My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Barbarians Graveyard
Zap
Inferno Tower Graveyard
Barbarian Barrel
Barbarians Inferno Tower Wizard Barbarian Hut Graveyard
The Log
Barbarians Barbarian Hut Graveyard
Earthquake
Barbarians Inferno Tower Barbarian Hut Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Wizard Graveyard
Fireball
Barbarians Inferno Tower Wizard Barbarian Hut
Poison
Barbarians Inferno Tower Wizard Barbarian Hut Graveyard
Lightning
Inferno Tower Wizard Barbarian Hut
Rocket
Barbarians Inferno Tower Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Freeze Barbarians Inferno Tower Wizard Graveyard Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Freeze Barbarians Inferno Tower

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Barbarian Hut Freeze
Barbarians
Inferno Tower
Wizard
Rocket
Barbarian Hut
Graveyard Arrows
Freeze
Graveyard Arrows
Graveyard
Arrows Barbarian Hut Freeze

Defense Synergies 0 4

Arrows
Barbarians Inferno Tower Barbarian Hut
Barbarians
Arrows
Inferno Tower
Arrows
Wizard
Freeze
Rocket
Barbarian Hut
Arrows
Freeze
Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Inferno Tower Wizard
Barbarians Inferno Tower Barbarian Hut
Barbarians Inferno Tower Rocket Barbarian Hut Freeze
Barbarians Inferno Tower Barbarian Hut
Arrows Barbarians Rocket
Arrows Freeze
Inferno Tower Rocket Arrows Wizard Barbarian Hut Freeze
Rocket Barbarian Hut Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Barbarian Hut
Barbarians Inferno Tower
Barbarians Arrows Wizard Freeze
Arrows Inferno Tower Wizard Barbarian Hut
Barbarians Inferno Tower Barbarian Hut Wizard Rocket Freeze
Wizard Rocket Barbarian Hut Arrows Barbarians Freeze
Barbarians Inferno Tower Barbarian Hut
Barbarians Inferno Tower Rocket Barbarian Hut Freeze
Barbarians Wizard Barbarian Hut Arrows Inferno Tower
Arrows Barbarians Wizard Barbarian Hut
Arrows Wizard Freeze Barbarians Barbarian Hut
Barbarians Barbarian Hut Inferno Tower
Wizard Arrows Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Inferno Tower
Arrows Wizard Rocket
Barbarians Inferno Tower Rocket Barbarian Hut
Rocket Barbarians Inferno Tower Barbarian Hut
Barbarians Inferno Tower Barbarian Hut
Arrows Wizard Rocket Freeze
Rocket Barbarians Inferno Tower Barbarian Hut
Inferno Tower Barbarians Barbarian Hut
Rocket Freeze Barbarians Inferno Tower Barbarian Hut
Inferno Tower Barbarians Barbarian Hut
Barbarians Inferno Tower
Rocket Arrows Barbarians
Barbarians Rocket Inferno Tower Wizard Barbarian Hut
Wizard Barbarians Barbarian Hut
Barbarians Inferno Tower Rocket Barbarian Hut Freeze
Arrows Barbarians Inferno Tower Wizard Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Barbarian Hut Freeze
Arrows
Rocket Arrows Barbarian Hut
Arrows Barbarians Rocket Barbarian Hut Freeze
Wizard Rocket Arrows
Arrows Wizard Rocket Freeze
Arrows Wizard
Arrows Wizard Barbarian Hut Freeze
Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket Barbarian Hut
Arrows Rocket Freeze
Arrows Barbarian Hut
Rocket Arrows Wizard Barbarian Hut
Arrows Wizard Rocket Barbarian Hut
Arrows Rocket Freeze
Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians Barbarian Hut
Arrows Freeze Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Arrows Wizard
Rocket Wizard Freeze
Arrows Wizard Rocket
Rocket Arrows Freeze
Rocket Arrows Wizard
Barbarians Rocket Barbarian Hut Freeze
Rocket Arrows Wizard
Freeze
Arrows
Wizard Rocket
Arrows Wizard
Rocket Arrows
Rocket Freeze
Rocket
Rocket Freeze

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