My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Mega Minion Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Miner
Giant Snowball
Skeletons Fire Spirit Bats Mega Minion Musketeer Miner
Zap
Skeletons Fire Spirit Bats
Barbarian Barrel
Skeletons Fire Spirit Musketeer
The Log
Skeletons Fire Spirit Musketeer
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Bats
Royal Delivery
Skeletons Fire Spirit Bats Mega Minion Musketeer Miner
Fireball
Mega Minion Musketeer
Poison
Bats Mega Minion Musketeer
Lightning
Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Barbarian Barrel Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mega Minion Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Barbarian Barrel Mega Minion Miner Musketeer Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats Barbarian Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Miner Mega Minion
Bats
Miner Mega Minion Barbarian Barrel
Mega Minion
Fire Spirit Bats Poison Miner
Musketeer
Barbarian Barrel Miner
Barbarian Barrel
Bats Musketeer Miner
Poison
Miner Mega Minion
Miner
Fire Spirit Bats Poison Mega Minion Musketeer Barbarian Barrel

Defense Synergies 1 14

Skeletons
Musketeer Fire Spirit Bats Mega Minion Barbarian Barrel Poison
Fire Spirit
Skeletons
Bats
Skeletons Musketeer Barbarian Barrel
Mega Minion
Skeletons Musketeer Barbarian Barrel Miner
Musketeer
Skeletons Bats Mega Minion Barbarian Barrel Miner
Barbarian Barrel
Skeletons Bats Mega Minion Musketeer Poison Miner
Poison
Skeletons Barbarian Barrel
Miner
Mega Minion Musketeer Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Barbarian Barrel
Skeletons Bats Mega Minion Musketeer
Skeletons Fire Spirit Bats Mega Minion Musketeer
Skeletons Bats Mega Minion Musketeer
Barbarian Barrel Poison
Barbarian Barrel Skeletons Fire Spirit Bats Mega Minion Musketeer
Bats Mega Minion Musketeer Fire Spirit Poison
Musketeer Barbarian Barrel Poison
Skeletons Musketeer
Skeletons Fire Spirit Musketeer Barbarian Barrel Miner
Bats Poison Skeletons Mega Minion Musketeer Barbarian Barrel
Mega Minion Musketeer Bats Poison
Skeletons Fire Spirit Bats Musketeer
Fire Spirit Bats Mega Minion Barbarian Barrel Poison
Skeletons Bats Musketeer Poison
Fire Spirit Bats Mega Minion Musketeer Barbarian Barrel
Barbarian Barrel Poison Fire Spirit Bats Mega Minion Musketeer
Musketeer
Fire Spirit Bats Musketeer Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Poison Mega Minion Musketeer Barbarian Barrel Miner
Skeletons Bats Musketeer
Bats Musketeer Barbarian Barrel
Skeletons Musketeer
Fire Spirit Poison Skeletons Bats Musketeer
Skeletons Bats Mega Minion Musketeer
Skeletons Bats Mega Minion Barbarian Barrel Poison
Skeletons Mega Minion Musketeer
Bats Mega Minion Musketeer
Poison
Skeletons
Musketeer
Skeletons Bats Mega Minion Musketeer Barbarian Barrel Poison
Bats Poison Mega Minion Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Barbarian Barrel
Poison Musketeer Barbarian Barrel Miner
Barbarian Barrel Poison Miner
Musketeer Barbarian Barrel Poison
Poison Fire Spirit Barbarian Barrel
Poison Fire Spirit Bats Mega Minion Musketeer
Fire Spirit Musketeer Poison
Poison Fire Spirit Barbarian Barrel
Poison Miner
Fire Spirit Bats Musketeer Poison
Poison Miner Musketeer Barbarian Barrel
Poison Fire Spirit Musketeer
Poison Fire Spirit Musketeer Barbarian Barrel Miner
Musketeer Barbarian Barrel Poison
Musketeer Barbarian Barrel Poison
Musketeer Barbarian Barrel Poison
Musketeer Barbarian Barrel Poison
Barbarian Barrel Poison
Bats
Fire Spirit Mega Minion Musketeer Barbarian Barrel Poison
Fire Spirit Barbarian Barrel Poison Miner
Musketeer Poison
Poison
Musketeer
Musketeer Barbarian Barrel Poison
Poison Fire Spirit Barbarian Barrel
Mega Minion
Poison Miner Musketeer Barbarian Barrel
Musketeer Poison Miner
Poison Miner Musketeer Barbarian Barrel
Poison Fire Spirit Bats Musketeer
Bats Mega Minion Musketeer Poison
Mega Minion
Poison Musketeer Miner
Poison
Poison
Fire Spirit Bats Musketeer Barbarian Barrel
Poison Fire Spirit Mega Minion Musketeer
Barbarian Barrel
Poison Miner Mega Minion Musketeer
Musketeer Poison
Poison
Mega Minion Musketeer
Bats Musketeer Poison
Bats Musketeer Poison
Poison Musketeer Barbarian Barrel Miner

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