My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Baby Dragon
Zap
Skeletons Royal Giant
Barbarian Barrel
Skeletons Bomb Tower Ice Wizard
The Log
Skeletons Royal Giant
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons
Royal Delivery
Skeletons Baby Dragon Ice Wizard
Fireball
Bomb Tower Baby Dragon Ice Wizard
Poison
Bomb Tower Ice Wizard
Lightning
Bomb Tower Baby Dragon Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Barbarian Barrel Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Earthquake Tornado Ice Wizard Bomb Tower Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Earthquake Tornado

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Earthquake Barbarian Barrel Ice Wizard Tornado Baby Dragon
Earthquake
Royal Giant Barbarian Barrel Tornado
Bomb Tower
Barbarian Barrel
Royal Giant Earthquake Tornado Baby Dragon Ice Wizard
Tornado
Baby Dragon Royal Giant Earthquake Barbarian Barrel Ice Wizard
Baby Dragon
Tornado Royal Giant Barbarian Barrel Ice Wizard
Ice Wizard
Royal Giant Barbarian Barrel Tornado Baby Dragon

Defense Synergies 4 16

Skeletons
Earthquake Bomb Tower Barbarian Barrel Tornado Baby Dragon Ice Wizard
Royal Giant
Earthquake
Skeletons Bomb Tower Barbarian Barrel Tornado Ice Wizard
Bomb Tower
Barbarian Barrel Tornado Skeletons Earthquake Baby Dragon Ice Wizard
Barbarian Barrel
Bomb Tower Skeletons Earthquake Tornado Baby Dragon Ice Wizard
Tornado
Bomb Tower Ice Wizard Skeletons Earthquake Barbarian Barrel Baby Dragon
Baby Dragon
Ice Wizard Skeletons Bomb Tower Barbarian Barrel Tornado
Ice Wizard
Tornado Baby Dragon Skeletons Earthquake Bomb Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Baby Dragon
Bomb Tower Skeletons Ice Wizard
Bomb Tower Tornado Skeletons Ice Wizard
Bomb Tower Skeletons Ice Wizard
Earthquake Bomb Tower Barbarian Barrel Tornado
Barbarian Barrel Tornado Skeletons Earthquake Bomb Tower Baby Dragon Ice Wizard
Tornado Bomb Tower Baby Dragon Ice Wizard
Earthquake Bomb Tower Barbarian Barrel Baby Dragon
Skeletons Bomb Tower Tornado Ice Wizard
Tornado Skeletons Barbarian Barrel Ice Wizard
Ice Wizard Skeletons Earthquake Bomb Tower Barbarian Barrel Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Bomb Tower Skeletons Earthquake Ice Wizard
Bomb Tower Earthquake Barbarian Barrel Tornado Baby Dragon
Bomb Tower
Bomb Tower Tornado
Bomb Tower Skeletons Tornado
Bomb Tower Barbarian Barrel Tornado Baby Dragon Ice Wizard
Earthquake Bomb Tower Barbarian Barrel Tornado Baby Dragon Ice Wizard
Bomb Tower Tornado
Earthquake Bomb Tower Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Bomb Tower Barbarian Barrel Baby Dragon
Skeletons Bomb Tower
Barbarian Barrel Tornado
Skeletons
Skeletons Bomb Tower Tornado Baby Dragon Ice Wizard
Skeletons Bomb Tower Ice Wizard
Bomb Tower
Skeletons Bomb Tower Barbarian Barrel Tornado Baby Dragon
Skeletons
Bomb Tower
Tornado
Skeletons Bomb Tower
Bomb Tower Baby Dragon
Skeletons Bomb Tower Barbarian Barrel Tornado Baby Dragon
Earthquake Bomb Tower Barbarian Barrel Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Baby Dragon
Barbarian Barrel Tornado Baby Dragon Ice Wizard
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Baby Dragon
Tornado Baby Dragon Ice Wizard
Earthquake Tornado Baby Dragon
Earthquake Barbarian Barrel Tornado Baby Dragon Ice Wizard
Tornado
Tornado
Earthquake Barbarian Barrel Tornado
Tornado Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Tornado
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Tornado Baby Dragon
Earthquake Baby Dragon
Tornado
Tornado
Earthquake Barbarian Barrel Baby Dragon
Earthquake Tornado Barbarian Barrel Baby Dragon Ice Wizard
Earthquake Barbarian Barrel Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Earthquake
Earthquake
Earthquake Barbarian Barrel
Tornado Baby Dragon Ice Wizard
Barbarian Barrel
Baby Dragon
Earthquake Baby Dragon
Tornado
Tornado Baby Dragon
Tornado
Barbarian Barrel Tornado Baby Dragon

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