My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Goblin Hut Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Flying Machine Goblin Hut
Zap
Archers Flying Machine Goblin Hut
Barbarian Barrel
Archers Goblin Hut Barbarian Hut
The Log
Archers Goblin Hut Barbarian Hut
Earthquake
Archers Goblin Hut Barbarian Hut
Arrows
Archers Flying Machine Goblin Hut
Royal Delivery
Archers Flying Machine Goblin Hut
Fireball
Archers Flying Machine Goblin Hut Barbarian Hut
Poison
Archers Flying Machine Goblin Hut Barbarian Hut
Lightning
Goblin Hut Barbarian Hut
Rocket
Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tornado Fireball Flying Machine Poison Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Tornado Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Barbarian Hut
Fireball
Tornado The Log
Flying Machine
Goblin Hut Barbarian Hut
Goblin Hut
Archers Flying Machine Barbarian Hut The Log
Barbarian Hut
Archers Flying Machine Goblin Hut
Tornado
Fireball Poison The Log
Poison
Tornado The Log
The Log
Fireball Goblin Hut Tornado Poison

Defense Synergies 2 14

Archers
Goblin Hut Barbarian Hut Tornado The Log
Fireball
Tornado The Log Goblin Hut Barbarian Hut
Flying Machine
Goblin Hut Barbarian Hut The Log
Goblin Hut
Archers Fireball Flying Machine Barbarian Hut
Barbarian Hut
Archers Fireball Flying Machine Goblin Hut The Log
Tornado
Fireball Archers Poison The Log
Poison
Tornado The Log
The Log
Fireball Archers Flying Machine Barbarian Hut Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Flying Machine Goblin Hut The Log
Barbarian Hut Flying Machine Goblin Hut The Log
Goblin Hut Barbarian Hut Tornado Archers
Goblin Hut Barbarian Hut
Fireball Tornado Poison The Log
Fireball Tornado The Log Archers Flying Machine
Tornado Archers Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Barbarian Hut Fireball Flying Machine Poison The Log
Barbarian Hut Goblin Hut Tornado
Tornado Archers
Archers Poison Fireball Flying Machine Goblin Hut Tornado The Log
Archers Fireball Flying Machine Goblin Hut Barbarian Hut Tornado Poison
Goblin Hut Barbarian Hut Fireball Flying Machine The Log
Fireball Barbarian Hut Goblin Hut Tornado Poison The Log
Barbarian Hut Goblin Hut
Barbarian Hut Tornado Fireball Goblin Hut The Log
Barbarian Hut Fireball Goblin Hut Tornado Poison
Fireball Archers Flying Machine Goblin Hut Barbarian Hut Tornado The Log
Tornado Poison The Log Archers Fireball Flying Machine Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut Tornado
Archers Fireball Flying Machine Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers Fireball Goblin Hut
Fireball Poison Archers Flying Machine The Log
Goblin Hut Barbarian Hut The Log
Fireball Barbarian Hut Tornado The Log
Barbarian Hut Goblin Hut
Fireball Poison Archers Flying Machine Goblin Hut Tornado
Archers Fireball Flying Machine Goblin Hut Barbarian Hut
Barbarian Hut
Fireball Flying Machine Goblin Hut Barbarian Hut Tornado Poison The Log
Goblin Hut Barbarian Hut
Flying Machine Goblin Hut
Fireball Tornado Poison The Log
Fireball Barbarian Hut
Archers Fireball Flying Machine Barbarian Hut
Goblin Hut Archers Fireball Flying Machine Barbarian Hut Tornado Poison The Log
Poison Archers Fireball Flying Machine Goblin Hut Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Flying Machine Barbarian Hut The Log
Fireball Poison Flying Machine Tornado The Log
Fireball Flying Machine Goblin Hut Barbarian Hut Poison The Log
Fireball Flying Machine Barbarian Hut Poison The Log
Fireball Poison The Log
Fireball Poison Flying Machine Tornado
Archers Flying Machine Tornado Poison The Log
Fireball Poison The Log Flying Machine Barbarian Hut Tornado
Fireball Poison The Log Flying Machine Tornado
Fireball Tornado Poison
Poison Fireball Flying Machine Tornado The Log
Fireball Poison Archers Flying Machine Tornado
Flying Machine Poison Fireball Goblin Hut Barbarian Hut The Log
Fireball Flying Machine Poison
Fireball Flying Machine Goblin Hut Barbarian Hut Poison The Log
Fireball Flying Machine Goblin Hut Barbarian Hut Poison The Log
Fireball Flying Machine Goblin Hut Barbarian Hut Poison The Log
Fireball Tornado Poison
Archers Fireball Flying Machine Poison The Log
Fireball Flying Machine Tornado Poison The Log
Fireball Poison The Log
Fireball Tornado Poison
Tornado The Log
Fireball Flying Machine Barbarian Hut Poison The Log
Tornado Poison The Log Fireball
Fireball Poison The Log Flying Machine Tornado
Fireball Flying Machine Tornado Poison The Log
Fireball Poison Tornado The Log
Poison Archers Fireball Flying Machine Tornado
Fireball Flying Machine Goblin Hut Poison
Fireball
Poison Fireball The Log
Fireball Poison
Fireball Poison The Log
Archers Fireball Flying Machine Goblin Hut Barbarian Hut
Fireball Poison Archers Flying Machine Tornado
The Log Fireball
Fireball Poison Flying Machine
The Log Fireball Flying Machine Poison
Fireball Tornado Poison
Flying Machine
Fireball Flying Machine Tornado Poison The Log
Fireball Flying Machine Tornado Poison
Poison Fireball Flying Machine Tornado The Log

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