My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Barbarian Hut Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Miner
Giant Snowball
Goblin Gang Furnace Miner
Zap
Goblin Gang Furnace Dark Prince
Barbarian Barrel
Goblin Gang Furnace Wizard Barbarian Hut Dark Prince
The Log
Goblin Gang Furnace Barbarian Hut Dark Prince
Earthquake
Goblin Gang Furnace Barbarian Hut
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Wizard Dark Prince Miner
Fireball
Goblin Gang Furnace Wizard Barbarian Hut
Poison
Goblin Gang Furnace Wizard Barbarian Hut
Lightning
Furnace Wizard Barbarian Hut Dark Prince
Rocket
Furnace Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Gang Miner Furnace Dark Prince Wizard Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Goblin Gang Miner Furnace

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Barbarian Hut Mirror Dark Prince
Furnace
Miner Barbarian Hut Mirror Dark Prince
Wizard
Dark Prince Miner
Rocket
Mirror Miner
Barbarian Hut
Goblin Gang Furnace Mirror Dark Prince Miner
Mirror
Miner Goblin Gang Furnace Rocket Barbarian Hut
Dark Prince
Goblin Gang Furnace Wizard Barbarian Hut Miner
Miner
Goblin Gang Furnace Mirror Wizard Rocket Barbarian Hut Dark Prince

Defense Synergies 1 8

Goblin Gang
Furnace Barbarian Hut Mirror Dark Prince Miner
Furnace
Mirror Goblin Gang Barbarian Hut Dark Prince
Wizard
Dark Prince
Rocket
Barbarian Hut
Goblin Gang Furnace
Mirror
Furnace Goblin Gang
Dark Prince
Goblin Gang Furnace Wizard
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Wizard
Barbarian Hut Goblin Gang Furnace Dark Prince
Goblin Gang Furnace Rocket Barbarian Hut Dark Prince
Barbarian Hut Goblin Gang Furnace Dark Prince
Rocket Dark Prince
Goblin Gang Furnace Dark Prince
Furnace Rocket Goblin Gang Wizard Barbarian Hut
Rocket Barbarian Hut
Barbarian Hut Goblin Gang Furnace
Goblin Gang Dark Prince Miner
Goblin Gang Furnace Wizard Dark Prince
Goblin Gang Furnace Wizard Barbarian Hut
Furnace Barbarian Hut Goblin Gang Wizard Rocket Dark Prince
Wizard Rocket Barbarian Hut Goblin Gang Furnace Dark Prince
Barbarian Hut Goblin Gang Furnace
Rocket Barbarian Hut Goblin Gang Furnace
Wizard Barbarian Hut Goblin Gang Furnace Dark Prince
Goblin Gang Furnace Wizard Barbarian Hut Dark Prince
Furnace Wizard Barbarian Hut Dark Prince
Barbarian Hut
Goblin Gang Wizard Dark Prince Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Furnace Dark Prince
Goblin Gang Wizard Rocket Miner
Goblin Gang Furnace Rocket Barbarian Hut Dark Prince
Goblin Gang Rocket Dark Prince Barbarian Hut
Barbarian Hut Goblin Gang Dark Prince
Furnace Wizard Rocket Goblin Gang
Goblin Gang Rocket Dark Prince Furnace Barbarian Hut
Barbarian Hut Dark Prince
Rocket Barbarian Hut Dark Prince
Goblin Gang Barbarian Hut
Dark Prince
Rocket Dark Prince
Rocket Dark Prince Goblin Gang Wizard Barbarian Hut
Wizard Furnace Barbarian Hut
Goblin Gang Furnace Rocket Barbarian Hut Dark Prince
Wizard Barbarian Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut
Miner
Rocket Barbarian Hut Miner
Rocket Barbarian Hut Dark Prince
Wizard Rocket Furnace Dark Prince
Wizard Furnace Rocket
Furnace Wizard
Wizard Barbarian Hut
Miner Wizard
Rocket Goblin Gang
Rocket Miner Wizard Dark Prince
Wizard Rocket
Rocket Barbarian Hut Miner
Rocket
Furnace Barbarian Hut
Rocket Furnace Wizard Barbarian Hut
Furnace Wizard Rocket Barbarian Hut
Rocket
Rocket
Rocket Wizard Dark Prince
Rocket Wizard Miner
Rocket
Rocket Wizard
Rocket
Rocket Barbarian Hut
Furnace Wizard Dark Prince
Miner Wizard
Wizard Miner
Rocket Miner
Furnace Wizard
Rocket Wizard
Wizard Rocket Miner
Rocket
Rocket Wizard
Goblin Gang Rocket Barbarian Hut Dark Prince
Rocket Wizard
Miner Goblin Gang Wizard Rocket Dark Prince
Wizard
Rocket
Dark Prince
Goblin Gang Rocket
Rocket
Rocket Dark Prince Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: