My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Royal Ghost Electro Wizard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Barbarian Hut Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Wall Breakers Dark Prince
Giant Snowball
Spear Goblins Minions Wall Breakers
Zap
Spear Goblins Minions Wall Breakers Dark Prince
Barbarian Barrel
Spear Goblins Knight Barbarian Hut Wall Breakers Dark Prince
The Log
Spear Goblins Barbarian Hut Wall Breakers Dark Prince
Earthquake
Spear Goblins Barbarian Hut
Arrows
Spear Goblins Minions Wall Breakers
Royal Delivery
Spear Goblins Knight Minions Wall Breakers Dark Prince
Fireball
Minions Barbarian Hut Wall Breakers
Poison
Spear Goblins Minions Barbarian Hut
Lightning
Knight Barbarian Hut Dark Prince
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Knight Minions Earthquake Dark Prince Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Knight

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Barbarian Hut Earthquake Wall Breakers Dark Prince
Arrows
Knight Earthquake Barbarian Hut Wall Breakers Dark Prince
Knight
Spear Goblins Minions Wall Breakers Arrows Earthquake Barbarian Hut
Minions
Knight Barbarian Hut Wall Breakers Dark Prince
Earthquake
Spear Goblins Arrows Knight Barbarian Hut Wall Breakers Dark Prince
Barbarian Hut
Spear Goblins Arrows Knight Minions Earthquake Wall Breakers Dark Prince
Wall Breakers
Knight Spear Goblins Arrows Minions Earthquake Barbarian Hut
Dark Prince
Spear Goblins Arrows Minions Earthquake Barbarian Hut

Defense Synergies 3 12

Spear Goblins
Knight Arrows Minions Earthquake Barbarian Hut Dark Prince
Arrows
Spear Goblins Knight Barbarian Hut Dark Prince
Knight
Spear Goblins Minions Arrows Earthquake Barbarian Hut
Minions
Knight Barbarian Hut Spear Goblins Dark Prince
Earthquake
Spear Goblins Knight Barbarian Hut
Barbarian Hut
Minions Spear Goblins Arrows Knight Earthquake
Wall Breakers
Dark Prince
Spear Goblins Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Spear Goblins Knight Minions
Barbarian Hut Knight Minions Dark Prince
Barbarian Hut Knight Minions Dark Prince
Barbarian Hut Knight Minions Dark Prince
Arrows Earthquake Dark Prince
Arrows Spear Goblins Minions Earthquake Dark Prince
Minions Spear Goblins Arrows Barbarian Hut
Earthquake Barbarian Hut Arrows
Barbarian Hut Minions
Knight Spear Goblins Dark Prince
Minions Spear Goblins Arrows Knight Earthquake Dark Prince
Arrows Minions Spear Goblins Barbarian Hut
Barbarian Hut Knight Minions Earthquake Dark Prince
Barbarian Hut Arrows Minions Earthquake Dark Prince
Barbarian Hut Knight
Barbarian Hut
Barbarian Hut Arrows Knight Minions Dark Prince
Arrows Spear Goblins Knight Minions Barbarian Hut Dark Prince
Arrows Earthquake Spear Goblins Knight Minions Barbarian Hut Dark Prince
Barbarian Hut
Dark Prince Spear Goblins Arrows Knight Minions Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Spear Goblins Dark Prince
Arrows Knight
Spear Goblins Knight Minions Barbarian Hut Dark Prince
Dark Prince Knight Barbarian Hut
Barbarian Hut Knight Dark Prince
Arrows Minions
Dark Prince Spear Goblins Knight Minions Barbarian Hut
Knight Barbarian Hut Dark Prince
Spear Goblins Knight Minions Barbarian Hut Dark Prince
Barbarian Hut
Knight Minions Dark Prince
Arrows Dark Prince
Dark Prince Knight Barbarian Hut
Barbarian Hut
Spear Goblins Knight Minions Barbarian Hut Dark Prince
Arrows Minions Earthquake Barbarian Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Barbarian Hut
Arrows
Earthquake Arrows Barbarian Hut
Earthquake Arrows Knight Barbarian Hut Dark Prince
Arrows Earthquake Dark Prince
Arrows Spear Goblins Minions
Arrows Earthquake
Arrows Earthquake Barbarian Hut
Arrows
Minions
Arrows Knight Earthquake Dark Prince
Arrows
Earthquake Knight Barbarian Hut
Earthquake Arrows Minions
Earthquake Arrows Barbarian Hut
Earthquake Spear Goblins Arrows Barbarian Hut
Earthquake Arrows Barbarian Hut
Arrows Earthquake
Minions
Arrows Earthquake Dark Prince
Arrows Earthquake
Minions Earthquake
Arrows
Earthquake Arrows Barbarian Hut
Arrows Earthquake Dark Prince
Arrows Earthquake
Arrows
Arrows
Arrows
Minions
Arrows Earthquake
Arrows
Arrows Earthquake
Earthquake Spear Goblins Minions Barbarian Hut Dark Prince
Arrows
Arrows
Knight Dark Prince
Arrows Earthquake
Arrows
Dark Prince
Minions
Dark Prince

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