My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Barbarian Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Clone Prince
Giant Snowball
Hog Rider Furnace Goblin Hut Skeleton Army Clone
Zap
Furnace Goblin Hut Skeleton Army Clone Prince
Barbarian Barrel
Furnace Goblin Hut Barbarian Hut Skeleton Army Clone
The Log
Hog Rider Furnace Goblin Hut Barbarian Hut Skeleton Army Clone Prince
Earthquake
Hog Rider Furnace Goblin Hut Barbarian Hut Skeleton Army Clone
Arrows
Furnace Goblin Hut Skeleton Army Clone
Royal Delivery
Hog Rider Goblin Hut Skeleton Army Clone Prince
Fireball
Hog Rider Furnace Goblin Hut Barbarian Hut Skeleton Army Clone
Poison
Furnace Goblin Hut Barbarian Hut Skeleton Army Clone
Lightning
Furnace Goblin Hut Barbarian Hut Prince
Rocket
Hog Rider Furnace Goblin Hut Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Clone Hog Rider Furnace Goblin Hut Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Clone Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince Furnace Goblin Hut Barbarian Hut
Hog Rider
Zap Furnace Goblin Hut Barbarian Hut Prince
Furnace
Zap Hog Rider Goblin Hut Barbarian Hut Prince
Goblin Hut
Zap Hog Rider Furnace Barbarian Hut Prince
Barbarian Hut
Zap Hog Rider Furnace Goblin Hut
Skeleton Army
Clone
Clone
Skeleton Army
Prince
Zap Hog Rider Furnace Goblin Hut

Defense Synergies 0 13

Zap
Furnace Goblin Hut Barbarian Hut Skeleton Army Prince
Hog Rider
Furnace
Zap Goblin Hut Barbarian Hut Skeleton Army Prince
Goblin Hut
Zap Furnace Barbarian Hut Skeleton Army
Barbarian Hut
Zap Furnace Goblin Hut Skeleton Army
Skeleton Army
Zap Furnace Goblin Hut Barbarian Hut Prince
Clone
Prince
Zap Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Goblin Hut
Barbarian Hut Skeleton Army Zap Furnace Goblin Hut Prince
Furnace Goblin Hut Barbarian Hut Skeleton Army Prince
Goblin Hut Barbarian Hut Skeleton Army Prince Furnace
Skeleton Army Prince
Skeleton Army Zap Furnace
Furnace Zap Goblin Hut Barbarian Hut
Barbarian Hut Zap
Barbarian Hut Furnace Goblin Hut Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Zap Furnace Goblin Hut
Zap Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut Skeleton Army Prince Zap
Barbarian Hut Skeleton Army Zap Furnace Goblin Hut Prince
Barbarian Hut Skeleton Army Furnace Goblin Hut Prince
Barbarian Hut Skeleton Army Zap Furnace Goblin Hut Prince
Barbarian Hut Furnace Goblin Hut Skeleton Army Prince
Zap Furnace Goblin Hut Barbarian Hut Skeleton Army Prince
Zap Furnace Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut Prince
Skeleton Army Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Zap Furnace Goblin Hut Prince
Zap Prince
Skeleton Army Zap Furnace Goblin Hut Barbarian Hut Prince
Skeleton Army Prince Zap Barbarian Hut
Barbarian Hut Goblin Hut Skeleton Army Prince
Furnace Zap Goblin Hut
Skeleton Army Prince Furnace Goblin Hut Barbarian Hut
Barbarian Hut Skeleton Army Prince
Zap Goblin Hut Barbarian Hut Skeleton Army Prince
Goblin Hut Barbarian Hut Skeleton Army
Goblin Hut Prince
Skeleton Army Zap Prince
Skeleton Army Prince Barbarian Hut
Furnace Barbarian Hut Skeleton Army
Goblin Hut Skeleton Army Zap Furnace Barbarian Hut Prince
Zap Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut
Zap
Goblin Hut Barbarian Hut
Barbarian Hut Prince
Zap Furnace
Zap Furnace
Furnace
Zap Barbarian Hut
Zap
Prince
Zap Prince
Zap
Goblin Hut Barbarian Hut
Zap Furnace Goblin Hut Barbarian Hut Prince
Zap Furnace Goblin Hut Barbarian Hut
Furnace Goblin Hut Barbarian Hut
Zap Prince
Zap
Prince
Prince
Zap Barbarian Hut
Zap Furnace
Zap
Zap Prince
Zap
Zap Furnace
Zap Goblin Hut
Zap
Zap
Prince
Zap Goblin Hut Barbarian Hut Skeleton Army Prince
Zap
Prince
Zap
Zap
Prince
Zap
Zap
Zap Prince

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