My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Bandit
Barbarian Barrel
Fire Spirit Knight Wizard Bandit Electro Wizard
The Log
Fire Spirit Mini P.E.K.K.A Bandit
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Knight Mini P.E.K.K.A Wizard Bandit Electro Wizard
Fireball
Wizard Bandit Electro Wizard
Poison
Bats Wizard Electro Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Knight Bandit Mini P.E.K.K.A Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Knight

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mini P.E.K.K.A Bandit
Bats
Knight Mini P.E.K.K.A Bandit
Arrows
Knight Mini P.E.K.K.A Bandit
Knight
Bats Fire Spirit Arrows Wizard Electro Wizard
Mini P.E.K.K.A
Fire Spirit Bats Arrows Wizard Electro Wizard
Wizard
Knight Mini P.E.K.K.A Bandit
Bandit
Fire Spirit Bats Arrows Wizard Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Bandit

Defense Synergies 4 14

Fire Spirit
Knight Mini P.E.K.K.A Electro Wizard
Bats
Knight Mini P.E.K.K.A Bandit Electro Wizard
Arrows
Knight Mini P.E.K.K.A Bandit
Knight
Fire Spirit Bats Electro Wizard Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Electro Wizard Fire Spirit Bats Arrows Knight Wizard
Wizard
Knight Mini P.E.K.K.A Bandit Electro Wizard
Bandit
Bats Arrows Wizard Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Fire Spirit Bats Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard
Mini P.E.K.K.A Bats Knight Bandit Electro Wizard
Mini P.E.K.K.A Fire Spirit Bats Knight Bandit Electro Wizard
Mini P.E.K.K.A Bats Knight Bandit Electro Wizard
Arrows Mini P.E.K.K.A
Arrows Fire Spirit Bats Bandit Electro Wizard
Bats Electro Wizard Fire Spirit Arrows Wizard
Arrows Bandit Electro Wizard
Mini P.E.K.K.A
Knight Fire Spirit Mini P.E.K.K.A Bandit Electro Wizard
Bats Electro Wizard Arrows Knight Wizard Bandit
Arrows Bats Wizard Electro Wizard
Mini P.E.K.K.A Fire Spirit Bats Knight Wizard Bandit Electro Wizard
Fire Spirit Wizard Bats Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Bandit Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Wizard Bats Arrows Knight Mini P.E.K.K.A Electro Wizard
Fire Spirit Arrows Bats Knight Wizard Bandit Electro Wizard
Arrows Wizard Fire Spirit Bats Knight Bandit Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Fire Spirit Bats Arrows Knight Mini P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Knight Mini P.E.K.K.A Wizard
Bandit Bats Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Knight Bandit Electro Wizard
Knight Mini P.E.K.K.A Bandit
Fire Spirit Arrows Wizard Bats Electro Wizard
Mini P.E.K.K.A Bats Knight Bandit Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Bats Knight Mini P.E.K.K.A Bandit
Bats Knight Mini P.E.K.K.A
Arrows Electro Wizard
Mini P.E.K.K.A Knight Wizard Bandit
Wizard
Electro Wizard Bats Knight Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Knight
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Bats
Fire Spirit Arrows Wizard
Arrows Fire Spirit Wizard
Arrows Wizard Bandit
Fire Spirit Bats Mini P.E.K.K.A Electro Wizard
Arrows Knight Wizard Bandit Electro Wizard
Fire Spirit Arrows Wizard
Fire Spirit Knight Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Bats Mini P.E.K.K.A
Fire Spirit Arrows Mini P.E.K.K.A Wizard Bandit Electro Wizard
Fire Spirit Arrows Wizard
Arrows Wizard
Arrows
Arrows Fire Spirit Wizard
Arrows Wizard Bandit Electro Wizard
Arrows Wizard Bandit
Arrows Bandit
Fire Spirit Bats Arrows Wizard Electro Wizard
Electro Wizard Bats Wizard
Mini P.E.K.K.A
Arrows Wizard Bandit
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Fire Spirit Bats Bandit
Fire Spirit Arrows Wizard Electro Wizard
Arrows
Knight Mini P.E.K.K.A Wizard Electro Wizard
Arrows Wizard
Arrows
Bats Electro Wizard
Bats Electro Wizard
Bandit Electro Wizard

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