My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Baby Dragon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Goblin Hut Baby Dragon
Zap
Goblin Hut
Barbarian Barrel
Goblin Hut Barbarian Hut Giant Skeleton Electro Wizard
The Log
Goblin Hut Barbarian Hut Giant Skeleton
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Baby Dragon Giant Skeleton Electro Wizard
Fireball
Goblin Hut Barbarian Hut Baby Dragon Electro Wizard
Poison
Goblin Hut Barbarian Hut Electro Wizard
Lightning
Goblin Hut Barbarian Hut Baby Dragon Electro Wizard
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Baby Dragon Poison Electro Wizard Goblin Hut Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Baby Dragon Poison

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Goblin Hut Barbarian Hut Baby Dragon Poison Giant Skeleton
Goblin Hut
Zap Barbarian Hut Baby Dragon Giant Skeleton
Barbarian Hut
Zap Goblin Hut Baby Dragon Giant Skeleton
Tornado
Zap Baby Dragon Poison Giant Skeleton
Baby Dragon
Tornado Zap Goblin Hut Barbarian Hut Poison Giant Skeleton Electro Wizard
Poison
Zap Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Zap Goblin Hut Barbarian Hut Tornado Baby Dragon Poison Electro Wizard
Electro Wizard
Zap Baby Dragon Giant Skeleton

Defense Synergies 1 19

Zap
Electro Wizard Goblin Hut Barbarian Hut Tornado Baby Dragon Poison Giant Skeleton
Goblin Hut
Zap Barbarian Hut Baby Dragon Giant Skeleton Electro Wizard
Barbarian Hut
Zap Goblin Hut Baby Dragon Electro Wizard
Tornado
Zap Baby Dragon Poison Giant Skeleton Electro Wizard
Baby Dragon
Zap Goblin Hut Barbarian Hut Tornado Giant Skeleton
Poison
Zap Tornado Electro Wizard
Giant Skeleton
Zap Goblin Hut Tornado Baby Dragon Electro Wizard
Electro Wizard
Zap Goblin Hut Barbarian Hut Tornado Poison Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Goblin Hut Baby Dragon Electro Wizard
Barbarian Hut Zap Goblin Hut Electro Wizard
Goblin Hut Barbarian Hut Tornado Giant Skeleton Electro Wizard
Goblin Hut Barbarian Hut Electro Wizard
Tornado Poison Giant Skeleton
Tornado Zap Baby Dragon Electro Wizard
Tornado Electro Wizard Zap Goblin Hut Barbarian Hut Baby Dragon Poison
Barbarian Hut Zap Baby Dragon Poison Giant Skeleton Electro Wizard
Barbarian Hut Goblin Hut Tornado
Tornado Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Goblin Hut Tornado Baby Dragon Giant Skeleton
Zap Goblin Hut Barbarian Hut Tornado Baby Dragon Poison Electro Wizard
Goblin Hut Barbarian Hut Zap Giant Skeleton Electro Wizard
Barbarian Hut Zap Goblin Hut Tornado Baby Dragon Poison Electro Wizard
Barbarian Hut Goblin Hut Electro Wizard
Barbarian Hut Tornado Zap Goblin Hut Electro Wizard
Barbarian Hut Goblin Hut Tornado Poison Electro Wizard
Zap Goblin Hut Barbarian Hut Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon Poison Goblin Hut Barbarian Hut Giant Skeleton Electro Wizard
Barbarian Hut Goblin Hut Tornado Electro Wizard
Baby Dragon Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Goblin Hut Giant Skeleton Electro Wizard
Poison Electro Wizard Zap Baby Dragon
Giant Skeleton Zap Goblin Hut Barbarian Hut Electro Wizard
Giant Skeleton Zap Barbarian Hut Tornado Electro Wizard
Barbarian Hut Giant Skeleton Goblin Hut
Poison Zap Goblin Hut Tornado Baby Dragon Electro Wizard
Goblin Hut Barbarian Hut Giant Skeleton Electro Wizard
Giant Skeleton Barbarian Hut
Zap Giant Skeleton Electro Wizard Goblin Hut Barbarian Hut Tornado Baby Dragon Poison
Goblin Hut Barbarian Hut
Goblin Hut Giant Skeleton
Zap Tornado Poison Giant Skeleton Electro Wizard
Giant Skeleton Barbarian Hut
Barbarian Hut Baby Dragon
Goblin Hut Electro Wizard Zap Barbarian Hut Tornado Baby Dragon Poison Giant Skeleton
Poison Zap Goblin Hut Barbarian Hut Baby Dragon Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut Baby Dragon Giant Skeleton
Poison Zap Tornado Baby Dragon Electro Wizard
Goblin Hut Barbarian Hut Baby Dragon Poison Giant Skeleton
Barbarian Hut Poison Giant Skeleton
Poison Zap Baby Dragon
Poison Zap Tornado Baby Dragon
Tornado Baby Dragon Poison
Poison Zap Barbarian Hut Tornado Baby Dragon
Poison Zap Tornado
Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard
Poison Zap Tornado Baby Dragon
Poison Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon Poison
Zap Goblin Hut Barbarian Hut Baby Dragon Poison
Zap Goblin Hut Barbarian Hut Baby Dragon Poison
Goblin Hut Barbarian Hut Baby Dragon Poison
Tornado Poison
Zap Baby Dragon Poison Electro Wizard
Zap Tornado Baby Dragon Poison
Baby Dragon Poison Giant Skeleton
Tornado Poison
Tornado
Zap Barbarian Hut Baby Dragon Poison
Zap Tornado Poison Baby Dragon
Poison Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon
Poison Zap Tornado Baby Dragon Electro Wizard
Zap Electro Wizard Goblin Hut Poison
Poison Zap
Zap Poison Electro Wizard
Giant Skeleton
Poison
Zap Electro Wizard Goblin Hut Barbarian Hut
Poison Zap Tornado Baby Dragon Electro Wizard
Poison Baby Dragon Electro Wizard
Zap Baby Dragon Poison
Zap Tornado Poison Giant Skeleton
Zap Tornado Baby Dragon Poison Giant Skeleton Electro Wizard
Zap Tornado Poison Electro Wizard
Poison Zap Tornado Baby Dragon Giant Skeleton Electro Wizard

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