My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Hunter Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Goblin Hut Wizard Hunter Electro Wizard
The Log
Goblin Hut Hunter
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Wizard Hunter Electro Wizard
Fireball
Goblin Hut Wizard Hunter Electro Wizard
Poison
Goblin Hut Wizard Hunter Electro Wizard
Lightning
Goblin Hut Wizard Hunter Electro Wizard
Rocket
Goblin Hut Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Fireball Hunter Electro Wizard Goblin Hut Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Barbarian Barrel Fireball Hunter

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Goblin Hut Barbarian Barrel Hunter Golem
Fireball
Zap Golem Electro Wizard
Goblin Hut
Zap Barbarian Barrel Golem
Wizard
Golem
Barbarian Barrel
Zap Goblin Hut Hunter Golem
Hunter
Zap Barbarian Barrel Golem
Golem
Fireball Zap Goblin Hut Wizard Barbarian Barrel Hunter Electro Wizard
Electro Wizard
Zap Fireball Golem

Defense Synergies 3 14

Zap
Fireball Electro Wizard Goblin Hut Barbarian Barrel Hunter
Fireball
Zap Barbarian Barrel Goblin Hut Electro Wizard
Goblin Hut
Zap Fireball Wizard Barbarian Barrel Hunter Electro Wizard
Wizard
Goblin Hut Barbarian Barrel Electro Wizard
Barbarian Barrel
Fireball Zap Goblin Hut Wizard Hunter Electro Wizard
Hunter
Zap Goblin Hut Barbarian Barrel Electro Wizard
Golem
Electro Wizard
Zap Fireball Goblin Hut Wizard Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut Wizard Barbarian Barrel Electro Wizard
Hunter Zap Goblin Hut Electro Wizard
Goblin Hut Hunter Electro Wizard
Goblin Hut Hunter Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Zap Hunter Electro Wizard
Hunter Electro Wizard Zap Fireball Goblin Hut Wizard
Zap Fireball Barbarian Barrel Electro Wizard
Hunter Goblin Hut
Barbarian Barrel Hunter Electro Wizard
Electro Wizard Zap Fireball Goblin Hut Wizard Barbarian Barrel Hunter
Hunter Zap Fireball Goblin Hut Wizard Electro Wizard
Goblin Hut Hunter Zap Fireball Wizard Electro Wizard
Fireball Wizard Zap Goblin Hut Barbarian Barrel Hunter Electro Wizard
Goblin Hut Hunter Electro Wizard
Zap Fireball Goblin Hut Hunter Electro Wizard
Wizard Fireball Goblin Hut Hunter Electro Wizard
Fireball Zap Goblin Hut Wizard Barbarian Barrel Hunter Electro Wizard
Zap Wizard Barbarian Barrel Hunter Fireball Goblin Hut Electro Wizard
Goblin Hut Hunter Electro Wizard
Wizard Fireball Barbarian Barrel Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Goblin Hut Barbarian Barrel Electro Wizard
Fireball Electro Wizard Zap Wizard Barbarian Barrel Hunter
Zap Goblin Hut Hunter Electro Wizard
Hunter Zap Fireball Barbarian Barrel Electro Wizard
Goblin Hut Hunter
Fireball Wizard Zap Goblin Hut Hunter Electro Wizard
Fireball Goblin Hut Hunter Electro Wizard
Hunter
Zap Electro Wizard Fireball Goblin Hut Barbarian Barrel
Goblin Hut
Goblin Hut Hunter
Zap Fireball Electro Wizard
Fireball Wizard Hunter
Wizard Fireball
Goblin Hut Electro Wizard Zap Fireball Barbarian Barrel Hunter
Zap Fireball Goblin Hut Wizard Barbarian Barrel Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel Electro Wizard
Fireball Goblin Hut Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Zap Barbarian Barrel
Fireball Wizard Zap Hunter
Wizard
Fireball Zap Wizard Barbarian Barrel Hunter
Fireball Zap Wizard
Fireball Electro Wizard
Zap Fireball Wizard Barbarian Barrel Electro Wizard
Fireball Zap Wizard
Fireball Goblin Hut Barbarian Barrel Hunter
Fireball Barbarian Barrel
Zap Fireball Goblin Hut Barbarian Barrel
Zap Fireball Goblin Hut Wizard Barbarian Barrel Hunter
Fireball Goblin Hut Wizard Barbarian Barrel
Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel Hunter Electro Wizard
Zap Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Zap Fireball Barbarian Barrel
Zap Fireball Wizard Barbarian Barrel Hunter
Fireball Zap Wizard Barbarian Barrel Hunter Electro Wizard
Fireball Zap Wizard
Fireball Zap Barbarian Barrel
Zap Fireball Wizard Hunter Electro Wizard
Zap Electro Wizard Fireball Goblin Hut Wizard
Fireball
Zap Fireball Wizard Hunter
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Goblin Hut Barbarian Barrel
Fireball Zap Wizard Hunter Electro Wizard
Fireball Barbarian Barrel
Fireball Wizard Hunter Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Barbarian Barrel Electro Wizard

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