My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Miner Bandit
Giant Snowball
Minions Miner
Zap
Minions Royal Giant Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Minions Bandit Electro Wizard
Poison
Minions Electro Wizard
Lightning
Mini P.E.K.K.A Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Bandit Fireball Mini P.E.K.K.A Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Miner Bandit

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Electro Wizard Minions Royal Giant Mini P.E.K.K.A Bandit
Minions
Royal Giant Miner Zap Mini P.E.K.K.A Bandit
Royal Giant
Minions Fireball Miner Zap Bandit Electro Wizard
Fireball
Zap Royal Giant Miner Electro Wizard
Mini P.E.K.K.A
Zap Minions Electro Wizard
Miner
Zap Minions Royal Giant Fireball Bandit Electro Wizard
Bandit
Zap Minions Royal Giant Miner Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Mini P.E.K.K.A Miner Bandit

Defense Synergies 4 10

Zap
Fireball Mini P.E.K.K.A Electro Wizard Minions Miner Bandit
Minions
Zap Bandit Electro Wizard
Royal Giant
Fireball
Zap Mini P.E.K.K.A Miner Bandit Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball
Miner
Zap Fireball
Bandit
Zap Minions Fireball Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Minions Fireball Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
Mini P.E.K.K.A Zap Minions Bandit Electro Wizard
Mini P.E.K.K.A Minions Bandit Electro Wizard
Mini P.E.K.K.A Minions Bandit Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Minions Bandit Electro Wizard
Minions Electro Wizard Zap Fireball
Zap Fireball Bandit Electro Wizard
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Miner Bandit Electro Wizard
Minions Electro Wizard Zap Fireball Bandit
Minions Zap Fireball Electro Wizard
Mini P.E.K.K.A Zap Minions Fireball Bandit Electro Wizard
Fireball Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Zap Fireball Mini P.E.K.K.A Bandit Electro Wizard
Minions Fireball Mini P.E.K.K.A Electro Wizard
Fireball Zap Minions Bandit Electro Wizard
Zap Minions Fireball Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Minions Fireball Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Mini P.E.K.K.A Miner
Bandit Zap Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Fireball Bandit Electro Wizard
Mini P.E.K.K.A Bandit
Fireball Zap Minions Electro Wizard
Mini P.E.K.K.A Minions Fireball Bandit Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Minions Fireball Mini P.E.K.K.A Bandit
Minions Mini P.E.K.K.A
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball Bandit
Fireball
Electro Wizard Zap Minions Fireball Mini P.E.K.K.A
Minions Zap Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Miner Bandit Electro Wizard
Fireball Miner Bandit
Fireball
Fireball Zap
Fireball Zap Minions
Fireball Zap
Fireball Miner Zap Bandit
Minions Fireball Mini P.E.K.K.A Electro Wizard
Miner Zap Fireball Bandit Electro Wizard
Fireball Zap
Fireball Miner Bandit
Minions Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Bandit Electro Wizard
Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Miner Zap Bandit Electro Wizard
Fireball Zap Miner Bandit
Fireball Miner Zap Bandit
Zap Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball Miner Bandit
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Minions Fireball Bandit
Fireball Zap Electro Wizard
Fireball
Fireball Miner Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Bandit Electro Wizard

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