My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit Inferno Dragon
Giant Snowball
Minions Battle Ram Inferno Dragon
Zap
Minions Battle Ram Bandit Inferno Dragon
Barbarian Barrel
Battle Ram Royal Ghost Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram P.E.K.K.A Royal Ghost Bandit Inferno Dragon
Fireball
Minions Battle Ram Bandit Inferno Dragon
Poison
Minions
Lightning
Battle Ram Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Royal Ghost Bandit Battle Ram Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Royal Ghost Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Minions Royal Ghost Bandit Mega Knight
Minions
Mega Knight Zap Battle Ram P.E.K.K.A Bandit Inferno Dragon
Battle Ram
Zap Bandit Minions P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Minions Battle Ram
Royal Ghost
Zap Battle Ram Bandit Mega Knight
Bandit
Battle Ram Zap Minions Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Zap Royal Ghost Bandit

Defense Synergies 1 11

Zap
Mega Knight Minions P.E.K.K.A Royal Ghost Bandit Inferno Dragon
Minions
Zap P.E.K.K.A Bandit Mega Knight
Battle Ram
P.E.K.K.A
Zap Minions
Royal Ghost
Zap Mega Knight
Bandit
Zap Minions Mega Knight
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Minions Royal Ghost Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
P.E.K.K.A Inferno Dragon Zap Minions Bandit Mega Knight
P.E.K.K.A Mega Knight Minions Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Bandit Mega Knight
P.E.K.K.A Mega Knight
Zap Minions Royal Ghost Bandit Mega Knight
Minions Inferno Dragon Zap
Zap P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Inferno Dragon Minions
Royal Ghost Bandit Mega Knight
Minions Zap Royal Ghost Bandit Mega Knight
Minions Inferno Dragon Zap
P.E.K.K.A Mega Knight Zap Minions Bandit
Mega Knight Zap Minions P.E.K.K.A Royal Ghost
P.E.K.K.A Inferno Dragon Bandit Mega Knight
Zap P.E.K.K.A Bandit Inferno Dragon Mega Knight
Mega Knight Minions P.E.K.K.A
Mega Knight Zap Minions Royal Ghost Bandit
Zap Minions Royal Ghost Bandit Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Royal Ghost Mega Knight Minions P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Royal Ghost Inferno Dragon Mega Knight
P.E.K.K.A Bandit Mega Knight Zap Minions
P.E.K.K.A Mega Knight Zap Bandit
P.E.K.K.A Bandit Inferno Dragon Mega Knight
Zap Minions
P.E.K.K.A Minions Bandit
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Minions Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Minions
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Bandit
Mega Knight
Zap Minions P.E.K.K.A Inferno Dragon
Minions Mega Knight Zap P.E.K.K.A Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Zap Royal Ghost Bandit
Bandit
Zap Mega Knight
Zap Minions
Zap
Zap Bandit
Minions
Zap Bandit
Zap
Bandit
Minions Bandit
Zap
Zap Bandit
Bandit Mega Knight
Minions
Zap Bandit Mega Knight
Zap Mega Knight
Minions Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Zap Royal Ghost Bandit
Zap Bandit Mega Knight
Zap Bandit
Zap
Zap Minions
Zap Bandit Mega Knight
Zap
P.E.K.K.A Mega Knight
Zap Minions Bandit
Zap
Mega Knight
Zap
Zap
P.E.K.K.A Mega Knight
Zap Minions
Zap
Zap Royal Ghost Bandit Mega Knight

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