My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Barbarian Hut Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Bandit
Giant Snowball
Skeleton Army Electro Dragon
Zap
Royal Giant Skeleton Army Bandit
Barbarian Barrel
Barbarian Hut Skeleton Army Bandit
The Log
Royal Giant Barbarian Hut Skeleton Army Bandit
Earthquake
Barbarian Hut Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Electro Dragon Bandit
Fireball
Barbarian Hut Skeleton Army Electro Dragon Bandit
Poison
Barbarian Hut Skeleton Army Electro Dragon
Lightning
Ice Golem Barbarian Hut Electro Dragon Bandit
Rocket
Barbarian Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Skeleton Army Bandit Fireball Electro Dragon Royal Giant Barbarian Hut Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Skeleton Army Bandit Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Lightning Ice Golem Barbarian Hut Electro Dragon Bandit
Ice Golem
Royal Giant Barbarian Hut Electro Dragon
Fireball
Royal Giant
Barbarian Hut
Royal Giant Ice Golem Electro Dragon Bandit
Skeleton Army
Electro Dragon
Royal Giant Ice Golem Barbarian Hut
Lightning
Royal Giant
Bandit
Royal Giant Barbarian Hut

Defense Synergies 0 10

Royal Giant
Ice Golem
Fireball Barbarian Hut Electro Dragon Bandit
Fireball
Ice Golem Barbarian Hut Bandit
Barbarian Hut
Ice Golem Fireball Skeleton Army Electro Dragon
Skeleton Army
Barbarian Hut Electro Dragon Bandit
Electro Dragon
Ice Golem Barbarian Hut Skeleton Army
Lightning
Bandit
Ice Golem Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Lightning Ice Golem Fireball Electro Dragon
Barbarian Hut Skeleton Army Electro Dragon Bandit
Barbarian Hut Skeleton Army Electro Dragon Lightning Bandit
Barbarian Hut Skeleton Army Electro Dragon Bandit
Lightning Fireball Skeleton Army
Fireball Skeleton Army Electro Dragon Bandit
Lightning Fireball Barbarian Hut Electro Dragon
Barbarian Hut Lightning Ice Golem Fireball Electro Dragon Bandit
Barbarian Hut Skeleton Army
Skeleton Army Ice Golem Bandit
Skeleton Army Ice Golem Fireball Electro Dragon Bandit
Fireball Barbarian Hut Electro Dragon
Barbarian Hut Skeleton Army Fireball Electro Dragon Lightning Bandit
Fireball Barbarian Hut Skeleton Army Electro Dragon
Barbarian Hut Skeleton Army Bandit
Barbarian Hut Skeleton Army Fireball Lightning Bandit
Barbarian Hut Fireball Skeleton Army Electro Dragon
Fireball Barbarian Hut Skeleton Army Electro Dragon Bandit
Ice Golem Fireball Barbarian Hut Electro Dragon Bandit
Barbarian Hut
Skeleton Army Fireball Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Ice Golem Fireball Bandit
Fireball Bandit Ice Golem Electro Dragon Lightning
Skeleton Army Bandit Ice Golem Barbarian Hut Electro Dragon Lightning
Skeleton Army Lightning Ice Golem Fireball Barbarian Hut Bandit
Barbarian Hut Skeleton Army Bandit
Fireball Ice Golem Electro Dragon
Skeleton Army Ice Golem Fireball Barbarian Hut Lightning Bandit
Barbarian Hut Skeleton Army
Electro Dragon Lightning Ice Golem Fireball Barbarian Hut Skeleton Army Bandit
Barbarian Hut Skeleton Army
Electro Dragon
Skeleton Army Lightning Fireball
Skeleton Army Lightning Ice Golem Fireball Barbarian Hut Bandit
Fireball Barbarian Hut Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Ice Golem Fireball Barbarian Hut Lightning
Ice Golem Fireball Barbarian Hut Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Ice Golem Barbarian Hut Electro Dragon Bandit
Fireball Electro Dragon Bandit
Lightning Fireball Barbarian Hut Electro Dragon Bandit
Lightning Ice Golem Fireball Barbarian Hut
Fireball
Fireball Ice Golem Electro Dragon
Fireball Ice Golem Barbarian Hut Electro Dragon Lightning
Fireball Electro Dragon Lightning Bandit
Lightning Fireball Electro Dragon
Lightning Fireball Electro Dragon Bandit
Fireball Lightning Electro Dragon
Lightning Ice Golem Fireball Barbarian Hut Bandit
Lightning Fireball Electro Dragon Bandit
Lightning Ice Golem Fireball Barbarian Hut
Lightning Fireball Barbarian Hut Electro Dragon Bandit
Lightning Fireball Barbarian Hut Electro Dragon Bandit
Lightning Fireball
Lightning
Lightning Fireball Electro Dragon Bandit
Lightning Fireball Electro Dragon
Lightning Fireball
Lightning Fireball
Lightning
Lightning Fireball Barbarian Hut Electro Dragon
Ice Golem Fireball Electro Dragon
Fireball Electro Dragon Lightning Bandit
Fireball Lightning Electro Dragon Bandit
Fireball Lightning Bandit
Lightning Ice Golem Fireball Electro Dragon
Electro Dragon Lightning Fireball
Lightning Fireball
Lightning Fireball Electro Dragon Bandit
Lightning Fireball Electro Dragon
Fireball Lightning
Lightning Fireball Barbarian Hut Skeleton Army Electro Dragon Bandit
Fireball Lightning Electro Dragon
Fireball
Fireball Lightning Electro Dragon
Ice Golem Fireball Electro Dragon Lightning
Lightning Fireball
Electro Dragon
Electro Dragon Fireball Lightning
Fireball Electro Dragon Lightning
Electro Dragon Lightning Fireball Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: