My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Barbarian Hut Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Bats Minion Horde Hog Rider Baby Dragon Witch
Zap
Bats Minion Horde Witch
Barbarian Barrel
Barbarian Hut Witch
The Log
Hog Rider Barbarian Hut Witch
Earthquake
Hog Rider Barbarian Hut Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Hog Rider Baby Dragon Witch
Fireball
Minion Horde Hog Rider Barbarian Hut Baby Dragon Witch
Poison
Bats Minion Horde Barbarian Hut Witch
Lightning
Barbarian Hut Baby Dragon Witch
Rocket
Minion Horde Hog Rider Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Hog Rider Baby Dragon Minion Horde Witch Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Hog Rider Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Barbarian Hut Baby Dragon
Arrows
Hog Rider Barbarian Hut
Minion Horde
Hog Rider Barbarian Hut
Hog Rider
Bats Arrows Minion Horde Rocket Barbarian Hut Baby Dragon Witch
Rocket
Hog Rider
Barbarian Hut
Bats Arrows Minion Horde Hog Rider Baby Dragon
Baby Dragon
Bats Hog Rider Barbarian Hut Witch
Witch
Hog Rider Baby Dragon

Defense Synergies 1 5

Bats
Barbarian Hut Baby Dragon
Arrows
Barbarian Hut
Minion Horde
Barbarian Hut
Hog Rider
Rocket
Barbarian Hut
Bats Arrows Minion Horde Baby Dragon
Baby Dragon
Bats Barbarian Hut Witch
Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minion Horde Baby Dragon
Minion Horde Barbarian Hut Bats Witch
Minion Horde Rocket Barbarian Hut Witch Bats
Minion Horde Barbarian Hut Witch Bats
Arrows Rocket
Arrows Bats Baby Dragon
Bats Minion Horde Rocket Arrows Barbarian Hut Baby Dragon Witch
Rocket Barbarian Hut Arrows Baby Dragon
Minion Horde Barbarian Hut Witch
Minion Horde
Bats Minion Horde Witch Arrows Baby Dragon
Arrows Minion Horde Bats Barbarian Hut Baby Dragon Witch
Minion Horde Barbarian Hut Bats Rocket Witch
Rocket Barbarian Hut Bats Arrows Minion Horde Baby Dragon Witch
Barbarian Hut Minion Horde
Minion Horde Rocket Barbarian Hut
Minion Horde Barbarian Hut Bats Arrows Witch
Arrows Bats Minion Horde Barbarian Hut Baby Dragon Witch
Arrows Baby Dragon Witch Bats Barbarian Hut
Barbarian Hut
Bats Arrows Minion Horde Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Witch
Arrows Rocket Baby Dragon
Bats Minion Horde Rocket Barbarian Hut Witch
Rocket Bats Minion Horde Barbarian Hut
Barbarian Hut Minion Horde Witch
Arrows Rocket Bats Minion Horde Baby Dragon Witch
Rocket Bats Minion Horde Barbarian Hut Witch
Minion Horde Barbarian Hut
Minion Horde Rocket Bats Barbarian Hut Baby Dragon Witch
Witch Minion Horde Barbarian Hut
Bats Minion Horde Witch
Rocket Arrows
Rocket Minion Horde Barbarian Hut Witch
Minion Horde Barbarian Hut Baby Dragon Witch
Witch Bats Minion Horde Rocket Barbarian Hut Baby Dragon
Bats Arrows Minion Horde Barbarian Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Rocket Barbarian Hut Baby Dragon
Arrows Baby Dragon
Rocket Arrows Minion Horde Barbarian Hut Baby Dragon
Arrows Rocket Barbarian Hut
Rocket Arrows Minion Horde Baby Dragon
Arrows Bats Minion Horde Rocket Baby Dragon Witch
Arrows Minion Horde Baby Dragon Witch
Arrows Barbarian Hut Baby Dragon
Arrows
Rocket Bats Minion Horde
Rocket Arrows Minion Horde
Arrows Rocket Baby Dragon
Rocket Barbarian Hut Baby Dragon
Arrows Minion Horde Rocket Baby Dragon
Arrows Barbarian Hut Baby Dragon
Rocket Arrows Minion Horde Barbarian Hut Baby Dragon Witch
Arrows Minion Horde Rocket Barbarian Hut Baby Dragon
Arrows Rocket
Bats Minion Horde Rocket
Rocket Arrows Baby Dragon
Rocket Arrows Baby Dragon Witch
Rocket Minion Horde Baby Dragon
Rocket Arrows
Rocket
Rocket Arrows Minion Horde Barbarian Hut Baby Dragon
Arrows Baby Dragon Witch
Minion Horde Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Rocket Arrows Baby Dragon
Bats Arrows Minion Horde Baby Dragon Witch
Rocket Bats Minion Horde Witch
Minion Horde
Arrows Minion Horde Rocket
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Bats Rocket Barbarian Hut Witch
Rocket Arrows Baby Dragon Witch
Arrows
Minion Horde Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows
Minion Horde
Bats Minion Horde Rocket Baby Dragon Witch
Bats Rocket Witch
Rocket Baby Dragon Witch

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