My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Elixir Collector Executioner Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarian Hut Executioner Electro Wizard Night Witch
The Log
Barbarian Hut
Earthquake
Barbarian Hut Elixir Collector
Arrows
Night Witch
Royal Delivery
Executioner Electro Wizard Night Witch
Fireball
Barbarian Hut Elixir Collector Executioner Electro Wizard Night Witch
Poison
Barbarian Hut Elixir Collector Executioner Electro Wizard Night Witch
Lightning
Barbarian Hut Elixir Collector Executioner Electro Wizard Night Witch
Rocket
Barbarian Hut Elixir Collector Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Executioner Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Electro Wizard Night Witch Executioner Barbarian Hut Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Electro Wizard Night Witch

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Barbarian Hut Executioner Night Witch Mega Knight
Fireball
Zap Electro Wizard Mega Knight
Barbarian Hut
Zap
Elixir Collector
Executioner
Zap Mega Knight
Electro Wizard
Zap Fireball Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Fireball Executioner Electro Wizard Night Witch

Defense Synergies 3 11

Zap
Fireball Electro Wizard Mega Knight Barbarian Hut Executioner Night Witch
Fireball
Zap Barbarian Hut Electro Wizard Mega Knight
Barbarian Hut
Zap Fireball Electro Wizard
Elixir Collector
Executioner
Zap Mega Knight
Electro Wizard
Zap Fireball Barbarian Hut Night Witch Mega Knight
Night Witch
Zap Electro Wizard Mega Knight
Mega Knight
Zap Fireball Executioner Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Executioner Electro Wizard
Barbarian Hut Zap Executioner Electro Wizard Night Witch Mega Knight
Barbarian Hut Mega Knight Executioner Electro Wizard Night Witch
Barbarian Hut Night Witch Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Zap Executioner Electro Wizard Night Witch Mega Knight
Electro Wizard Zap Fireball Barbarian Hut Executioner Night Witch
Barbarian Hut Zap Fireball Electro Wizard Mega Knight
Barbarian Hut Night Witch
Electro Wizard Night Witch Mega Knight
Executioner Electro Wizard Zap Fireball Night Witch Mega Knight
Executioner Zap Fireball Barbarian Hut Electro Wizard Night Witch
Barbarian Hut Night Witch Mega Knight Zap Fireball Electro Wizard
Fireball Barbarian Hut Executioner Mega Knight Zap Electro Wizard Night Witch
Barbarian Hut Electro Wizard Mega Knight
Barbarian Hut Zap Fireball Electro Wizard Mega Knight
Barbarian Hut Mega Knight Fireball Executioner Electro Wizard Night Witch
Fireball Mega Knight Zap Barbarian Hut Executioner Electro Wizard Night Witch
Zap Executioner Fireball Barbarian Hut Electro Wizard Mega Knight
Barbarian Hut Electro Wizard
Mega Knight Fireball Executioner Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Executioner Mega Knight
Mega Knight Zap Barbarian Hut Electro Wizard
Mega Knight Zap Fireball Barbarian Hut Electro Wizard Night Witch
Barbarian Hut Executioner Night Witch Mega Knight
Fireball Executioner Zap Electro Wizard
Fireball Barbarian Hut Electro Wizard Night Witch
Mega Knight Barbarian Hut
Zap Electro Wizard Mega Knight Fireball Barbarian Hut
Barbarian Hut
Mega Knight
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball Barbarian Hut Executioner Night Witch
Fireball Barbarian Hut Executioner Mega Knight
Electro Wizard Zap Fireball Barbarian Hut Executioner Night Witch
Executioner Mega Knight Zap Fireball Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut
Fireball Zap Executioner Electro Wizard
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Executioner Zap Mega Knight
Fireball Executioner Zap
Executioner
Fireball Zap Barbarian Hut Executioner
Fireball Zap
Fireball Electro Wizard Night Witch
Zap Fireball Electro Wizard
Fireball Zap Executioner
Fireball Barbarian Hut Executioner
Fireball
Zap Fireball Barbarian Hut
Zap Fireball Barbarian Hut Executioner
Fireball Barbarian Hut Executioner Mega Knight
Fireball
Night Witch
Zap Fireball Executioner Electro Wizard Mega Knight
Zap Fireball Mega Knight
Fireball Night Witch Mega Knight
Fireball
Zap Fireball Barbarian Hut
Zap Fireball Executioner Mega Knight
Fireball Zap Executioner Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Executioner Electro Wizard Night Witch
Zap Electro Wizard Fireball
Fireball Night Witch
Zap Fireball Night Witch Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball Barbarian Hut Night Witch
Fireball Zap Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard Mega Knight
Zap Fireball Executioner
Zap Fireball
Executioner Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard Mega Knight

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