My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon Electro Dragon Lumberjack
Zap
Guards
Barbarian Barrel
Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Baby Dragon Electro Dragon Lumberjack
Fireball
Baby Dragon Electro Dragon Lumberjack
Poison
Guards Electro Dragon
Lightning
Baby Dragon Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Baby Dragon Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Tornado Baby Dragon Lumberjack Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Tornado Baby Dragon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarian Barrel
Tornado Baby Dragon Electro Dragon Golem Lumberjack
Guards
Lumberjack
Tornado
Baby Dragon Barbarian Barrel Electro Dragon Golem
Baby Dragon
Tornado Golem Barbarian Barrel Electro Dragon Lightning Lumberjack
Electro Dragon
Golem Barbarian Barrel Tornado Baby Dragon
Lightning
Golem Baby Dragon
Golem
Baby Dragon Electro Dragon Lightning Barbarian Barrel Tornado Lumberjack
Lumberjack
Barbarian Barrel Guards Baby Dragon Golem

Defense Synergies 0 13

Barbarian Barrel
Guards Tornado Baby Dragon Electro Dragon Lumberjack
Guards
Barbarian Barrel Baby Dragon Electro Dragon Lumberjack
Tornado
Barbarian Barrel Baby Dragon Electro Dragon
Baby Dragon
Barbarian Barrel Guards Tornado Electro Dragon Lumberjack
Electro Dragon
Barbarian Barrel Guards Tornado Baby Dragon Lumberjack
Lightning
Golem
Lumberjack
Barbarian Barrel Guards Baby Dragon Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Baby Dragon Electro Dragon
Lumberjack Electro Dragon
Tornado Lumberjack Electro Dragon Lightning
Lumberjack Guards Electro Dragon
Lightning Barbarian Barrel Tornado Lumberjack
Barbarian Barrel Tornado Guards Baby Dragon Electro Dragon Lumberjack
Tornado Lightning Baby Dragon Electro Dragon
Lightning Barbarian Barrel Baby Dragon Electro Dragon
Tornado Lumberjack
Guards Tornado Barbarian Barrel Lumberjack
Guards Barbarian Barrel Tornado Baby Dragon Electro Dragon Lumberjack
Tornado Baby Dragon Electro Dragon
Lumberjack Guards Electro Dragon Lightning
Barbarian Barrel Guards Tornado Baby Dragon Electro Dragon Lumberjack
Lumberjack
Tornado Lightning Lumberjack
Tornado Electro Dragon Lumberjack
Barbarian Barrel Guards Tornado Baby Dragon Electro Dragon Lumberjack
Barbarian Barrel Tornado Baby Dragon Guards Electro Dragon Lumberjack
Tornado Lumberjack
Barbarian Barrel Guards Baby Dragon Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Barbarian Barrel
Barbarian Barrel Baby Dragon Electro Dragon Lightning Lumberjack
Guards Lumberjack Electro Dragon Lightning
Guards Lightning Lumberjack Barbarian Barrel Tornado
Guards Lumberjack
Tornado Baby Dragon Electro Dragon
Guards Lightning Lumberjack
Lumberjack
Electro Dragon Lightning Barbarian Barrel Tornado Baby Dragon
Guards
Guards Electro Dragon Lumberjack
Lightning Guards Tornado
Lightning Guards Lumberjack
Baby Dragon Electro Dragon
Guards Electro Dragon Barbarian Barrel Tornado Baby Dragon Lightning Lumberjack
Barbarian Barrel Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Guards Baby Dragon Electro Dragon
Barbarian Barrel Tornado Baby Dragon Electro Dragon
Lightning Barbarian Barrel Baby Dragon Electro Dragon
Lightning Barbarian Barrel Guards
Barbarian Barrel Baby Dragon
Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon Electro Dragon Lightning
Tornado Electro Dragon Lightning
Lightning Guards Tornado Electro Dragon Lumberjack
Lightning Barbarian Barrel Tornado Electro Dragon
Lightning Tornado Baby Dragon Electro Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon Electro Dragon
Lightning Barbarian Barrel Baby Dragon
Lightning Barbarian Barrel Baby Dragon Electro Dragon
Lightning Barbarian Barrel Baby Dragon Electro Dragon
Lightning Barbarian Barrel Tornado
Lightning
Lightning Barbarian Barrel Baby Dragon Electro Dragon
Lightning Barbarian Barrel Tornado Baby Dragon Electro Dragon
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Barbarian Barrel Baby Dragon Electro Dragon
Tornado Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel Tornado Baby Dragon Electro Dragon Lightning
Lightning Tornado Baby Dragon Electro Dragon
Lightning Barbarian Barrel Tornado Baby Dragon
Lightning Tornado Baby Dragon Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Barbarian Barrel Guards Electro Dragon
Lightning Tornado Baby Dragon Electro Dragon
Barbarian Barrel
Lightning Baby Dragon Electro Dragon Lumberjack
Baby Dragon Electro Dragon Lightning
Lightning Tornado
Electro Dragon
Electro Dragon Guards Tornado Baby Dragon Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Barbarian Barrel Tornado Baby Dragon

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