My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Wall Breakers Miner
Giant Snowball
Wall Breakers Miner
Zap
Firecracker Wall Breakers
Barbarian Barrel
Knight Firecracker Elixir Golem Bomb Tower Wall Breakers
The Log
Firecracker Elixir Golem Wall Breakers
Earthquake
Firecracker Elixir Golem Bomb Tower
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Elixir Golem Wall Breakers Miner
Fireball
Firecracker Elixir Golem Bomb Tower Wall Breakers
Poison
Firecracker Elixir Golem Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Barbarian Barrel Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Tornado Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Knight Firecracker Elixir Golem Tornado Miner Bomb Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Knight Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wall Breakers Barbarian Barrel Miner
Firecracker
Knight Elixir Golem Miner Barbarian Barrel Wall Breakers Tornado
Elixir Golem
Firecracker Barbarian Barrel Tornado
Bomb Tower
Barbarian Barrel
Knight Firecracker Elixir Golem Wall Breakers Tornado Miner
Wall Breakers
Knight Miner Firecracker Barbarian Barrel
Tornado
Firecracker Elixir Golem Barbarian Barrel
Miner
Firecracker Wall Breakers Knight Barbarian Barrel

Defense Synergies 4 7

Knight
Firecracker Bomb Tower Barbarian Barrel Tornado
Firecracker
Knight Bomb Tower Barbarian Barrel Tornado
Elixir Golem
Bomb Tower
Knight Barbarian Barrel Tornado Firecracker
Barbarian Barrel
Bomb Tower Knight Firecracker Tornado Miner
Wall Breakers
Tornado
Bomb Tower Knight Firecracker Barbarian Barrel
Miner
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel
Bomb Tower Knight Firecracker
Bomb Tower Tornado Knight
Bomb Tower Knight Firecracker
Firecracker Bomb Tower Barbarian Barrel Tornado
Barbarian Barrel Tornado Firecracker Bomb Tower
Tornado Firecracker Bomb Tower
Bomb Tower Barbarian Barrel
Bomb Tower Tornado
Knight Tornado Firecracker Barbarian Barrel Miner
Knight Firecracker Bomb Tower Barbarian Barrel Tornado
Firecracker Tornado
Bomb Tower Knight
Bomb Tower Firecracker Barbarian Barrel Tornado
Knight Bomb Tower
Bomb Tower Tornado
Bomb Tower Knight Firecracker Tornado
Bomb Tower Knight Firecracker Barbarian Barrel Tornado
Bomb Tower Barbarian Barrel Tornado Knight Firecracker
Bomb Tower Tornado
Knight Firecracker Bomb Tower Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Knight Firecracker Bomb Tower Barbarian Barrel Miner
Knight Bomb Tower
Knight Barbarian Barrel Tornado
Knight
Firecracker Bomb Tower Tornado
Knight Bomb Tower
Knight Bomb Tower
Knight Firecracker Bomb Tower Barbarian Barrel Tornado
Knight Bomb Tower
Tornado
Knight Bomb Tower
Firecracker Bomb Tower
Knight Firecracker Bomb Tower Barbarian Barrel Tornado
Firecracker Bomb Tower Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Tornado Miner
Barbarian Barrel Miner
Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Tornado
Firecracker Tornado
Firecracker Barbarian Barrel Tornado
Miner Firecracker Tornado
Tornado
Firecracker Miner Knight Barbarian Barrel Tornado
Firecracker Tornado
Knight Firecracker Barbarian Barrel Miner
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel Tornado
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Tornado Miner
Tornado
Tornado
Barbarian Barrel
Firecracker Tornado Barbarian Barrel
Firecracker Miner Barbarian Barrel Tornado
Tornado Miner
Miner Firecracker Barbarian Barrel Tornado
Firecracker Tornado
Firecracker
Miner
Firecracker
Firecracker
Barbarian Barrel
Firecracker Tornado
Barbarian Barrel
Miner Knight Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado
Firecracker Tornado
Firecracker Barbarian Barrel Tornado Miner

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