My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Barbarian Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Graveyard
Giant Snowball
Skeletons Spear Goblins Musketeer Graveyard
Zap
Skeletons Spear Goblins Graveyard
Barbarian Barrel
Skeletons Spear Goblins Musketeer Barbarian Hut Electro Wizard Graveyard
The Log
Skeletons Spear Goblins Musketeer Barbarian Hut Graveyard
Earthquake
Skeletons Spear Goblins Barbarian Hut Graveyard
Arrows
Skeletons Spear Goblins Graveyard
Royal Delivery
Skeletons Spear Goblins Musketeer Electro Wizard Graveyard
Fireball
Musketeer Barbarian Hut Electro Wizard
Poison
Spear Goblins Musketeer Barbarian Hut Electro Wizard Graveyard
Lightning
Musketeer Barbarian Hut Electro Wizard
Rocket
Musketeer Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Musketeer Freeze Electro Wizard Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins The Log Musketeer

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Barbarian Hut Graveyard
Musketeer
Barbarian Hut The Log Graveyard
Barbarian Hut
Spear Goblins Musketeer Graveyard
Freeze
Graveyard
The Log
Musketeer Graveyard
Electro Wizard
Graveyard
Graveyard
Barbarian Hut Freeze Electro Wizard Spear Goblins Musketeer The Log

Defense Synergies 2 14

Skeletons
Musketeer Spear Goblins Barbarian Hut The Log Electro Wizard
Spear Goblins
Skeletons Musketeer Barbarian Hut The Log Electro Wizard
Musketeer
Skeletons The Log Spear Goblins Barbarian Hut Electro Wizard
Barbarian Hut
Skeletons Spear Goblins Musketeer The Log Electro Wizard
Freeze
Electro Wizard
The Log
Musketeer Skeletons Spear Goblins Barbarian Hut Electro Wizard
Electro Wizard
Skeletons Spear Goblins Musketeer Barbarian Hut Freeze The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Spear Goblins Musketeer The Log Electro Wizard
Barbarian Hut Skeletons Musketeer The Log Electro Wizard
Barbarian Hut Skeletons Musketeer Freeze Electro Wizard
Barbarian Hut Skeletons Musketeer Electro Wizard
The Log
Freeze The Log Skeletons Spear Goblins Musketeer Electro Wizard
Musketeer Electro Wizard Spear Goblins Barbarian Hut Freeze
Barbarian Hut Musketeer The Log Electro Wizard
Barbarian Hut Skeletons Musketeer
Skeletons Spear Goblins Musketeer Electro Wizard
Electro Wizard Skeletons Spear Goblins Musketeer Freeze The Log
Musketeer Spear Goblins Barbarian Hut Electro Wizard
Barbarian Hut Skeletons Musketeer Freeze The Log Electro Wizard
Barbarian Hut Freeze The Log Electro Wizard
Barbarian Hut Electro Wizard
Barbarian Hut Freeze The Log Electro Wizard
Barbarian Hut Skeletons Musketeer Electro Wizard
Spear Goblins Musketeer Barbarian Hut The Log Electro Wizard
Freeze The Log Spear Goblins Musketeer Barbarian Hut Electro Wizard
Barbarian Hut Musketeer Electro Wizard
Spear Goblins Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeletons Spear Goblins Electro Wizard
Electro Wizard Musketeer The Log
Skeletons Spear Goblins Musketeer Barbarian Hut The Log Electro Wizard
Musketeer Barbarian Hut The Log Electro Wizard
Barbarian Hut Skeletons Musketeer
Skeletons Musketeer Freeze Electro Wizard
Skeletons Spear Goblins Musketeer Barbarian Hut Electro Wizard
Barbarian Hut
Freeze Electro Wizard Skeletons Spear Goblins Barbarian Hut The Log
Skeletons Musketeer Barbarian Hut
Musketeer
The Log Electro Wizard
Skeletons Barbarian Hut
Musketeer Barbarian Hut
Electro Wizard Skeletons Spear Goblins Musketeer Barbarian Hut Freeze The Log
Musketeer Barbarian Hut Freeze The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Hut Freeze The Log
Musketeer The Log Electro Wizard
Barbarian Hut The Log
Musketeer Barbarian Hut Freeze The Log
The Log
Spear Goblins Musketeer Freeze
Musketeer The Log
The Log Barbarian Hut Freeze
The Log
Musketeer Electro Wizard
Musketeer The Log Electro Wizard
Musketeer
Musketeer Barbarian Hut The Log
Musketeer Freeze
Musketeer Barbarian Hut The Log
Spear Goblins Musketeer Barbarian Hut The Log
Musketeer Barbarian Hut The Log
Freeze
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Musketeer The Log
Musketeer Barbarian Hut The Log
Freeze The Log
The Log Musketeer Electro Wizard
Musketeer The Log
Musketeer The Log
Musketeer Electro Wizard
Electro Wizard Musketeer Freeze
Musketeer The Log
Freeze Electro Wizard
The Log
Electro Wizard Spear Goblins Musketeer Barbarian Hut Freeze
Musketeer Electro Wizard
Freeze
The Log
Musketeer Electro Wizard
The Log Musketeer
Musketeer
Musketeer Freeze The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Freeze The Log Electro Wizard

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