My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Bandit
Giant Snowball
Barbarians Hog Rider Miner
Zap
Bandit
Barbarian Barrel
Barbarians Wizard Bandit Electro Wizard
The Log
Barbarians Hog Rider Bandit
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Miner Bandit Electro Wizard
Fireball
Barbarians Hog Rider Wizard Bandit Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Bandit Fireball Hog Rider Electro Wizard Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Bandit Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Electro Wizard Bandit
Barbarians
Hog Rider
Fireball
Zap Hog Rider Miner Electro Wizard
Hog Rider
Zap Fireball Barbarians Wizard Bandit Electro Wizard
Wizard
Hog Rider Miner Bandit
Miner
Zap Fireball Wizard Bandit Electro Wizard
Bandit
Zap Hog Rider Wizard Miner Electro Wizard
Electro Wizard
Zap Fireball Hog Rider Miner Bandit

Defense Synergies 2 9

Zap
Fireball Electro Wizard Barbarians Miner Bandit
Barbarians
Zap
Fireball
Zap Miner Bandit Electro Wizard
Hog Rider
Wizard
Bandit Electro Wizard
Miner
Zap Fireball
Bandit
Zap Fireball Wizard Electro Wizard
Electro Wizard
Zap Fireball Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Barbarians Zap Bandit Electro Wizard
Barbarians Bandit Electro Wizard
Barbarians Bandit Electro Wizard
Barbarians Fireball
Fireball Zap Bandit Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Barbarians Fireball Bandit Electro Wizard
Barbarians
Barbarians Miner Bandit Electro Wizard
Barbarians Electro Wizard Zap Fireball Wizard Bandit
Zap Fireball Wizard Electro Wizard
Barbarians Zap Fireball Wizard Bandit Electro Wizard
Fireball Wizard Zap Barbarians Electro Wizard
Barbarians Bandit Electro Wizard
Barbarians Zap Fireball Bandit Electro Wizard
Barbarians Wizard Fireball Electro Wizard
Fireball Zap Barbarians Wizard Bandit Electro Wizard
Zap Wizard Barbarians Fireball Bandit Electro Wizard
Barbarians Electro Wizard
Wizard Barbarians Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Wizard Miner
Barbarians Bandit Zap Electro Wizard
Zap Barbarians Fireball Bandit Electro Wizard
Barbarians Bandit
Fireball Wizard Zap Electro Wizard
Barbarians Fireball Bandit Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Fireball Bandit
Barbarians
Barbarians
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball Wizard Bandit
Wizard Barbarians Fireball
Barbarians Electro Wizard Zap Fireball
Zap Barbarians Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Miner Bandit Electro Wizard
Fireball Miner Bandit
Barbarians Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Miner Zap Wizard Bandit
Fireball Electro Wizard
Miner Zap Fireball Wizard Bandit Electro Wizard
Fireball Zap Wizard
Fireball Miner Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Zap Fireball Wizard Bandit Electro Wizard
Zap Fireball Wizard Miner
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fireball Wizard
Fireball Miner Zap Wizard Bandit Electro Wizard
Fireball Zap Wizard Miner Bandit
Fireball Miner Zap Bandit
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard Miner Bandit
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Barbarians Fireball Bandit
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Miner Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Miner Bandit Electro Wizard

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