My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Bandit
Giant Snowball
Fire Spirit Hog Rider Goblin Barrel Witch
Zap
Fire Spirit Goblin Barrel Witch Bandit
Barbarian Barrel
Fire Spirit Goblin Barrel Witch Bandit Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Bandit
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Fire Spirit Goblin Barrel Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Bandit Electro Wizard
Fireball
Hog Rider Goblin Barrel Witch Bandit Electro Wizard
Poison
Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Bandit Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Bandit Mini P.E.K.K.A Hog Rider Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Goblin Barrel Bandit

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Mini P.E.K.K.A Goblin Barrel Bandit
Zap
Hog Rider Electro Wizard Fire Spirit Mini P.E.K.K.A Witch Bandit
Mini P.E.K.K.A
Fire Spirit Zap Hog Rider Electro Wizard
Hog Rider
Fire Spirit Zap Mini P.E.K.K.A Goblin Barrel Witch Bandit Electro Wizard
Goblin Barrel
Fire Spirit Hog Rider Bandit
Witch
Zap Hog Rider Bandit
Bandit
Fire Spirit Zap Hog Rider Goblin Barrel Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Hog Rider Bandit

Defense Synergies 3 9

Fire Spirit
Zap Mini P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Fire Spirit Witch Bandit
Mini P.E.K.K.A
Zap Electro Wizard Fire Spirit Witch
Hog Rider
Goblin Barrel
Witch
Zap Mini P.E.K.K.A Bandit Electro Wizard
Bandit
Zap Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Fire Spirit Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A Zap Witch Bandit Electro Wizard
Mini P.E.K.K.A Witch Fire Spirit Bandit Electro Wizard
Mini P.E.K.K.A Witch Bandit Electro Wizard
Mini P.E.K.K.A
Fire Spirit Zap Bandit Electro Wizard
Electro Wizard Fire Spirit Zap Witch
Zap Bandit Electro Wizard
Mini P.E.K.K.A Witch
Fire Spirit Mini P.E.K.K.A Bandit Electro Wizard
Witch Electro Wizard Zap Bandit
Zap Witch Electro Wizard
Mini P.E.K.K.A Fire Spirit Zap Witch Bandit Electro Wizard
Fire Spirit Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Zap Mini P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Fire Spirit Zap Witch Bandit Electro Wizard
Zap Witch Fire Spirit Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fire Spirit Mini P.E.K.K.A Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Mini P.E.K.K.A
Bandit Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Zap Bandit Electro Wizard
Mini P.E.K.K.A Witch Bandit
Fire Spirit Zap Witch Electro Wizard
Mini P.E.K.K.A Witch Bandit Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Mini P.E.K.K.A Witch Bandit
Witch
Mini P.E.K.K.A Witch
Zap Electro Wizard
Mini P.E.K.K.A Witch Bandit
Witch
Witch Electro Wizard Zap Mini P.E.K.K.A
Zap Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Bandit
Fire Spirit Zap
Fire Spirit Zap Witch
Fire Spirit Witch
Fire Spirit Zap
Zap Bandit
Fire Spirit Mini P.E.K.K.A Electro Wizard
Zap Bandit Electro Wizard
Fire Spirit Zap
Fire Spirit Bandit
Bandit
Zap
Zap Witch Bandit
Bandit
Mini P.E.K.K.A
Fire Spirit Zap Mini P.E.K.K.A Bandit Electro Wizard
Fire Spirit Zap Witch
Zap
Zap Fire Spirit Witch
Witch
Zap Witch Bandit Electro Wizard
Zap Witch Bandit
Zap Bandit
Fire Spirit Zap Witch Electro Wizard
Zap Electro Wizard Witch
Mini P.E.K.K.A
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard Fire Spirit Witch Bandit
Fire Spirit Zap Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bandit Electro Wizard

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