My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Furnace Wizard Elixir Collector Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Furnace Witch
Zap
Furnace Witch Bandit
Barbarian Barrel
Knight Tesla Furnace Wizard Witch Bandit
The Log
Furnace Witch Bandit
Earthquake
Tesla Furnace Elixir Collector Witch
Arrows
Furnace Witch
Royal Delivery
Knight Wizard Witch Bandit
Fireball
Tesla Furnace Wizard Elixir Collector Witch Bandit
Poison
Furnace Wizard Elixir Collector Witch
Lightning
Knight Tesla Furnace Wizard Elixir Collector Witch Bandit
Rocket
Furnace Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Bandit Tesla Fireball Furnace Wizard Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Bandit Tesla Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Furnace Wizard Witch
Tesla
Fireball
Knight
Furnace
Knight Bandit
Wizard
Knight Bandit
Elixir Collector
Witch
Knight Bandit
Bandit
Furnace Wizard Witch

Defense Synergies 1 10

Knight
Tesla Fireball Furnace Wizard Witch
Tesla
Knight Fireball Wizard
Fireball
Knight Tesla Bandit
Furnace
Knight Bandit
Wizard
Knight Tesla Bandit
Elixir Collector
Witch
Knight Bandit
Bandit
Fireball Furnace Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Wizard
Knight Tesla Furnace Witch Bandit
Tesla Furnace Witch Knight Bandit
Tesla Witch Knight Furnace Bandit
Fireball
Fireball Tesla Furnace Bandit
Tesla Furnace Fireball Wizard Witch
Tesla Fireball Bandit
Tesla Witch Furnace
Knight Tesla Bandit
Witch Knight Tesla Fireball Furnace Wizard Bandit
Tesla Fireball Furnace Wizard Witch
Tesla Furnace Knight Fireball Wizard Witch Bandit
Fireball Wizard Tesla Furnace Witch
Knight Tesla Furnace Bandit
Tesla Fireball Furnace Bandit
Tesla Wizard Knight Fireball Furnace Witch
Tesla Fireball Knight Furnace Wizard Witch Bandit
Furnace Wizard Witch Knight Tesla Fireball Bandit
Tesla
Wizard Knight Tesla Fireball Furnace Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Furnace Witch Bandit
Fireball Bandit Knight Tesla Wizard
Bandit Knight Furnace Witch
Knight Tesla Fireball Bandit
Knight Tesla Witch Bandit
Fireball Furnace Wizard Tesla Witch
Knight Tesla Fireball Furnace Witch Bandit
Knight Tesla
Knight Fireball Witch Bandit
Witch Tesla
Knight Tesla Witch
Fireball
Knight Tesla Fireball Wizard Witch Bandit
Wizard Tesla Fireball Furnace Witch
Tesla Witch Knight Fireball Furnace
Tesla Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Bandit
Fireball Bandit
Fireball Bandit
Knight Fireball
Fireball Wizard Furnace
Fireball Wizard Furnace Witch
Furnace Wizard Witch
Fireball Wizard
Fireball Wizard Bandit
Fireball
Knight Fireball Wizard Bandit
Fireball Wizard
Knight Fireball Bandit
Fireball Bandit
Fireball Furnace
Fireball Furnace Wizard Witch Bandit
Fireball Furnace Wizard Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Furnace Wizard Witch
Witch
Fireball Wizard Witch Bandit
Fireball Wizard Witch Bandit
Fireball Bandit
Fireball Furnace Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Fireball Witch Bandit
Fireball Wizard Witch
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Bandit

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