My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Elite Barbarians Barbarian Hut Goblin Barrel Giant Skeleton Ice Wizard
The Log
Goblin Gang Elite Barbarians Barbarian Hut Goblin Barrel Giant Skeleton
Earthquake
Goblin Gang Barbarian Hut Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Elite Barbarians Goblin Barrel Giant Skeleton Ice Wizard
Fireball
Goblin Gang Elite Barbarians Barbarian Hut Goblin Barrel Ice Wizard
Poison
Goblin Gang Barbarian Hut Ice Wizard
Lightning
Elite Barbarians Barbarian Hut Ice Wizard
Rocket
Elite Barbarians Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Ice Wizard Fireball Freeze Elite Barbarians Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Goblin Barrel Ice Wizard Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Barbarian Hut Giant Skeleton
Elite Barbarians
Fireball
Fireball
Elite Barbarians Freeze
Barbarian Hut
Goblin Gang Goblin Barrel Giant Skeleton Ice Wizard
Goblin Barrel
Goblin Gang Barbarian Hut Giant Skeleton Ice Wizard
Freeze
Fireball
Giant Skeleton
Goblin Gang Barbarian Hut Goblin Barrel Ice Wizard
Ice Wizard
Barbarian Hut Goblin Barrel Giant Skeleton

Defense Synergies 0 8

Goblin Gang
Barbarian Hut Giant Skeleton Ice Wizard
Elite Barbarians
Fireball
Barbarian Hut Freeze Ice Wizard
Barbarian Hut
Goblin Gang Fireball Ice Wizard
Goblin Barrel
Freeze
Fireball
Giant Skeleton
Goblin Gang Ice Wizard
Ice Wizard
Goblin Gang Fireball Barbarian Hut Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball
Elite Barbarians Barbarian Hut Goblin Gang Ice Wizard
Goblin Gang Barbarian Hut Elite Barbarians Freeze Giant Skeleton Ice Wizard
Elite Barbarians Barbarian Hut Goblin Gang Ice Wizard
Elite Barbarians Fireball Giant Skeleton
Goblin Gang Fireball Freeze Ice Wizard
Goblin Gang Fireball Barbarian Hut Freeze Ice Wizard
Barbarian Hut Fireball Giant Skeleton
Barbarian Hut Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Giant Skeleton Ice Wizard
Goblin Gang Ice Wizard Fireball Freeze Giant Skeleton
Goblin Gang Fireball Barbarian Hut Ice Wizard
Barbarian Hut Goblin Gang Elite Barbarians Fireball Freeze Giant Skeleton Ice Wizard
Fireball Barbarian Hut Goblin Gang Freeze
Elite Barbarians Barbarian Hut Goblin Gang
Barbarian Hut Goblin Gang Elite Barbarians Fireball Freeze
Barbarian Hut Goblin Gang Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Barbarian Hut Ice Wizard
Freeze Fireball Barbarian Hut Giant Skeleton Ice Wizard
Barbarian Hut Elite Barbarians
Goblin Gang Elite Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Elite Barbarians Fireball Giant Skeleton
Fireball Goblin Gang Elite Barbarians
Goblin Gang Giant Skeleton Elite Barbarians Barbarian Hut
Goblin Gang Giant Skeleton Elite Barbarians Fireball Barbarian Hut
Barbarian Hut Giant Skeleton Goblin Gang Elite Barbarians
Fireball Goblin Gang Freeze Ice Wizard
Goblin Gang Elite Barbarians Fireball Barbarian Hut Giant Skeleton Ice Wizard
Giant Skeleton Elite Barbarians Barbarian Hut
Freeze Giant Skeleton Elite Barbarians Fireball Barbarian Hut
Goblin Gang Barbarian Hut
Elite Barbarians Giant Skeleton
Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Goblin Gang Fireball Barbarian Hut
Fireball Barbarian Hut
Goblin Gang Elite Barbarians Fireball Barbarian Hut Freeze Giant Skeleton
Elite Barbarians Fireball Barbarian Hut Freeze Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut Freeze Giant Skeleton
Fireball Ice Wizard
Fireball Barbarian Hut Giant Skeleton
Fireball Barbarian Hut Freeze Giant Skeleton
Fireball
Fireball Freeze Ice Wizard
Fireball Barbarian Hut Freeze Ice Wizard
Fireball
Goblin Gang Elite Barbarians Fireball
Fireball
Fireball
Elite Barbarians Fireball Barbarian Hut
Fireball Freeze
Elite Barbarians Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Barbarian Hut
Fireball Freeze
Fireball
Fireball
Fireball Giant Skeleton
Fireball
Fireball Barbarian Hut
Freeze Fireball Ice Wizard
Fireball Ice Wizard
Fireball
Fireball
Elite Barbarians Fireball Ice Wizard
Fireball Freeze
Elite Barbarians Fireball
Fireball
Fireball Freeze
Giant Skeleton
Fireball
Goblin Gang Fireball Barbarian Hut Freeze
Fireball Ice Wizard
Freeze
Fireball
Fireball Goblin Gang
Fireball
Fireball Giant Skeleton
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Freeze Giant Skeleton
Fireball
Fireball Freeze Giant Skeleton

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