My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Mega Minion Barbarian Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone Inferno Dragon Graveyard
Giant Snowball
Royal Recruits Mega Minion Clone Inferno Dragon Graveyard
Zap
Clone Inferno Dragon Graveyard
Barbarian Barrel
Ice Spirit Royal Recruits Barbarian Hut Clone Graveyard
The Log
Ice Spirit Royal Recruits Barbarian Hut Clone Graveyard
Earthquake
Barbarian Hut Clone Graveyard
Arrows
Ice Spirit Royal Recruits Clone Graveyard
Royal Delivery
Ice Spirit Royal Recruits Mega Minion Clone Inferno Dragon Graveyard
Fireball
Mega Minion Barbarian Hut Clone Inferno Dragon
Poison
Royal Recruits Mega Minion Barbarian Hut Clone Graveyard
Lightning
Mega Minion Barbarian Hut Inferno Dragon
Rocket
Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Mega Minion Clone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Mega Minion Clone Inferno Dragon Graveyard Barbarian Hut Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Mega Minion Clone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Recruits Mega Minion Barbarian Hut Inferno Dragon Graveyard
Zap
Ice Spirit Mega Minion Graveyard Royal Recruits Barbarian Hut
Royal Recruits
Ice Spirit Zap Clone Graveyard
Mega Minion
Zap Ice Spirit Graveyard
Barbarian Hut
Graveyard Ice Spirit Zap
Clone
Royal Recruits Inferno Dragon
Inferno Dragon
Ice Spirit Clone
Graveyard
Zap Barbarian Hut Ice Spirit Royal Recruits Mega Minion

Defense Synergies 2 8

Ice Spirit
Zap Royal Recruits Mega Minion Inferno Dragon
Zap
Ice Spirit Mega Minion Barbarian Hut Inferno Dragon
Royal Recruits
Ice Spirit Mega Minion
Mega Minion
Zap Ice Spirit Royal Recruits Barbarian Hut
Barbarian Hut
Zap Mega Minion Inferno Dragon
Clone
Inferno Dragon
Ice Spirit Zap Barbarian Hut
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Royal Recruits Mega Minion
Barbarian Hut Inferno Dragon Ice Spirit Zap Royal Recruits Mega Minion
Barbarian Hut Royal Recruits Mega Minion Inferno Dragon
Royal Recruits Barbarian Hut Inferno Dragon Mega Minion
Royal Recruits
Zap Mega Minion
Mega Minion Inferno Dragon Ice Spirit Zap Barbarian Hut
Barbarian Hut Zap Royal Recruits
Barbarian Hut Inferno Dragon Royal Recruits
Ice Spirit Royal Recruits
Zap Royal Recruits Mega Minion
Mega Minion Inferno Dragon Zap Barbarian Hut
Royal Recruits Barbarian Hut Ice Spirit Zap
Barbarian Hut Ice Spirit Zap Royal Recruits Mega Minion
Royal Recruits Barbarian Hut Inferno Dragon
Barbarian Hut Ice Spirit Zap Royal Recruits Inferno Dragon
Barbarian Hut Royal Recruits
Ice Spirit Zap Royal Recruits Mega Minion Barbarian Hut
Zap Ice Spirit Royal Recruits Mega Minion Barbarian Hut Inferno Dragon
Barbarian Hut Royal Recruits Inferno Dragon
Royal Recruits

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Zap
Zap Mega Minion Inferno Dragon
Royal Recruits Ice Spirit Zap Barbarian Hut
Royal Recruits Zap Barbarian Hut
Royal Recruits Barbarian Hut Inferno Dragon
Ice Spirit Zap
Royal Recruits Mega Minion Barbarian Hut
Royal Recruits Barbarian Hut Inferno Dragon
Zap Royal Recruits Ice Spirit Mega Minion Barbarian Hut Inferno Dragon
Royal Recruits Mega Minion Barbarian Hut Inferno Dragon
Inferno Dragon Royal Recruits Mega Minion
Royal Recruits Zap
Royal Recruits Barbarian Hut
Royal Recruits Barbarian Hut
Royal Recruits Ice Spirit Zap Mega Minion Barbarian Hut Inferno Dragon
Zap Royal Recruits Mega Minion Barbarian Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Hut
Zap
Barbarian Hut
Royal Recruits Barbarian Hut
Zap
Ice Spirit Zap Mega Minion
Ice Spirit Zap Barbarian Hut
Zap
Zap Royal Recruits
Zap
Barbarian Hut
Zap Barbarian Hut
Zap Barbarian Hut
Royal Recruits Barbarian Hut
Zap Mega Minion
Zap
Zap Royal Recruits Barbarian Hut
Zap Ice Spirit
Mega Minion Inferno Dragon
Zap
Zap
Zap
Zap
Zap Ice Spirit Mega Minion
Mega Minion
Zap
Zap Ice Spirit
Zap Ice Spirit Royal Recruits Barbarian Hut
Zap Mega Minion
Mega Minion
Zap
Zap
Royal Recruits Mega Minion
Zap Ice Spirit Royal Recruits
Zap
Zap Royal Recruits

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