Poison
Knight Barbarian Hut Witch
Barbarian Hut Witch Magic Archer
Witch Ice Spirit Knight Barbarian Hut Tornado Poison Magic Archer
Poison Barbarian Hut Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Barbarian Hut
Poison Tornado Magic Archer
Barbarian Hut Poison Magic Archer
Knight Barbarian Hut Poison
Poison Magic Archer
Poison Ice Spirit Tornado Witch Magic Archer
Tornado Poison Witch Magic Archer
Poison Ice Spirit Barbarian Hut Tornado Magic Archer
Poison Tornado
Tornado Poison
Poison Knight Tornado Magic Archer
Poison Tornado Magic Archer
Poison Knight Barbarian Hut Magic Archer
Poison Magic Archer
Barbarian Hut Poison Magic Archer
Barbarian Hut Poison Witch Magic Archer
Magic Archer Barbarian Hut Poison
Tornado Poison
Poison Magic Archer
Tornado Poison Witch Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Barbarian Hut Poison
Tornado Poison Ice Spirit Witch Magic Archer
Witch
Poison Tornado Witch Magic Archer
Tornado Poison Witch Magic Archer
Poison Tornado Magic Archer
Poison Tornado Witch Magic Archer
Ice Spirit Poison Witch
Poison Magic Archer
Ice Spirit Poison Magic Archer
Poison Magic Archer
Ice Spirit Barbarian Hut Witch Magic Archer
Poison Tornado Witch Magic Archer
Poison Knight Magic Archer
Poison Magic Archer
Tornado Poison
Ice Spirit Tornado Poison Witch Magic Archer
Tornado Poison Witch Magic Archer
Poison Tornado Witch Magic Archer

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