My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Goblin Barrel Guards
Zap
Cannon Goblin Barrel Guards
Barbarian Barrel
Cannon Goblin Barrel Guards
The Log
Cannon Goblin Barrel Guards
Earthquake
Cannon Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Bowler
Fireball
Cannon Goblin Barrel Bowler
Poison
Cannon Guards
Lightning
Cannon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Tornado Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Cannon Goblin Barrel Guards Tornado Poison Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Cannon Goblin Barrel

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarian Barrel
Goblin Barrel Tornado Bowler
Rage
Goblin Barrel
Barbarian Barrel Guards Bowler
Guards
Goblin Barrel
Tornado
Barbarian Barrel Poison Bowler
Poison
Tornado Bowler
Bowler
Barbarian Barrel Goblin Barrel Tornado Poison

Defense Synergies 1 10

Cannon
Barbarian Barrel Guards Poison Bowler
Barbarian Barrel
Cannon Guards Tornado Poison Bowler
Rage
Goblin Barrel
Guards
Cannon Barbarian Barrel Poison
Tornado
Bowler Barbarian Barrel Poison
Poison
Cannon Barbarian Barrel Guards Tornado
Bowler
Tornado Cannon Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Barbarian Barrel
Cannon
Cannon Tornado Bowler
Cannon Guards Bowler
Barbarian Barrel Tornado Poison Bowler
Barbarian Barrel Tornado Bowler Cannon Guards
Tornado Cannon Poison
Bowler Cannon Barbarian Barrel Poison
Cannon Tornado
Guards Tornado Cannon Barbarian Barrel Bowler
Guards Poison Cannon Barbarian Barrel Tornado Bowler
Tornado Poison
Cannon Bowler Guards
Bowler Cannon Barbarian Barrel Guards Tornado Poison
Cannon
Tornado Cannon Bowler
Cannon Tornado Poison Bowler
Cannon Barbarian Barrel Guards Tornado Bowler
Barbarian Barrel Tornado Poison Cannon Guards Bowler
Cannon Tornado
Bowler Cannon Barbarian Barrel Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel Bowler
Poison Barbarian Barrel Bowler
Guards Bowler
Guards Bowler Barbarian Barrel Tornado
Cannon Guards Bowler
Poison Tornado
Guards Bowler
Barbarian Barrel Tornado Poison
Cannon Guards
Guards Bowler
Guards Tornado Poison Bowler
Bowler Cannon Guards
Cannon Bowler
Guards Barbarian Barrel Tornado Poison Bowler
Poison Bowler Cannon Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Guards
Poison Barbarian Barrel Tornado Bowler
Barbarian Barrel Poison
Barbarian Barrel Guards Poison
Poison Barbarian Barrel Bowler
Poison Tornado
Tornado Poison Bowler
Poison Barbarian Barrel Tornado Bowler
Poison Tornado
Guards Tornado Poison Bowler
Poison Barbarian Barrel Tornado Bowler
Poison Tornado
Poison Barbarian Barrel Bowler
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison Bowler
Barbarian Barrel Poison Bowler
Barbarian Barrel Tornado Poison
Barbarian Barrel Poison Bowler
Barbarian Barrel Tornado Poison Bowler
Poison Bowler
Tornado Poison
Tornado Bowler
Barbarian Barrel Poison
Tornado Poison Barbarian Barrel Bowler
Poison Barbarian Barrel Tornado Bowler
Tornado Poison Bowler
Poison Barbarian Barrel Tornado
Poison Tornado
Guards Poison
Bowler
Poison
Poison
Poison Bowler
Barbarian Barrel Guards
Poison Tornado
Barbarian Barrel
Poison Bowler
Poison Bowler
Tornado Poison
Guards Tornado Poison Bowler
Tornado Poison
Poison Barbarian Barrel Tornado Bowler

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