My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Dark Prince P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Bandit
Giant Snowball
Zappies Guards
Zap
Zappies Guards Dark Prince Bandit
Barbarian Barrel
Zappies Guards Dark Prince Royal Ghost Bandit
The Log
Zappies Guards Dark Prince Bandit
Earthquake
Zappies Guards
Arrows
Zappies Guards
Royal Delivery
Zappies Guards Dark Prince P.E.K.K.A Royal Ghost Bandit
Fireball
Zappies Bandit
Poison
Zappies Guards
Lightning
Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Poison P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Royal Ghost Bandit Zappies Dark Prince Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Royal Ghost Bandit

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Zappies Guards Dark Prince Poison Royal Ghost Bandit
Zappies
Zap Dark Prince P.E.K.K.A Royal Ghost Bandit
Guards
Zap Bandit
Dark Prince
Zap Zappies Poison Royal Ghost Bandit
Poison
P.E.K.K.A Zap Dark Prince Royal Ghost
P.E.K.K.A
Zap Poison Zappies
Royal Ghost
Zap Zappies Dark Prince Poison Bandit
Bandit
Zap Zappies Guards Dark Prince Royal Ghost

Defense Synergies 0 14

Zap
Zappies Guards Dark Prince Poison P.E.K.K.A Royal Ghost Bandit
Zappies
Zap Guards P.E.K.K.A Bandit
Guards
Zap Zappies Poison
Dark Prince
Zap Poison Royal Ghost Bandit
Poison
Zap Guards Dark Prince
P.E.K.K.A
Zap Zappies
Royal Ghost
Zap Dark Prince
Bandit
Zap Zappies Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies
P.E.K.K.A Zap Zappies Dark Prince Bandit
P.E.K.K.A Zappies Dark Prince Bandit
P.E.K.K.A Zappies Guards Dark Prince Bandit
Dark Prince Poison P.E.K.K.A
Zap Zappies Guards Dark Prince Royal Ghost Bandit
Zap Zappies Poison
Zap Poison P.E.K.K.A Bandit
Zappies P.E.K.K.A
Guards Zappies Dark Prince Royal Ghost Bandit
Guards Poison Zap Zappies Dark Prince Royal Ghost Bandit
Zap Zappies Poison
P.E.K.K.A Zap Zappies Guards Dark Prince Bandit
Zap Zappies Guards Dark Prince Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Zappies Bandit
Zap Zappies P.E.K.K.A Bandit
Zappies Dark Prince Poison P.E.K.K.A
Zap Zappies Guards Dark Prince Royal Ghost Bandit
Zap Poison Zappies Guards Dark Prince Royal Ghost Bandit
P.E.K.K.A Zappies
Dark Prince Royal Ghost Zappies Guards Poison P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Zappies Dark Prince P.E.K.K.A Royal Ghost Bandit
Poison Bandit Zap Royal Ghost
Zappies Guards P.E.K.K.A Bandit Zap Dark Prince
Guards Dark Prince P.E.K.K.A Zap Zappies Bandit
P.E.K.K.A Zappies Guards Dark Prince Bandit
Poison Zap Zappies
Guards Dark Prince P.E.K.K.A Zappies Bandit
P.E.K.K.A Zappies Dark Prince
Zap P.E.K.K.A Zappies Dark Prince Poison Bandit
P.E.K.K.A Zappies Guards
P.E.K.K.A Zappies Guards Dark Prince
P.E.K.K.A Zap Guards Dark Prince Poison
Dark Prince P.E.K.K.A Zappies Guards Bandit
Zappies
Zappies Guards Zap Dark Prince Poison P.E.K.K.A
Poison Zap Zappies Dark Prince P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Royal Ghost Bandit
Poison Zap Royal Ghost Bandit
Poison Bandit
Guards Dark Prince Poison
Poison Zap Dark Prince
Poison Zap
Poison
Poison Zap
Poison Zap Bandit
Guards Poison
Poison Zap Dark Prince Bandit
Poison Zap
Poison Bandit
Poison Bandit
Zap Poison
Zap Poison Bandit
Poison Bandit
Poison
Zap Dark Prince Poison Bandit
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Dark Prince
Poison Zap Royal Ghost Bandit
Zap Poison Bandit
Poison Zap Bandit
Poison Zap
Zap Zappies Guards Poison
Poison Zap Bandit
Zap Zappies Poison
P.E.K.K.A
Poison
Zap Zappies Guards Dark Prince Bandit
Poison Zap Zappies
Poison Dark Prince
Zap Poison
Zap Poison
Dark Prince P.E.K.K.A
Zap Zappies Guards Poison
Zap Zappies Poison
Poison Zap Dark Prince Royal Ghost Bandit

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