My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Barbarian Hut Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Three Musketeers Giant Skeleton Graveyard
Giant Snowball
Archers Minions Three Musketeers Graveyard
Zap
Archers Minions Three Musketeers Graveyard
Barbarian Barrel
Archers Barbarian Hut Three Musketeers Giant Skeleton Graveyard
The Log
Archers Barbarian Hut Three Musketeers Giant Skeleton Graveyard
Earthquake
Archers Barbarian Hut Graveyard
Arrows
Archers Minions Graveyard
Royal Delivery
Archers Minions Three Musketeers Giant Skeleton Graveyard
Fireball
Archers Minions Barbarian Hut Three Musketeers
Poison
Archers Minions Barbarian Hut Three Musketeers Graveyard
Lightning
Barbarian Hut Three Musketeers
Rocket
Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Fireball Graveyard Barbarian Hut Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Barbarian Hut Giant Skeleton Graveyard
Arrows
Fireball Graveyard Archers Barbarian Hut Giant Skeleton
Minions
Barbarian Hut Giant Skeleton Graveyard
Fireball
Arrows Graveyard
Barbarian Hut
Graveyard Archers Arrows Minions Three Musketeers Giant Skeleton
Three Musketeers
Barbarian Hut Graveyard
Giant Skeleton
Archers Arrows Minions Barbarian Hut Graveyard
Graveyard
Arrows Fireball Barbarian Hut Archers Minions Three Musketeers Giant Skeleton

Defense Synergies 1 8

Archers
Minions Barbarian Hut Giant Skeleton
Arrows
Fireball Barbarian Hut Giant Skeleton
Minions
Barbarian Hut Archers Giant Skeleton
Fireball
Arrows Barbarian Hut
Barbarian Hut
Minions Archers Arrows Fireball
Three Musketeers
Giant Skeleton
Archers Arrows Minions
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minions Fireball
Barbarian Hut Minions Three Musketeers
Barbarian Hut Three Musketeers Archers Minions Giant Skeleton
Barbarian Hut Three Musketeers Minions
Arrows Fireball Giant Skeleton
Arrows Fireball Archers Minions
Minions Three Musketeers Archers Arrows Fireball Barbarian Hut
Barbarian Hut Arrows Fireball Giant Skeleton
Barbarian Hut Three Musketeers Minions
Archers Giant Skeleton
Archers Minions Arrows Fireball Giant Skeleton
Arrows Minions Three Musketeers Archers Fireball Barbarian Hut
Barbarian Hut Minions Fireball Three Musketeers Giant Skeleton
Fireball Barbarian Hut Three Musketeers Arrows Minions
Barbarian Hut Three Musketeers
Barbarian Hut Fireball Three Musketeers
Barbarian Hut Three Musketeers Arrows Minions Fireball
Arrows Fireball Archers Minions Barbarian Hut Three Musketeers
Arrows Archers Minions Fireball Barbarian Hut Giant Skeleton
Barbarian Hut Three Musketeers
Archers Arrows Minions Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers Fireball Giant Skeleton
Fireball Archers Arrows
Giant Skeleton Minions Barbarian Hut
Giant Skeleton Fireball Barbarian Hut
Barbarian Hut Giant Skeleton Three Musketeers
Arrows Fireball Archers Minions Three Musketeers
Archers Minions Fireball Barbarian Hut Giant Skeleton
Giant Skeleton Barbarian Hut
Giant Skeleton Minions Fireball Barbarian Hut
Barbarian Hut Three Musketeers
Minions Giant Skeleton
Arrows Fireball Giant Skeleton
Giant Skeleton Fireball Barbarian Hut Three Musketeers
Archers Fireball Barbarian Hut Three Musketeers
Archers Minions Fireball Barbarian Hut Three Musketeers Giant Skeleton
Arrows Minions Archers Fireball Barbarian Hut Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Barbarian Hut Giant Skeleton
Arrows Fireball
Arrows Fireball Barbarian Hut Giant Skeleton
Arrows Fireball Barbarian Hut Giant Skeleton
Fireball Arrows
Arrows Fireball Minions
Archers Arrows
Arrows Fireball Barbarian Hut
Arrows Fireball
Minions Fireball Three Musketeers
Arrows Fireball
Fireball Archers Arrows
Fireball Barbarian Hut Three Musketeers
Arrows Minions Fireball
Arrows Fireball Barbarian Hut
Arrows Fireball Barbarian Hut Three Musketeers
Arrows Fireball Barbarian Hut Three Musketeers
Arrows Fireball Three Musketeers
Minions
Archers Arrows Fireball Three Musketeers
Arrows Fireball
Minions Fireball Giant Skeleton
Arrows Fireball
Arrows Fireball Barbarian Hut
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Giant Skeleton
Arrows Fireball
Archers Minions Fireball Barbarian Hut
Fireball Archers Arrows Three Musketeers
Arrows Fireball
Fireball Three Musketeers
Arrows Fireball
Arrows Fireball Giant Skeleton
Three Musketeers
Minions Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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