My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Flying Machine Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Flying Machine Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Bats Minions Flying Machine
Zap
Bats Minions Royal Giant Flying Machine
Barbarian Barrel
Wizard Ice Wizard
The Log
Royal Giant
Earthquake
Arrows
Bats Minions Flying Machine
Royal Delivery
Bats Minions Flying Machine Wizard Ice Wizard
Fireball
Minions Flying Machine Wizard Ice Wizard
Poison
Bats Minions Flying Machine Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Minions Ice Wizard Fireball Flying Machine Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Minions Ice Wizard

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Minions Flying Machine Barbarian Barrel
Minions
Royal Giant Bats Barbarian Barrel
Royal Giant
Bats Minions Fireball Barbarian Barrel Ice Wizard Flying Machine Wizard
Fireball
Royal Giant
Flying Machine
Bats Royal Giant Barbarian Barrel
Wizard
Royal Giant
Barbarian Barrel
Royal Giant Bats Minions Flying Machine Ice Wizard
Ice Wizard
Royal Giant Barbarian Barrel

Defense Synergies 1 12

Bats
Minions Barbarian Barrel Ice Wizard
Minions
Bats Flying Machine Barbarian Barrel Ice Wizard
Royal Giant
Fireball
Barbarian Barrel Ice Wizard
Flying Machine
Minions Barbarian Barrel Ice Wizard
Wizard
Barbarian Barrel Ice Wizard
Barbarian Barrel
Fireball Bats Minions Flying Machine Wizard Ice Wizard
Ice Wizard
Bats Minions Fireball Flying Machine Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Flying Machine Wizard Barbarian Barrel
Bats Minions Flying Machine Ice Wizard
Bats Minions Ice Wizard
Bats Minions Ice Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Minions Flying Machine Ice Wizard
Bats Minions Fireball Flying Machine Wizard Ice Wizard
Fireball Flying Machine Barbarian Barrel
Minions Ice Wizard
Barbarian Barrel Ice Wizard
Bats Minions Ice Wizard Fireball Flying Machine Wizard Barbarian Barrel
Minions Bats Fireball Flying Machine Wizard Ice Wizard
Bats Minions Fireball Flying Machine Wizard Ice Wizard
Fireball Wizard Bats Minions Barbarian Barrel
Fireball
Wizard Bats Minions Fireball
Fireball Bats Minions Flying Machine Wizard Barbarian Barrel Ice Wizard
Wizard Barbarian Barrel Bats Minions Fireball Flying Machine Ice Wizard
Wizard Bats Minions Fireball Flying Machine Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel
Fireball Flying Machine Wizard Barbarian Barrel
Bats Minions
Bats Fireball Barbarian Barrel
Fireball Wizard Bats Minions Flying Machine Ice Wizard
Bats Minions Fireball Flying Machine Ice Wizard
Bats Minions Fireball Flying Machine Barbarian Barrel
Bats Minions Flying Machine
Fireball
Fireball Wizard
Wizard Fireball Flying Machine
Bats Minions Fireball Flying Machine Barbarian Barrel
Bats Minions Fireball Flying Machine Wizard Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel Ice Wizard
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Bats Minions Flying Machine Ice Wizard
Flying Machine Wizard
Fireball Flying Machine Wizard Barbarian Barrel Ice Wizard
Fireball Flying Machine Wizard
Bats Minions Fireball
Fireball Flying Machine Wizard Barbarian Barrel
Fireball Flying Machine Wizard
Flying Machine Fireball Barbarian Barrel
Minions Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Wizard Barbarian Barrel
Fireball Flying Machine Wizard Barbarian Barrel
Fireball Barbarian Barrel
Bats Minions
Fireball Flying Machine Wizard Barbarian Barrel
Fireball Flying Machine Wizard Barbarian Barrel
Minions Fireball
Fireball Wizard
Fireball Flying Machine Barbarian Barrel
Fireball Wizard Barbarian Barrel Ice Wizard
Fireball Flying Machine Wizard Barbarian Barrel Ice Wizard
Fireball Flying Machine Wizard
Fireball Barbarian Barrel
Bats Fireball Flying Machine Wizard Ice Wizard
Bats Minions Fireball Flying Machine Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Minions Fireball Flying Machine Barbarian Barrel
Fireball Flying Machine Wizard Ice Wizard
Fireball Barbarian Barrel
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball
Flying Machine
Bats Minions Fireball Flying Machine
Bats Fireball Flying Machine
Fireball Flying Machine Barbarian Barrel

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