My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Three Musketeers Dark Prince Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Barbarian Barrel Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Three Musketeers Dark Prince Balloon
Giant Snowball
Minions Three Musketeers Balloon
Zap
Minions Three Musketeers Dark Prince Balloon
Barbarian Barrel
Rascals Three Musketeers Dark Prince Electro Wizard
The Log
Rascals Three Musketeers Dark Prince
Earthquake
Arrows
Minions Rascals
Royal Delivery
Minions Rascals Three Musketeers Dark Prince Balloon Electro Wizard
Fireball
Minions Rascals Three Musketeers Balloon Electro Wizard
Poison
Minions Rascals Three Musketeers Balloon Electro Wizard
Lightning
Three Musketeers Dark Prince Balloon Electro Wizard
Rocket
Rascals Three Musketeers Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Minions Dark Prince Electro Wizard Rascals Balloon Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Minions Dark Prince

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Dark Prince
Minions
Rascals Barbarian Barrel Dark Prince Balloon
Rascals
Minions Dark Prince Balloon Electro Wizard
Three Musketeers
Barbarian Barrel Dark Prince
Barbarian Barrel
Balloon Minions Three Musketeers Dark Prince
Dark Prince
Arrows Minions Rascals Three Musketeers Barbarian Barrel Balloon Electro Wizard
Balloon
Arrows Barbarian Barrel Minions Rascals Dark Prince Electro Wizard
Electro Wizard
Rascals Dark Prince Balloon

Defense Synergies 0 10

Arrows
Barbarian Barrel Dark Prince
Minions
Barbarian Barrel Dark Prince Electro Wizard
Rascals
Barbarian Barrel
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Arrows Minions Rascals Three Musketeers Dark Prince Electro Wizard
Dark Prince
Arrows Minions Barbarian Barrel Electro Wizard
Balloon
Electro Wizard
Minions Barbarian Barrel Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel Electro Wizard
Minions Rascals Three Musketeers Dark Prince Electro Wizard
Three Musketeers Minions Rascals Dark Prince Electro Wizard
Three Musketeers Minions Rascals Dark Prince Electro Wizard
Arrows Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Minions Rascals Dark Prince Electro Wizard
Minions Three Musketeers Electro Wizard Arrows Rascals
Arrows Rascals Barbarian Barrel Electro Wizard
Three Musketeers Minions Rascals
Rascals Barbarian Barrel Dark Prince Electro Wizard
Minions Electro Wizard Arrows Rascals Barbarian Barrel Dark Prince
Arrows Minions Three Musketeers Rascals Electro Wizard
Minions Rascals Three Musketeers Dark Prince Electro Wizard
Three Musketeers Arrows Minions Rascals Barbarian Barrel Dark Prince Electro Wizard
Rascals Three Musketeers Electro Wizard
Rascals Three Musketeers Electro Wizard
Three Musketeers Arrows Minions Rascals Dark Prince Electro Wizard
Arrows Minions Rascals Three Musketeers Barbarian Barrel Dark Prince Electro Wizard
Arrows Barbarian Barrel Minions Rascals Dark Prince Electro Wizard
Three Musketeers Electro Wizard
Rascals Dark Prince Arrows Minions Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Barbarian Barrel Dark Prince Electro Wizard
Electro Wizard Arrows Barbarian Barrel
Minions Rascals Dark Prince Electro Wizard
Dark Prince Rascals Barbarian Barrel Electro Wizard
Rascals Three Musketeers Dark Prince
Arrows Minions Rascals Three Musketeers Electro Wizard
Rascals Dark Prince Minions Electro Wizard
Rascals Dark Prince
Electro Wizard Minions Barbarian Barrel Dark Prince
Three Musketeers
Minions Rascals Dark Prince
Arrows Dark Prince Electro Wizard
Rascals Dark Prince Three Musketeers
Rascals Three Musketeers
Rascals Electro Wizard Minions Three Musketeers Barbarian Barrel Dark Prince
Arrows Minions Rascals Barbarian Barrel Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard
Arrows Barbarian Barrel
Arrows Rascals Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Dark Prince
Arrows Minions
Arrows
Arrows Barbarian Barrel
Arrows
Minions Three Musketeers Electro Wizard
Arrows Barbarian Barrel Dark Prince Electro Wizard
Arrows
Three Musketeers Barbarian Barrel
Arrows Minions Barbarian Barrel
Arrows Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Arrows Three Musketeers Barbarian Barrel
Minions
Arrows Three Musketeers Barbarian Barrel Dark Prince Electro Wizard
Arrows Barbarian Barrel
Minions
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Electro Wizard
Arrows
Arrows Barbarian Barrel
Arrows Electro Wizard
Electro Wizard Minions
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Minions Barbarian Barrel Dark Prince
Arrows Three Musketeers Electro Wizard
Arrows Barbarian Barrel
Rascals Three Musketeers Dark Prince Electro Wizard
Arrows
Arrows
Three Musketeers Dark Prince
Minions Rascals Electro Wizard
Electro Wizard
Barbarian Barrel Dark Prince Electro Wizard

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