My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Barbarian Barrel Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Bandit Inferno Dragon
Giant Snowball
Fire Spirit Bats Skeleton Army Inferno Dragon
Zap
Fire Spirit Bats Royal Giant Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Fire Spirit Wizard Skeleton Army Bandit
The Log
Fire Spirit Royal Giant Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Wizard Skeleton Army Bandit Inferno Dragon
Fireball
Wizard Skeleton Army Bandit Inferno Dragon
Poison
Bats Wizard Skeleton Army
Lightning
Wizard Bandit Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Barbarian Barrel Skeleton Army Bandit Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Barbarian Barrel Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Bandit Inferno Dragon
Bats
Royal Giant Barbarian Barrel Bandit Inferno Dragon
Royal Giant
Fire Spirit Bats Barbarian Barrel Wizard Bandit
Wizard
Royal Giant Bandit
Barbarian Barrel
Royal Giant Bats Bandit
Skeleton Army
Bandit
Fire Spirit Bats Royal Giant Wizard Barbarian Barrel
Inferno Dragon
Fire Spirit Bats

Defense Synergies 0 9

Fire Spirit
Bats
Barbarian Barrel Bandit Inferno Dragon
Royal Giant
Wizard
Barbarian Barrel Skeleton Army Bandit
Barbarian Barrel
Bats Wizard Bandit
Skeleton Army
Wizard Bandit Inferno Dragon
Bandit
Bats Wizard Barbarian Barrel Skeleton Army
Inferno Dragon
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel
Skeleton Army Inferno Dragon Bats Bandit
Skeleton Army Fire Spirit Bats Bandit Inferno Dragon
Skeleton Army Inferno Dragon Bats Bandit
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Fire Spirit Bats Bandit
Bats Inferno Dragon Fire Spirit Wizard
Barbarian Barrel Bandit
Inferno Dragon Skeleton Army
Skeleton Army Fire Spirit Barbarian Barrel Bandit
Bats Skeleton Army Wizard Barbarian Barrel Bandit
Inferno Dragon Bats Wizard
Skeleton Army Fire Spirit Bats Wizard Bandit
Fire Spirit Wizard Skeleton Army Bats Barbarian Barrel
Skeleton Army Inferno Dragon Bandit
Skeleton Army Bandit Inferno Dragon
Wizard Bats Skeleton Army
Fire Spirit Bats Wizard Barbarian Barrel Skeleton Army Bandit
Wizard Barbarian Barrel Fire Spirit Bats Bandit Inferno Dragon
Inferno Dragon
Wizard Skeleton Army Fire Spirit Bats Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Bandit
Bandit Wizard Barbarian Barrel Inferno Dragon
Skeleton Army Bandit Bats
Skeleton Army Bats Barbarian Barrel Bandit
Skeleton Army Bandit Inferno Dragon
Fire Spirit Wizard Bats
Skeleton Army Bats Bandit
Skeleton Army Inferno Dragon
Bats Barbarian Barrel Skeleton Army Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats
Skeleton Army
Skeleton Army Wizard Bandit
Wizard Skeleton Army
Skeleton Army Bats Barbarian Barrel Inferno Dragon
Bats Wizard Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Wizard Fire Spirit Barbarian Barrel
Wizard Fire Spirit Bats
Fire Spirit Wizard
Fire Spirit Wizard Barbarian Barrel
Wizard Bandit
Fire Spirit Bats
Wizard Barbarian Barrel Bandit
Fire Spirit Wizard
Fire Spirit Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Wizard Barbarian Barrel Bandit
Wizard Barbarian Barrel Bandit
Barbarian Barrel
Bats
Fire Spirit Wizard Barbarian Barrel Bandit
Fire Spirit Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel
Inferno Dragon
Wizard Barbarian Barrel Bandit
Wizard Bandit
Barbarian Barrel Bandit
Fire Spirit Bats Wizard
Bats Wizard
Wizard Bandit
Wizard
Fire Spirit Bats Barbarian Barrel Skeleton Army Bandit
Fire Spirit Wizard
Barbarian Barrel
Wizard
Wizard
Bats
Bats
Barbarian Barrel Bandit

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