My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Wizard Barbarian Hut Prince P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Musketeer Goblin Hut Skeleton Army
Zap
Goblin Hut Skeleton Army Prince
Barbarian Barrel
Musketeer Goblin Hut Wizard Barbarian Hut Skeleton Army Ice Wizard
The Log
Musketeer Goblin Hut Barbarian Hut Skeleton Army Prince
Earthquake
Goblin Hut Barbarian Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Musketeer Goblin Hut Wizard Skeleton Army Prince P.E.K.K.A Ice Wizard
Fireball
Musketeer Goblin Hut Wizard Barbarian Hut Skeleton Army Ice Wizard
Poison
Musketeer Goblin Hut Wizard Barbarian Hut Skeleton Army Ice Wizard
Lightning
Musketeer Goblin Hut Wizard Barbarian Hut Prince Ice Wizard
Rocket
Musketeer Goblin Hut Wizard Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Musketeer Goblin Hut Wizard Prince Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Ice Wizard Musketeer Goblin Hut

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Barbarian Hut Goblin Hut Prince P.E.K.K.A
Goblin Hut
Musketeer Barbarian Hut Prince Ice Wizard
Wizard
Prince P.E.K.K.A
Barbarian Hut
Musketeer Goblin Hut Ice Wizard
Skeleton Army
Prince
Musketeer Goblin Hut Wizard Ice Wizard
P.E.K.K.A
Musketeer Wizard Ice Wizard
Ice Wizard
Goblin Hut Barbarian Hut Prince P.E.K.K.A

Defense Synergies 0 18

Musketeer
Goblin Hut Barbarian Hut Skeleton Army P.E.K.K.A
Goblin Hut
Musketeer Wizard Barbarian Hut Skeleton Army Ice Wizard
Wizard
Goblin Hut Skeleton Army Prince P.E.K.K.A Ice Wizard
Barbarian Hut
Musketeer Goblin Hut Skeleton Army Ice Wizard
Skeleton Army
Musketeer Goblin Hut Wizard Barbarian Hut Prince Ice Wizard
Prince
Wizard Skeleton Army Ice Wizard
P.E.K.K.A
Musketeer Wizard Ice Wizard
Ice Wizard
Goblin Hut Wizard Barbarian Hut Skeleton Army Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Musketeer Goblin Hut Wizard
Barbarian Hut Skeleton Army P.E.K.K.A Musketeer Goblin Hut Prince Ice Wizard
Goblin Hut Barbarian Hut Skeleton Army Prince P.E.K.K.A Musketeer Ice Wizard
Goblin Hut Barbarian Hut Skeleton Army Prince P.E.K.K.A Musketeer Ice Wizard
Skeleton Army Prince P.E.K.K.A
Skeleton Army Musketeer Ice Wizard
Musketeer Goblin Hut Wizard Barbarian Hut Ice Wizard
Barbarian Hut Musketeer P.E.K.K.A
Barbarian Hut P.E.K.K.A Musketeer Goblin Hut Skeleton Army Prince Ice Wizard
Skeleton Army Musketeer Prince Ice Wizard
Skeleton Army Ice Wizard Musketeer Goblin Hut Wizard
Musketeer Goblin Hut Wizard Barbarian Hut Ice Wizard
Goblin Hut Barbarian Hut Skeleton Army Prince P.E.K.K.A Musketeer Wizard Ice Wizard
Wizard Barbarian Hut Skeleton Army Goblin Hut Prince P.E.K.K.A
Barbarian Hut Skeleton Army P.E.K.K.A Goblin Hut Prince
Barbarian Hut Skeleton Army Goblin Hut Prince P.E.K.K.A
Wizard Barbarian Hut Musketeer Goblin Hut Skeleton Army Prince P.E.K.K.A
Musketeer Goblin Hut Wizard Barbarian Hut Skeleton Army Prince Ice Wizard
Wizard Musketeer Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut P.E.K.K.A Musketeer Goblin Hut Prince
Wizard Skeleton Army Musketeer Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Goblin Hut Prince P.E.K.K.A
Musketeer Wizard Prince
Skeleton Army P.E.K.K.A Musketeer Goblin Hut Barbarian Hut Prince
Skeleton Army Prince P.E.K.K.A Musketeer Barbarian Hut
Barbarian Hut P.E.K.K.A Musketeer Goblin Hut Skeleton Army Prince
Wizard Musketeer Goblin Hut Ice Wizard
Skeleton Army Prince P.E.K.K.A Musketeer Goblin Hut Barbarian Hut Ice Wizard
P.E.K.K.A Barbarian Hut Skeleton Army Prince
P.E.K.K.A Goblin Hut Barbarian Hut Skeleton Army Prince
P.E.K.K.A Musketeer Goblin Hut Barbarian Hut Skeleton Army
P.E.K.K.A Musketeer Goblin Hut Prince
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A Wizard Barbarian Hut
Wizard Musketeer Barbarian Hut Skeleton Army
Goblin Hut Skeleton Army Musketeer Barbarian Hut Prince P.E.K.K.A
Musketeer Goblin Hut Wizard Barbarian Hut P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Barbarian Hut
Musketeer Ice Wizard
Goblin Hut Barbarian Hut
Musketeer Barbarian Hut Prince
Wizard
Wizard Musketeer Ice Wizard
Musketeer Wizard
Wizard Barbarian Hut Ice Wizard
Wizard
Musketeer Prince
Musketeer Wizard Prince
Musketeer Wizard
Musketeer Goblin Hut Barbarian Hut
Musketeer
Musketeer Goblin Hut Barbarian Hut Prince
Musketeer Goblin Hut Wizard Barbarian Hut
Musketeer Goblin Hut Wizard Barbarian Hut
Musketeer Wizard Prince
Wizard
Musketeer Prince
Wizard
Musketeer Prince
Musketeer Barbarian Hut
Wizard Ice Wizard
Musketeer Wizard Ice Wizard
Musketeer Wizard Prince
Musketeer
Musketeer Wizard Ice Wizard
Musketeer Goblin Hut Wizard
Musketeer Wizard
P.E.K.K.A Prince
Wizard
Musketeer Goblin Hut Barbarian Hut Skeleton Army Prince
Musketeer Wizard Ice Wizard
Musketeer Wizard Prince
Musketeer Wizard
Musketeer Prince P.E.K.K.A
Musketeer
Musketeer
Musketeer Prince

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