My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Musketeer Wizard Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider
Giant Snowball
Bomber Musketeer Hog Rider Baby Dragon
Zap
Bomber
Barbarian Barrel
Bomber Knight Elite Barbarians Musketeer Wizard Barbarian Hut
The Log
Bomber Elite Barbarians Musketeer Hog Rider Barbarian Hut
Earthquake
Bomber Hog Rider Barbarian Hut
Arrows
Bomber
Royal Delivery
Bomber Knight Elite Barbarians Musketeer Hog Rider Wizard Baby Dragon
Fireball
Bomber Elite Barbarians Musketeer Hog Rider Wizard Barbarian Hut Baby Dragon
Poison
Bomber Musketeer Wizard Barbarian Hut
Lightning
Knight Elite Barbarians Musketeer Wizard Barbarian Hut Baby Dragon
Rocket
Elite Barbarians Musketeer Hog Rider Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Musketeer Hog Rider Baby Dragon Wizard Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Knight Musketeer Hog Rider

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elite Barbarians Hog Rider Barbarian Hut Baby Dragon
Knight
Musketeer Hog Rider Baby Dragon Bomber Elite Barbarians Wizard Barbarian Hut
Elite Barbarians
Bomber Knight Hog Rider Wizard
Musketeer
Knight Hog Rider Barbarian Hut Baby Dragon
Hog Rider
Knight Musketeer Bomber Elite Barbarians Wizard Barbarian Hut Baby Dragon
Wizard
Knight Elite Barbarians Hog Rider
Barbarian Hut
Musketeer Bomber Knight Hog Rider Baby Dragon
Baby Dragon
Knight Bomber Musketeer Hog Rider Barbarian Hut

Defense Synergies 2 8

Bomber
Knight Barbarian Hut
Knight
Bomber Musketeer Wizard Barbarian Hut Baby Dragon
Elite Barbarians
Wizard
Musketeer
Knight Barbarian Hut Baby Dragon
Hog Rider
Wizard
Knight Elite Barbarians
Barbarian Hut
Bomber Knight Musketeer Baby Dragon
Baby Dragon
Knight Musketeer Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Knight Musketeer Wizard Baby Dragon
Elite Barbarians Barbarian Hut Bomber Knight Musketeer
Barbarian Hut Bomber Knight Elite Barbarians Musketeer
Elite Barbarians Barbarian Hut Bomber Knight Musketeer
Bomber Elite Barbarians
Bomber Musketeer Baby Dragon
Musketeer Wizard Barbarian Hut Baby Dragon
Barbarian Hut Musketeer Baby Dragon
Barbarian Hut Elite Barbarians Musketeer
Knight Elite Barbarians Bomber Musketeer
Bomber Knight Musketeer Wizard Baby Dragon
Musketeer Wizard Barbarian Hut Baby Dragon
Barbarian Hut Bomber Knight Elite Barbarians Musketeer Wizard
Bomber Wizard Barbarian Hut Baby Dragon
Elite Barbarians Barbarian Hut Knight
Barbarian Hut Elite Barbarians
Wizard Barbarian Hut Bomber Knight Elite Barbarians Musketeer
Bomber Knight Elite Barbarians Musketeer Wizard Barbarian Hut Baby Dragon
Wizard Baby Dragon Bomber Knight Musketeer Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer
Bomber Wizard Knight Elite Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Elite Barbarians
Bomber Knight Elite Barbarians Musketeer Wizard Baby Dragon
Knight Elite Barbarians Musketeer Barbarian Hut
Knight Elite Barbarians Musketeer Barbarian Hut
Barbarian Hut Knight Elite Barbarians Musketeer
Wizard Musketeer Baby Dragon
Knight Elite Barbarians Musketeer Barbarian Hut
Knight Elite Barbarians Barbarian Hut
Knight Elite Barbarians Barbarian Hut Baby Dragon
Musketeer Barbarian Hut
Knight Elite Barbarians Musketeer
Elite Barbarians
Elite Barbarians Knight Wizard Barbarian Hut
Wizard Bomber Musketeer Barbarian Hut Baby Dragon
Elite Barbarians Bomber Knight Musketeer Barbarian Hut Baby Dragon
Bomber Elite Barbarians Musketeer Wizard Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Barbarian Hut Baby Dragon
Musketeer Baby Dragon
Barbarian Hut Baby Dragon
Knight Musketeer Barbarian Hut
Bomber Wizard Baby Dragon
Wizard Musketeer Baby Dragon
Bomber Musketeer Wizard Baby Dragon
Wizard Barbarian Hut Baby Dragon
Wizard
Elite Barbarians Musketeer
Knight Musketeer Wizard
Musketeer Wizard Baby Dragon
Knight Elite Barbarians Musketeer Barbarian Hut Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Musketeer Barbarian Hut Baby Dragon
Bomber Musketeer Wizard Barbarian Hut Baby Dragon
Musketeer Wizard Barbarian Hut Baby Dragon
Bomber
Bomber Musketeer Wizard Baby Dragon
Bomber Wizard Baby Dragon
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Barbarian Hut Baby Dragon
Bomber Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Musketeer Wizard Baby Dragon
Musketeer Wizard
Elite Barbarians
Bomber Musketeer Wizard
Wizard
Musketeer Barbarian Hut
Musketeer Wizard Baby Dragon
Knight Musketeer Wizard Baby Dragon
Bomber Musketeer Wizard Baby Dragon
Elite Barbarians Musketeer
Elite Barbarians Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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