My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers
Giant Snowball
Minion Horde Three Musketeers
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Heal Spirit Barbarian Hut Three Musketeers
The Log
Heal Spirit Barbarian Hut Three Musketeers
Earthquake
Barbarian Hut
Arrows
Minion Horde Heal Spirit
Royal Delivery
Minion Horde Heal Spirit Three Musketeers P.E.K.K.A
Fireball
Minion Horde Barbarian Hut Three Musketeers
Poison
Minion Horde Barbarian Hut Three Musketeers
Lightning
Barbarian Hut Three Musketeers
Rocket
Minion Horde Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Zap Fireball Minion Horde Barbarian Hut P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Zap Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror P.E.K.K.A Minion Horde Heal Spirit Barbarian Hut Three Musketeers
Minion Horde
Zap Heal Spirit Barbarian Hut Mirror
Heal Spirit
Zap Minion Horde Barbarian Hut Three Musketeers P.E.K.K.A
Fireball
Zap Mirror
Barbarian Hut
Zap Minion Horde Heal Spirit Three Musketeers Mirror
Three Musketeers
Zap Heal Spirit Barbarian Hut Mirror
Mirror
Zap Fireball Minion Horde Barbarian Hut Three Musketeers
P.E.K.K.A
Zap Heal Spirit

Defense Synergies 4 6

Zap
Fireball Mirror Minion Horde Barbarian Hut Three Musketeers P.E.K.K.A
Minion Horde
Mirror Zap Barbarian Hut
Heal Spirit
Fireball
Zap Mirror Barbarian Hut
Barbarian Hut
Zap Minion Horde Fireball
Three Musketeers
Zap
Mirror
Zap Minion Horde Fireball
P.E.K.K.A
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Minion Horde Fireball
Minion Horde Barbarian Hut P.E.K.K.A Zap Three Musketeers
Minion Horde Barbarian Hut Three Musketeers P.E.K.K.A
Minion Horde Barbarian Hut Three Musketeers P.E.K.K.A
Fireball P.E.K.K.A
Fireball Zap
Minion Horde Three Musketeers Zap Fireball Barbarian Hut
Barbarian Hut Zap Fireball P.E.K.K.A
Minion Horde Barbarian Hut Three Musketeers P.E.K.K.A
Minion Horde
Minion Horde Zap Fireball
Minion Horde Three Musketeers Zap Fireball Barbarian Hut
Minion Horde Barbarian Hut P.E.K.K.A Zap Fireball Three Musketeers
Fireball Barbarian Hut Three Musketeers Zap Minion Horde P.E.K.K.A
Barbarian Hut P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Barbarian Hut Zap Fireball Three Musketeers P.E.K.K.A
Minion Horde Barbarian Hut Three Musketeers Fireball P.E.K.K.A
Fireball Zap Minion Horde Barbarian Hut Three Musketeers
Zap Fireball Barbarian Hut
Barbarian Hut P.E.K.K.A Three Musketeers
Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Fireball P.E.K.K.A
Fireball Zap
P.E.K.K.A Zap Minion Horde Barbarian Hut
P.E.K.K.A Zap Minion Horde Fireball Barbarian Hut
Barbarian Hut P.E.K.K.A Minion Horde Three Musketeers
Fireball Zap Minion Horde Three Musketeers
P.E.K.K.A Minion Horde Fireball Barbarian Hut
P.E.K.K.A Minion Horde Barbarian Hut
Zap Minion Horde P.E.K.K.A Fireball Barbarian Hut
P.E.K.K.A Minion Horde Barbarian Hut Three Musketeers
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Fireball
P.E.K.K.A Minion Horde Fireball Barbarian Hut Three Musketeers
Minion Horde Fireball Barbarian Hut Three Musketeers
Zap Minion Horde Fireball Barbarian Hut Three Musketeers P.E.K.K.A
Zap Minion Horde Fireball Barbarian Hut P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Barbarian Hut
Fireball Zap
Minion Horde Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Zap Minion Horde
Fireball Zap Minion Horde
Minion Horde
Fireball Zap Barbarian Hut
Fireball Zap
Minion Horde Fireball Three Musketeers
Zap Minion Horde Fireball
Fireball Zap
Fireball Barbarian Hut Three Musketeers
Minion Horde Fireball
Zap Fireball Barbarian Hut
Zap Minion Horde Fireball Barbarian Hut Three Musketeers
Minion Horde Fireball Barbarian Hut Three Musketeers
Fireball Three Musketeers
Minion Horde
Zap Fireball Three Musketeers
Zap Fireball
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball Barbarian Hut
Zap Fireball
Minion Horde
Fireball Zap
Fireball Zap
Fireball Zap
Zap Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball
Zap Minion Horde Fireball Barbarian Hut
Fireball Zap Three Musketeers
Fireball
Fireball Minion Horde Three Musketeers
Zap Fireball
Zap Fireball
Minion Horde Three Musketeers P.E.K.K.A
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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