My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Hog Rider Royal Hogs Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Royal Hogs Guards
Giant Snowball
Fire Spirit Royal Recruits Hog Rider Royal Hogs Guards
Zap
Fire Spirit Royal Hogs Guards
Barbarian Barrel
Fire Spirit Royal Recruits Royal Hogs Guards Electro Wizard
The Log
Fire Spirit Royal Recruits Hog Rider Royal Hogs Guards
Earthquake
Hog Rider Royal Hogs Guards
Arrows
Fire Spirit Royal Recruits Royal Hogs Guards
Royal Delivery
Fire Spirit Royal Recruits Hog Rider Royal Hogs Guards Electro Wizard
Fireball
Hog Rider Royal Hogs Electro Wizard
Poison
Royal Recruits Royal Hogs Guards Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Guards Hog Rider Poison Electro Wizard Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Barbarian Barrel Guards Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Royal Recruits Royal Hogs
Royal Recruits
Fire Spirit Hog Rider Royal Hogs Barbarian Barrel Electro Wizard
Hog Rider
Fire Spirit Royal Recruits Barbarian Barrel Guards Poison Electro Wizard
Royal Hogs
Fire Spirit Royal Recruits Barbarian Barrel Guards Poison Electro Wizard
Barbarian Barrel
Royal Recruits Hog Rider Royal Hogs
Guards
Hog Rider Royal Hogs
Poison
Hog Rider Royal Hogs
Electro Wizard
Royal Recruits Hog Rider Royal Hogs

Defense Synergies 0 8

Fire Spirit
Royal Recruits Electro Wizard
Royal Recruits
Fire Spirit
Hog Rider
Royal Hogs
Barbarian Barrel
Guards Poison Electro Wizard
Guards
Barbarian Barrel Poison Electro Wizard
Poison
Barbarian Barrel Guards Electro Wizard
Electro Wizard
Fire Spirit Barbarian Barrel Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Barbarian Barrel Electro Wizard
Royal Recruits Electro Wizard
Fire Spirit Royal Recruits Electro Wizard
Royal Recruits Guards Electro Wizard
Royal Recruits Barbarian Barrel Poison
Barbarian Barrel Fire Spirit Guards Electro Wizard
Electro Wizard Fire Spirit Poison
Royal Recruits Barbarian Barrel Poison Electro Wizard
Royal Recruits
Guards Fire Spirit Royal Recruits Barbarian Barrel Electro Wizard
Guards Poison Electro Wizard Royal Recruits Barbarian Barrel
Poison Electro Wizard
Royal Recruits Fire Spirit Guards Electro Wizard
Fire Spirit Royal Recruits Barbarian Barrel Guards Poison Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Poison Electro Wizard
Fire Spirit Royal Recruits Barbarian Barrel Guards Electro Wizard
Barbarian Barrel Poison Fire Spirit Royal Recruits Guards Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Fire Spirit Barbarian Barrel Guards Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Barbarian Barrel Electro Wizard
Poison Electro Wizard Barbarian Barrel
Royal Recruits Guards Electro Wizard
Royal Recruits Guards Barbarian Barrel Electro Wizard
Royal Recruits Guards
Fire Spirit Poison Electro Wizard
Royal Recruits Guards Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard Barbarian Barrel Poison
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Guards Poison Electro Wizard
Royal Recruits Guards
Royal Recruits
Royal Recruits Guards Electro Wizard Barbarian Barrel Poison
Poison Royal Recruits Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Barbarian Barrel Guards
Poison Barbarian Barrel Electro Wizard
Barbarian Barrel Poison
Royal Recruits Barbarian Barrel Guards Poison
Poison Fire Spirit Barbarian Barrel
Poison Fire Spirit
Fire Spirit Poison
Poison Fire Spirit Barbarian Barrel
Poison
Fire Spirit Guards Poison Electro Wizard
Poison Royal Recruits Barbarian Barrel Electro Wizard
Poison Fire Spirit
Poison Fire Spirit Barbarian Barrel
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Royal Recruits Barbarian Barrel Poison
Barbarian Barrel Poison
Fire Spirit Barbarian Barrel Poison Electro Wizard
Fire Spirit Barbarian Barrel Poison
Poison
Poison
Royal Recruits Barbarian Barrel Poison
Poison Fire Spirit Barbarian Barrel
Poison Barbarian Barrel Electro Wizard
Poison
Poison Barbarian Barrel
Poison Fire Spirit Electro Wizard
Electro Wizard Guards Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard Fire Spirit Royal Recruits Barbarian Barrel Guards
Poison Fire Spirit Electro Wizard
Barbarian Barrel
Poison Electro Wizard
Poison
Poison
Royal Recruits
Royal Recruits Guards Poison Electro Wizard
Poison Electro Wizard
Poison Royal Recruits Barbarian Barrel Electro Wizard

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