My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Golem Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit Night Witch
Giant Snowball
Witch Night Witch
Zap
Witch Bandit Night Witch
Barbarian Barrel
Ice Spirit Elite Barbarians Witch Bandit Electro Wizard Night Witch
The Log
Ice Spirit Elite Barbarians Witch Bandit
Earthquake
Witch
Arrows
Ice Spirit Witch Night Witch
Royal Delivery
Ice Spirit Elite Barbarians Witch Bandit Electro Wizard Night Witch
Fireball
Elite Barbarians Witch Bandit Electro Wizard Night Witch
Poison
Witch Electro Wizard Night Witch
Lightning
Elite Barbarians Witch Bandit Electro Wizard Night Witch
Rocket
Elite Barbarians Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Bandit Electro Wizard Night Witch Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Bandit Electro Wizard

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Elite Barbarians Witch Golem Bandit Night Witch
Zap
Ice Spirit Elite Barbarians Electro Wizard Witch Golem Bandit Night Witch
Elite Barbarians
Zap Ice Spirit Bandit
Witch
Ice Spirit Zap Golem Bandit
Golem
Night Witch Ice Spirit Zap Witch Bandit Electro Wizard
Bandit
Ice Spirit Zap Elite Barbarians Witch Golem Electro Wizard
Electro Wizard
Zap Golem Bandit
Night Witch
Golem Ice Spirit Zap

Defense Synergies 2 13

Ice Spirit
Zap Elite Barbarians Witch Bandit Electro Wizard Night Witch
Zap
Ice Spirit Electro Wizard Elite Barbarians Witch Bandit Night Witch
Elite Barbarians
Ice Spirit Zap
Witch
Ice Spirit Zap Bandit Electro Wizard
Golem
Bandit
Ice Spirit Zap Witch Electro Wizard
Electro Wizard
Zap Ice Spirit Witch Bandit Night Witch
Night Witch
Ice Spirit Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Ice Spirit Zap Witch Bandit Electro Wizard Night Witch
Witch Elite Barbarians Bandit Electro Wizard Night Witch
Elite Barbarians Witch Night Witch Bandit Electro Wizard
Elite Barbarians
Zap Bandit Electro Wizard Night Witch
Electro Wizard Ice Spirit Zap Witch Night Witch
Zap Bandit Electro Wizard
Witch Elite Barbarians Night Witch
Elite Barbarians Ice Spirit Bandit Electro Wizard Night Witch
Witch Electro Wizard Zap Bandit Night Witch
Zap Witch Electro Wizard Night Witch
Night Witch Ice Spirit Zap Elite Barbarians Witch Bandit Electro Wizard
Ice Spirit Zap Witch Electro Wizard Night Witch
Elite Barbarians Bandit Electro Wizard
Ice Spirit Zap Elite Barbarians Bandit Electro Wizard
Elite Barbarians Witch Electro Wizard Night Witch
Ice Spirit Zap Elite Barbarians Witch Bandit Electro Wizard Night Witch
Zap Witch Ice Spirit Bandit Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Witch Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch Bandit Electro Wizard
Bandit Electro Wizard Zap Elite Barbarians
Bandit Ice Spirit Zap Elite Barbarians Witch Electro Wizard
Zap Elite Barbarians Bandit Electro Wizard Night Witch
Elite Barbarians Witch Bandit Night Witch
Ice Spirit Zap Witch Electro Wizard
Elite Barbarians Witch Bandit Electro Wizard Night Witch
Elite Barbarians
Zap Electro Wizard Ice Spirit Elite Barbarians Witch Bandit
Witch
Elite Barbarians Witch
Zap Elite Barbarians Electro Wizard
Elite Barbarians Witch Bandit Night Witch
Witch
Elite Barbarians Witch Electro Wizard Ice Spirit Zap Night Witch
Zap Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Electro Wizard
Bandit
Zap
Ice Spirit Zap Witch
Witch
Ice Spirit Zap
Zap Bandit
Elite Barbarians Electro Wizard Night Witch
Zap Bandit Electro Wizard
Zap
Elite Barbarians Bandit
Bandit
Zap Elite Barbarians
Zap Witch Bandit
Bandit
Night Witch
Zap Bandit Electro Wizard
Zap Witch
Night Witch
Zap
Zap Ice Spirit Witch
Witch
Zap Witch Bandit Electro Wizard
Zap Witch Bandit
Zap Bandit
Elite Barbarians Zap Witch Electro Wizard Night Witch
Zap Electro Wizard Ice Spirit Witch
Elite Barbarians Night Witch
Zap Bandit Night Witch
Zap Ice Spirit Electro Wizard
Zap Electro Wizard Ice Spirit Witch Bandit Night Witch
Zap Witch Electro Wizard
Electro Wizard
Zap
Zap
Elite Barbarians
Zap Ice Spirit Elite Barbarians Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Bandit Electro Wizard

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