My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Battle Ram Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Mega Minion Battle Ram Witch
Zap
Bats Battle Ram Witch
Barbarian Barrel
Battle Ram Witch Magic Archer
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mega Minion Battle Ram Witch Magic Archer
Fireball
Mega Minion Battle Ram Witch Magic Archer
Poison
Bats Mega Minion Witch Magic Archer
Lightning
Mega Minion Battle Ram Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Mega Minion Battle Ram Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Mega Minion

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mega Minion Battle Ram Barbarian Barrel
Zap
Mega Minion Battle Ram Bats Barbarian Barrel Witch Magic Archer Mega Knight
Mega Minion
Zap Bats Mega Knight
Battle Ram
Zap Magic Archer Bats Barbarian Barrel Witch
Barbarian Barrel
Bats Zap Battle Ram Mega Knight
Witch
Zap Battle Ram Mega Knight
Magic Archer
Battle Ram Zap Mega Knight
Mega Knight
Bats Zap Mega Minion Barbarian Barrel Witch Magic Archer

Defense Synergies 2 14

Bats
Zap Barbarian Barrel Mega Knight
Zap
Mega Minion Mega Knight Bats Barbarian Barrel Witch Magic Archer
Mega Minion
Zap Barbarian Barrel Witch Mega Knight
Battle Ram
Barbarian Barrel
Bats Zap Mega Minion Witch Magic Archer Mega Knight
Witch
Zap Mega Minion Barbarian Barrel Mega Knight
Magic Archer
Zap Barbarian Barrel Mega Knight
Mega Knight
Zap Bats Mega Minion Barbarian Barrel Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Barbarian Barrel Magic Archer
Bats Zap Mega Minion Witch Mega Knight
Witch Mega Knight Bats Mega Minion
Witch Bats Mega Minion Mega Knight
Barbarian Barrel Mega Knight
Barbarian Barrel Bats Zap Mega Minion Magic Archer Mega Knight
Bats Mega Minion Zap Witch Magic Archer
Zap Barbarian Barrel Magic Archer Mega Knight
Witch
Barbarian Barrel Mega Knight
Bats Witch Zap Mega Minion Barbarian Barrel Magic Archer Mega Knight
Mega Minion Bats Zap Witch Magic Archer
Mega Knight Bats Zap Witch
Mega Knight Bats Zap Mega Minion Barbarian Barrel Witch Magic Archer
Mega Knight
Zap Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Zap Mega Minion Barbarian Barrel Witch Magic Archer
Zap Barbarian Barrel Witch Bats Mega Minion Magic Archer Mega Knight
Mega Knight Bats Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Barbarian Barrel Witch
Zap Mega Minion Barbarian Barrel Magic Archer Mega Knight
Mega Knight Bats Zap Witch
Mega Knight Bats Zap Barbarian Barrel
Witch Mega Knight
Bats Zap Witch Magic Archer
Bats Mega Minion Witch
Mega Knight
Zap Mega Knight Bats Mega Minion Barbarian Barrel Witch Magic Archer
Witch Mega Minion
Mega Knight Bats Mega Minion Witch
Mega Knight Zap
Mega Knight Witch
Witch Magic Archer Mega Knight
Witch Bats Zap Mega Minion Barbarian Barrel Magic Archer
Bats Mega Knight Zap Mega Minion Barbarian Barrel Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel
Zap Barbarian Barrel Magic Archer Mega Knight
Bats Zap Mega Minion Witch Magic Archer
Witch Magic Archer
Zap Barbarian Barrel Magic Archer
Zap
Bats
Zap Barbarian Barrel Magic Archer
Zap Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Witch Magic Archer
Magic Archer Barbarian Barrel Mega Knight
Barbarian Barrel
Bats
Zap Mega Minion Barbarian Barrel Magic Archer Mega Knight
Zap Barbarian Barrel Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Zap Barbarian Barrel
Zap Barbarian Barrel Witch Magic Archer Mega Knight
Mega Minion Witch
Zap Barbarian Barrel Witch Magic Archer
Zap Witch Magic Archer Mega Knight
Zap Barbarian Barrel Magic Archer
Bats Zap Witch Magic Archer
Zap Bats Mega Minion Witch
Mega Minion
Zap Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
Magic Archer
Zap Bats Barbarian Barrel Witch Magic Archer
Zap Mega Minion Witch Magic Archer
Barbarian Barrel
Mega Minion Magic Archer Mega Knight
Zap Magic Archer
Zap
Mega Minion Mega Knight
Zap Bats Witch Magic Archer
Bats Zap Witch Magic Archer
Zap Barbarian Barrel Witch Magic Archer Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: