My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon Bandit Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit Inferno Dragon
Giant Snowball
Musketeer Balloon Inferno Dragon Lumberjack
Zap
Balloon Bandit Inferno Dragon
Barbarian Barrel
Musketeer Wizard Bandit Electro Wizard Lumberjack
The Log
Musketeer Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Wizard Balloon Bandit Electro Wizard Inferno Dragon Lumberjack
Fireball
Musketeer Wizard Balloon Bandit Electro Wizard Inferno Dragon Lumberjack
Poison
Musketeer Wizard Balloon Electro Wizard
Lightning
Musketeer Wizard Balloon Bandit Electro Wizard Inferno Dragon Lumberjack
Rocket
Musketeer Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fireball Musketeer Electro Wizard Inferno Dragon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Fireball Musketeer Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Electro Wizard
Musketeer
Balloon Bandit Lumberjack
Wizard
Balloon Bandit Lumberjack
Balloon
Lumberjack Musketeer Wizard Bandit Electro Wizard
Bandit
Musketeer Wizard Balloon Electro Wizard Lumberjack
Electro Wizard
Fireball Balloon Bandit Lumberjack
Inferno Dragon
Lumberjack
Balloon Musketeer Wizard Bandit Electro Wizard

Defense Synergies 1 13

Fireball
Musketeer Bandit Electro Wizard Lumberjack
Musketeer
Lumberjack Fireball Bandit Electro Wizard
Wizard
Bandit Electro Wizard Lumberjack
Balloon
Bandit
Fireball Musketeer Wizard Electro Wizard Lumberjack
Electro Wizard
Fireball Musketeer Wizard Bandit Inferno Dragon Lumberjack
Inferno Dragon
Electro Wizard
Lumberjack
Musketeer Fireball Wizard Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard Electro Wizard
Inferno Dragon Lumberjack Musketeer Bandit Electro Wizard
Lumberjack Musketeer Bandit Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Musketeer Bandit Electro Wizard
Fireball Lumberjack
Fireball Musketeer Bandit Electro Wizard Lumberjack
Musketeer Electro Wizard Inferno Dragon Fireball Wizard
Fireball Musketeer Bandit Electro Wizard
Inferno Dragon Musketeer Lumberjack
Musketeer Bandit Electro Wizard Lumberjack
Electro Wizard Fireball Musketeer Wizard Bandit Lumberjack
Musketeer Inferno Dragon Fireball Wizard Electro Wizard
Lumberjack Fireball Musketeer Wizard Bandit Electro Wizard
Fireball Wizard Electro Wizard Lumberjack
Inferno Dragon Bandit Electro Wizard Lumberjack
Fireball Bandit Electro Wizard Inferno Dragon Lumberjack
Wizard Fireball Musketeer Electro Wizard Lumberjack
Fireball Musketeer Wizard Bandit Electro Wizard Lumberjack
Wizard Fireball Musketeer Bandit Electro Wizard Inferno Dragon Lumberjack
Musketeer Electro Wizard Inferno Dragon Lumberjack
Wizard Fireball Musketeer Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Musketeer Wizard Inferno Dragon Lumberjack
Bandit Lumberjack Musketeer Electro Wizard
Lumberjack Fireball Musketeer Bandit Electro Wizard
Musketeer Bandit Inferno Dragon Lumberjack
Fireball Wizard Musketeer Electro Wizard
Fireball Musketeer Bandit Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard Fireball Bandit Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Lumberjack
Fireball Electro Wizard
Fireball Wizard Bandit Lumberjack
Wizard Fireball Musketeer
Electro Wizard Fireball Musketeer Inferno Dragon Lumberjack
Fireball Musketeer Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Bandit
Fireball Musketeer Bandit Electro Wizard
Fireball Bandit
Fireball Musketeer
Fireball Wizard
Fireball Wizard Musketeer
Musketeer Wizard
Fireball Wizard
Fireball Wizard Bandit
Fireball Musketeer Electro Wizard Lumberjack
Fireball Musketeer Wizard Bandit Electro Wizard
Fireball Musketeer Wizard
Fireball Musketeer Bandit
Fireball Musketeer Bandit
Fireball Musketeer
Fireball Musketeer Wizard Bandit
Fireball Musketeer Wizard Bandit
Fireball
Fireball Musketeer Wizard Bandit Electro Wizard
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Wizard
Inferno Dragon
Fireball Musketeer Wizard Bandit Electro Wizard
Fireball Musketeer Wizard Bandit
Fireball Musketeer Bandit
Fireball Musketeer Wizard Electro Wizard
Electro Wizard Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard Bandit
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball Musketeer Bandit
Fireball Musketeer Wizard Electro Wizard
Fireball
Fireball Musketeer Wizard Electro Wizard Lumberjack
Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Bandit Electro Wizard

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