My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Minions Barbarians Baby Dragon Graveyard
Zap
Minions Graveyard
Barbarian Barrel
Knight Barbarians Barbarian Hut Graveyard
The Log
Barbarians Barbarian Hut Graveyard
Earthquake
Barbarians Barbarian Hut Graveyard
Arrows
Minions Graveyard
Royal Delivery
Knight Minions Barbarians Baby Dragon Graveyard
Fireball
Minions Barbarians Barbarian Hut Baby Dragon
Poison
Minions Barbarians Barbarian Hut Graveyard
Lightning
Knight Barbarian Hut Baby Dragon
Rocket
Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Minions Baby Dragon Barbarians Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Minions

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Knight Barbarian Hut
Knight
Minions Baby Dragon Graveyard Arrows Barbarian Hut The Log
Minions
Knight Barbarian Hut Baby Dragon Graveyard
Barbarians
Barbarian Hut
Graveyard Arrows Knight Minions Baby Dragon
Baby Dragon
Knight Graveyard Minions Barbarian Hut
The Log
Knight Graveyard
Graveyard
Arrows Knight Barbarian Hut Baby Dragon Minions The Log

Defense Synergies 2 11

Arrows
Knight Barbarians Barbarian Hut
Knight
Minions Arrows Barbarian Hut Baby Dragon The Log
Minions
Knight Barbarian Hut Baby Dragon The Log
Barbarians
Arrows
Barbarian Hut
Minions Arrows Knight Baby Dragon The Log
Baby Dragon
Knight Minions Barbarian Hut The Log
The Log
Knight Minions Barbarian Hut Baby Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Minions Baby Dragon The Log
Barbarians Barbarian Hut Knight Minions The Log
Barbarians Barbarian Hut Knight Minions
Barbarians Barbarian Hut Knight Minions
Arrows Barbarians The Log
Arrows The Log Minions Baby Dragon
Minions Arrows Barbarian Hut Baby Dragon
Barbarian Hut Arrows Barbarians Baby Dragon The Log
Barbarians Barbarian Hut Minions
Knight Barbarians
Minions Barbarians Arrows Knight Baby Dragon The Log
Arrows Minions Barbarian Hut Baby Dragon
Barbarians Barbarian Hut Knight Minions The Log
Barbarian Hut Arrows Minions Barbarians Baby Dragon The Log
Barbarians Barbarian Hut Knight
Barbarians Barbarian Hut The Log
Barbarians Barbarian Hut Arrows Knight Minions
Arrows Knight Minions Barbarians Barbarian Hut Baby Dragon The Log
Arrows Baby Dragon The Log Knight Minions Barbarians Barbarian Hut
Barbarians Barbarian Hut
Arrows Knight Minions Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Barbarian Hut
Arrows Knight Baby Dragon The Log
Barbarians Knight Minions Barbarian Hut The Log
Knight Barbarians Barbarian Hut The Log
Barbarians Barbarian Hut Knight
Arrows Minions Baby Dragon
Knight Minions Barbarians Barbarian Hut
Knight Barbarians Barbarian Hut
Knight Minions Barbarians Barbarian Hut Baby Dragon The Log
Barbarians Barbarian Hut
Knight Minions Barbarians
Arrows Barbarians The Log
Barbarians Knight Barbarian Hut
Barbarians Barbarian Hut Baby Dragon
Barbarians Knight Minions Barbarian Hut Baby Dragon The Log
Arrows Minions Barbarians Barbarian Hut Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Hut Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Barbarian Hut Baby Dragon The Log
Arrows Knight Barbarians Barbarian Hut The Log
Arrows Baby Dragon The Log
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Barbarian Hut Baby Dragon
Arrows The Log
Minions
Arrows Knight The Log
Arrows Baby Dragon
Knight Barbarian Hut Baby Dragon The Log
Arrows Minions Baby Dragon
Arrows Barbarian Hut Baby Dragon The Log
Arrows Barbarian Hut Baby Dragon The Log
Arrows Barbarian Hut Baby Dragon The Log
Arrows
Minions
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Minions Baby Dragon The Log
Arrows
The Log
Arrows Barbarians Barbarian Hut Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon
Minions
Arrows The Log
Arrows
Arrows The Log
Minions Barbarians Barbarian Hut
Arrows Baby Dragon
Arrows The Log
Knight Baby Dragon
Arrows The Log Baby Dragon
Arrows
Minions Baby Dragon The Log
Baby Dragon The Log

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